2011-06-15 11:11:13 +08:00
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2012-02-02 22:15:56 +08:00
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-- avoid memory leak
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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2011-06-15 11:11:13 +08:00
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2012-02-02 22:15:56 +08:00
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local cclog = function(...)
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print(string.format(...))
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end
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2011-06-24 17:00:14 +08:00
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2012-02-02 22:15:56 +08:00
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require "hello2"
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cclog("result is " .. myadd(3, 5))
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2011-06-24 17:00:14 +08:00
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2012-02-02 22:15:56 +08:00
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---------------
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2011-06-24 17:00:14 +08:00
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2012-02-02 22:15:56 +08:00
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local winSize = CCDirector:sharedDirector():getWinSize()
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2011-06-24 21:03:33 +08:00
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2012-02-02 22:15:56 +08:00
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-- add the moving dog
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local function creatDog()
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local frameWidth = 105
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local frameHeight = 95
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-- create dog animate
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local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
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local rect = CCRectMake(0, 0, frameWidth, frameHeight)
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local frame0 = CCSpriteFrame:frameWithTexture(textureDog, rect)
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rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
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local frame1 = CCSpriteFrame:frameWithTexture(textureDog, rect)
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local spriteDog = CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog.isPaused = false
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spriteDog:setPosition(0, winSize.height / 4 * 3)
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2012-04-26 11:39:49 +08:00
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local animFrames = CCArray:arrayWithCapacity(2)
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2012-04-26 09:34:42 +08:00
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2012-02-02 22:15:56 +08:00
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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2012-04-26 09:34:42 +08:00
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local animation = CCAnimation:animationWithSpriteFrames(animFrames, 0.5)
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local animate = CCAnimate:actionWithAnimation(animation);
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2012-02-02 22:15:56 +08:00
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spriteDog:runAction(CCRepeatForever:actionWithAction(animate))
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-- moving dog at every frame
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local function tick()
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if spriteDog.isPaused then return end
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local x, y = spriteDog:getPosition()
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if x > winSize.width then
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x = 0
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else
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x = x + 1
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end
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2012-04-26 09:34:42 +08:00
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2012-02-02 22:15:56 +08:00
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spriteDog:setPositionX(x)
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2011-06-24 21:03:33 +08:00
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end
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2011-06-15 11:11:13 +08:00
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2012-04-26 09:34:42 +08:00
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CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(tick, 0, false)
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2011-06-15 11:11:13 +08:00
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2012-02-02 22:15:56 +08:00
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return spriteDog
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2011-06-21 11:47:57 +08:00
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end
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2011-06-15 11:11:13 +08:00
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2012-02-02 22:15:56 +08:00
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-- create farm
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local function createLayerFram()
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local layerFarm = CCLayer:node()
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-- add in farm background
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local bg = CCSprite:spriteWithFile("farm.jpg")
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bg:setPosition(winSize.width / 2 + 80, winSize.height / 2)
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layerFarm:addChild(bg)
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-- add land sprite
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteLand = CCSprite:spriteWithFile("land.png")
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spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
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layerFarm:addChild(spriteLand)
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end
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2011-06-21 11:47:57 +08:00
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end
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2012-02-02 22:15:56 +08:00
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-- add crop
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local textureCrop = CCTextureCache:sharedTextureCache():addImage("crop.png")
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local frameCrop = CCSpriteFrame:frameWithTexture(textureCrop, CCRectMake(0, 0, 105, 95))
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteCrop = CCSprite:spriteWithSpriteFrame(frameCrop);
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spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
