axmol/tests/cpp-tests/proj.win10/App.xaml.cpp

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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml::Media::Animation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
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using namespace cocos2d;
using namespace CocosAppWinRT;
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App::App()
{
InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
Resuming += ref new EventHandler<Object^>(this, &App::OnResuming);
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}
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/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
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// if our app is prelaunched do nothing
// see https://msdn.microsoft.com/en-us/windows/uwp/launch-resume/handle-app-prelaunch
if (e->PrelaunchActivated)
{
return;
}
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
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// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
// Ensure the current window is active
}
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if (rootFrame->Content == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame->Content = mPage = ref new OpenGLESPage(&mOpenGLES);
}
// Ensure the current window is active
Window::Current->Activate();
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void)sender; // Unused parameter
(void)e; // Unused parameter
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if (mPage)
{
mPage->SetVisibility(false);
}
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}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="args">Details about the resume request.</param>
void App::OnResuming(Object ^sender, Object ^args)
{
(void)sender; // Unused parameter
(void)args; // Unused parameter
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if (mPage)
{
mPage->SetVisibility(true);
}
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
{
throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
}
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