axmol/extensions/spine/SkeletonAnimation.h

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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
*
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* Copyright (c) 2013-2021, Esoteric Software LLC
*
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* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_SKELETONANIMATION_H_
#define SPINE_SKELETONANIMATION_H_
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#include "cocos2d.h"
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#include <spine/spine-cocos2dx.h>
#include <spine/spine.h>
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namespace spine {
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class SkeletonAnimation;
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typedef std::function<void(TrackEntry *entry)> StartListener;
typedef std::function<void(TrackEntry *entry)> InterruptListener;
typedef std::function<void(TrackEntry *entry)> EndListener;
typedef std::function<void(TrackEntry *entry)> DisposeListener;
typedef std::function<void(TrackEntry *entry)> CompleteListener;
typedef std::function<void(TrackEntry *entry, Event *event)> EventListener;
typedef std::function<void(SkeletonAnimation *node)> UpdateWorldTransformsListener;
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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class SP_API SkeletonAnimation : public SkeletonRenderer {
public:
CREATE_FUNC(SkeletonAnimation);
static SkeletonAnimation *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
static SkeletonAnimation *createWithJsonFile(const std::string &skeletonJsonFile, Atlas *atlas, float scale = 1);
static SkeletonAnimation *createWithJsonFile(const std::string &skeletonJsonFile, const std::string &atlasFile, float scale = 1);
static SkeletonAnimation *createWithBinaryFile(const std::string &skeletonBinaryFile, Atlas *atlas, float scale = 1);
static SkeletonAnimation *createWithBinaryFile(const std::string &skeletonBinaryFile, const std::string &atlasFile, float scale = 1);
// Use createWithJsonFile instead
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation *createWithFile(const std::string &skeletonJsonFile, Atlas *atlas, float scale = 1) {
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
}
// Use createWithJsonFile instead
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation *createWithFile(const std::string &skeletonJsonFile, const std::string &atlasFile, float scale = 1) {
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
}
virtual void update(float deltaTime) override;
virtual void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags) override;
void setAnimationStateData(AnimationStateData *stateData);
void setMix(const std::string &fromAnimation, const std::string &toAnimation, float duration);
TrackEntry *setAnimation(int trackIndex, const std::string &name, bool loop);
TrackEntry *addAnimation(int trackIndex, const std::string &name, bool loop, float delay = 0);
TrackEntry *setEmptyAnimation(int trackIndex, float mixDuration);
void setEmptyAnimations(float mixDuration);
TrackEntry *addEmptyAnimation(int trackIndex, float mixDuration, float delay = 0);
Animation *findAnimation(const std::string &name) const;
TrackEntry *getCurrent(int trackIndex = 0);
void clearTracks();
void clearTrack(int trackIndex = 0);
void setStartListener(const StartListener &listener);
void setInterruptListener(const InterruptListener &listener);
void setEndListener(const EndListener &listener);
void setDisposeListener(const DisposeListener &listener);
void setCompleteListener(const CompleteListener &listener);
void setEventListener(const EventListener &listener);
void setPreUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener);
void setPostUpdateWorldTransformsListener(const UpdateWorldTransformsListener &listener);
void setTrackStartListener(TrackEntry *entry, const StartListener &listener);
void setTrackInterruptListener(TrackEntry *entry, const InterruptListener &listener);
void setTrackEndListener(TrackEntry *entry, const EndListener &listener);
void setTrackDisposeListener(TrackEntry *entry, const DisposeListener &listener);
void setTrackCompleteListener(TrackEntry *entry, const CompleteListener &listener);
void setTrackEventListener(TrackEntry *entry, const EventListener &listener);
virtual void onAnimationStateEvent(TrackEntry *entry, EventType type, Event *event);
virtual void onTrackEntryEvent(TrackEntry *entry, EventType type, Event *event);
AnimationState *getState() const;
void setUpdateOnlyIfVisible(bool status);
CC_CONSTRUCTOR_ACCESS : SkeletonAnimation();
virtual ~SkeletonAnimation();
virtual void initialize() override;
protected:
AnimationState *_state;
bool _ownsAnimationStateData;
bool _updateOnlyIfVisible;
bool _firstDraw;
StartListener _startListener;
InterruptListener _interruptListener;
EndListener _endListener;
DisposeListener _disposeListener;
CompleteListener _completeListener;
EventListener _eventListener;
UpdateWorldTransformsListener _preUpdateListener;
UpdateWorldTransformsListener _postUpdateListener;
private:
typedef SkeletonRenderer super;
};
}// namespace spine
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#endif /* SPINE_SKELETONANIMATION_H_ */