mirror of https://github.com/axmolengine/axmol.git
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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#include "js_bindings_system_registration.h"
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#include "js_bindings_ccbreader.h"
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#include "jsb_opengl_registration.h"
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#include "jsb_pluginx_protocols_auto.hpp"
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#include "jsb_pluginx_flurry_auto.hpp"
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#include "jsb_pluginx_umeng_auto.hpp"
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#include "jsb_pluginx_extension_registration.h"
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USING_NS_CC;
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using namespace CocosDenshion;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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CCScriptEngineManager::sharedManager()->purgeSharedManager();
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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CCLOG("applicationDidFinishLaunching 01");
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ScriptingCore* sc = ScriptingCore::getInstance();
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sc->addRegisterCallback(register_all_cocos2dx);
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sc->addRegisterCallback(register_all_cocos2dx_extension);
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sc->addRegisterCallback(register_cocos2dx_js_extensions);
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sc->addRegisterCallback(jsb_register_chipmunk);
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sc->addRegisterCallback(jsb_register_system);
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sc->addRegisterCallback(JSB_register_opengl);
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sc->addRegisterCallback(register_all_pluginx_protocols);
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sc->addRegisterCallback(register_all_pluginx_umeng);
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sc->addRegisterCallback(register_all_pluginx_flurry);
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sc->addRegisterCallback(register_pluginx_js_extensions);
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sc->start();
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CCLOG("applicationDidFinishLaunching 02");
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CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
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CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
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ScriptingCore::getInstance()->runScript("main.js");
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CCLOG("applicationDidFinishLaunching 03");
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->stopAnimation();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseAllEffects();
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ScriptingCore* sc = ScriptingCore::getInstance();
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jsval nsval;
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JS_GetProperty(sc->getGlobalContext(), sc->getGlobalObject(), "plugin", &nsval);
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if (nsval != JSVAL_VOID) {
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sc->executeFunctionWithOwner(nsval, "onApplicationDidEnterBackground");
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}
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->startAnimation();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeAllEffects();
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ScriptingCore* sc = ScriptingCore::getInstance();
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jsval nsval;
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JS_GetProperty(sc->getGlobalContext(), sc->getGlobalObject(), "plugin", &nsval);
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if (nsval != JSVAL_VOID) {
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sc->executeFunctionWithOwner(nsval, "onApplicationWillEnterForeground");
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}
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}
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