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layerFarm:addChild(spriteCrop)
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end
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2011-06-21 11:47:57 +08:00
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end
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2012-02-02 22:15:56 +08:00
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-- add moving dog
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local spriteDog = creatDog()
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layerFarm:addChild(spriteDog)
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2011-06-21 11:47:57 +08:00
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2012-02-02 22:15:56 +08:00
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-- handing touch events
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local touchBeginPoint = nil
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2011-06-21 11:47:57 +08:00
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2012-02-02 22:15:56 +08:00
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local function onTouchBegan(x, y)
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cclog("onTouchBegan: %0.2f, %0.2f", x, y)
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touchBeginPoint = {x = x, y = y}
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spriteDog.isPaused = true
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-- CCTOUCHBEGAN event must return true
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return true
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end
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2011-06-21 11:47:57 +08:00
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2012-02-02 22:15:56 +08:00
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local function onTouchMoved(x, y)
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cclog("onTouchMoved: %0.2f, %0.2f", x, y)
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if touchBeginPoint then
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local cx, cy = layerFarm:getPosition()
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layerFarm:setPosition(cx + x - touchBeginPoint.x,
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cy + y - touchBeginPoint.y)
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touchBeginPoint = {x = x, y = y}
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end
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end
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2011-06-24 17:00:14 +08:00
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2012-02-02 22:15:56 +08:00
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local function onTouchEnded(x, y)
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2012-04-26 09:34:42 +08:00
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cclog("onTouchEnded: %0.2f, %0.2f", x, y)
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2012-02-02 22:15:56 +08:00
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touchBeginPoint = nil
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spriteDog.isPaused = false
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end
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2011-06-24 17:00:14 +08:00
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|
2012-02-02 22:15:56 +08:00
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|
|
local function onTouch(eventType, x, y)
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|
|
if eventType == CCTOUCHBEGAN then
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|
|
return onTouchBegan(x, y)
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|
|
elseif eventType == CCTOUCHMOVED then
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return onTouchMoved(x, y)
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|
else
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return onTouchEnded(x, y)
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|
|
end
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end
|
2011-06-24 17:00:14 +08:00
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|
2012-02-02 22:15:56 +08:00
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|
layerFarm:registerScriptTouchHandler(onTouch)
|
2012-02-09 17:48:15 +08:00
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|
|
layerFarm:setIsTouchEnabled(true)
|
2011-06-24 17:00:14 +08:00
|
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|
2012-02-02 22:15:56 +08:00
|
|
|
return layerFarm
|
2011-06-24 17:00:14 +08:00
|
|
|
end
|
|
|
|
|
2011-06-21 11:47:57 +08:00
|
|
|
|
2012-02-02 22:15:56 +08:00
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|
|
-- create menu
|
|
|
|
local function createLayerMenu()
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|
|
|
local layerMenu = CCLayer:node()
|
2011-06-21 11:47:57 +08:00
|
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|
|
2012-02-02 22:15:56 +08:00
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|
|
local menuPopup, menuTools, effectID
|
2011-06-21 11:47:57 +08:00
|
|
|
|
2012-02-02 22:15:56 +08:00
|
|
|
local function menuCallbackClosePopup()
|
|
|
|
-- stop test sound effect
|
|
|
|
SimpleAudioEngine:sharedEngine():stopEffect(effectID)
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|
|
menuPopup:setIsVisible(false)
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|
|
|
end
|
2011-06-21 11:47:57 +08:00
|
|
|
|
2012-02-02 22:15:56 +08:00
|
|
|
local function menuCallbackOpenPopup()
|
|
|
|
-- loop test sound effect
|
|
|
|
effectID = SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
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|
|
|
menuPopup:setIsVisible(true)
|
2011-06-21 11:47:57 +08:00
|
|
|
end
|
|
|
|
|
2012-02-02 22:15:56 +08:00
|
|
|
-- add a popup menu
|
2012-04-26 09:34:42 +08:00
|
|
|
local menuPopupItem = CCMenuItemImage:itemWithNormalImage("menu2.png", "menu2.png")
|
2012-02-02 22:15:56 +08:00
|
|
|
menuPopupItem:setPosition(0, 0)
|
|
|
|
menuPopupItem:registerScriptHandler(menuCallbackClosePopup)
|
|
|
|
menuPopup = CCMenu:menuWithItem(menuPopupItem)
|
|
|
|
menuPopup:setPosition(winSize.width / 2, winSize.height / 2)
|
|
|
|
menuPopup:setIsVisible(false)
|
|
|
|
layerMenu:addChild(menuPopup)
|
|
|
|
|
|
|
|
-- add the left-bottom "tools" menu to invoke menuPopup
|
2012-04-26 09:34:42 +08:00
|
|
|
local menuToolsItem = CCMenuItemImage:itemWithNormalImage("menu1.png", "menu1.png")
|
2012-02-02 22:15:56 +08:00
|
|
|
menuToolsItem:setPosition(0, 0)
|
|
|
|
menuToolsItem:registerScriptHandler(menuCallbackOpenPopup)
|
|
|
|
menuTools = CCMenu:menuWithItem(menuToolsItem)
|
|
|
|
menuTools:setPosition(30, 40)
|
|
|
|
layerMenu:addChild(menuTools)
|
|
|
|
|
|
|
|
return layerMenu
|
2011-06-21 11:47:57 +08:00
|
|
|
end
|
|
|
|
|
2012-02-02 22:15:56 +08:00
|
|
|
-- play background music, preload effect
|
|
|
|
SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
|
|
|
|
SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
|
2011-06-15 11:11:13 +08:00
|
|
|
|
2012-02-02 22:15:56 +08:00
|
|
|
-- run
|
|
|
|
local sceneGame = CCScene:node()
|
|
|
|
sceneGame:addChild(createLayerFram())
|
|
|
|
sceneGame:addChild(createLayerMenu())
|
|
|
|
CCDirector:sharedDirector():runWithScene(sceneGame)
|