axmol/plugin/samples/HelloAnalytics-JS/Classes/AppDelegate.cpp

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#include "AppDelegate.h"
#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "ScriptingCore.h"
#include "generated/jsb_cocos2dx_auto.hpp"
#include "generated/jsb_cocos2dx_extension_auto.hpp"
#include "cocos2d_specifics.hpp"
#include "js_bindings_chipmunk_registration.h"
#include "js_bindings_system_registration.h"
#include "js_bindings_ccbreader.h"
#include "jsb_opengl_registration.h"
#include "jsb_pluginx_protocols_auto.hpp"
#include "jsb_pluginx_flurry_auto.hpp"
#include "jsb_pluginx_umeng_auto.hpp"
#include "jsb_pluginx_extension_registration.h"
USING_NS_CC;
using namespace CocosDenshion;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
CCScriptEngineManager::sharedManager()->purgeSharedManager();
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CCLOG("applicationDidFinishLaunching 01");
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_all_cocos2dx_extension);
sc->addRegisterCallback(register_cocos2dx_js_extensions);
sc->addRegisterCallback(jsb_register_chipmunk);
sc->addRegisterCallback(jsb_register_system);
sc->addRegisterCallback(JSB_register_opengl);
sc->addRegisterCallback(register_all_pluginx_protocols);
sc->addRegisterCallback(register_all_pluginx_umeng);
sc->addRegisterCallback(register_all_pluginx_flurry);
sc->addRegisterCallback(register_pluginx_js_extensions);
sc->start();
CCLOG("applicationDidFinishLaunching 02");
CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
ScriptingCore::getInstance()->runScript("main.js");
CCLOG("applicationDidFinishLaunching 03");
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
SimpleAudioEngine::sharedEngine()->pauseAllEffects();
ScriptingCore* sc = ScriptingCore::getInstance();
jsval nsval;
JS_GetProperty(sc->getGlobalContext(), sc->getGlobalObject(), "plugin", &nsval);
if (nsval != JSVAL_VOID) {
sc->executeFunctionWithOwner(nsval, "onApplicationDidEnterBackground");
}
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
ScriptingCore* sc = ScriptingCore::getInstance();
jsval nsval;
JS_GetProperty(sc->getGlobalContext(), sc->getGlobalObject(), "plugin", &nsval);
if (nsval != JSVAL_VOID) {
sc->executeFunctionWithOwner(nsval, "onApplicationWillEnterForeground");
}
}