mirror of https://github.com/axmolengine/axmol.git
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
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#pragma once
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//----------------------------------------------------------------------------------
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// Include
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//----------------------------------------------------------------------------------
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#include "../../EffekseerRendererCommon/EffekseerRenderer.IndexBufferBase.h"
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#include "EffekseerRendererGL.DeviceObject.h"
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#include "EffekseerRendererGL.RendererImplemented.h"
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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namespace EffekseerRendererGL
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{
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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class IndexBuffer : public DeviceObject, public ::EffekseerRenderer::IndexBufferBase
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{
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private:
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GLuint m_buffer;
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IndexBuffer(const Backend::GraphicsDeviceRef& graphicsDevice, GLuint buffer, int maxCount, bool isDynamic, int32_t stride);
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public:
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virtual ~IndexBuffer();
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static IndexBuffer* Create(const Backend::GraphicsDeviceRef& graphicsDevice, int maxCount, bool isDynamic, int32_t stride);
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GLuint GetInterface()
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{
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return m_buffer;
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}
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public:
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void OnLostDevice() override;
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void OnResetDevice() override;
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public:
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void Lock() override;
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void Unlock() override;
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bool IsValid();
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int32_t GetStride() const
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{
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return stride_;
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}
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};
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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} // namespace EffekseerRendererGL
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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