axmol/template/AppDelegate.cpp

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// Application application cpp file.
// Original file name: cocosTemplateApp.cpp
// Generated by TOPS Builder:Project wizard,Date:2010-09-27
#include "cocos2d.h"
#include "AppDelegate.h"
#include "HelloWorldScene.h"
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#include "Resource.h"
using namespace cocos2d;
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extern const AppResourceEntry cocosTemplateResourceEntry;
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bool AppDelegate::applicationDidFinishLaunching()
{
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// init the window
if (!(m_pMainWnd = new CCXEGLView(this)) ||
! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
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{
delete m_pMainWnd;
return false;
}
// init director
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CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(m_pMainWnd);
// sets landscape mode
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
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// set the ResourceEntry
CCFileUtils::setResourceEntry(&cocosTemplateResourceEntry);
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// set the Images ResInfo (name and ResID)
CCFileUtils::setResourceInfo(ResInfo, sizeof(ResInfo) / sizeof(T_ResourceInfo));
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// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
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CCDirector::sharedDirector()->runWithScene(pScene);
return true;
}
AppDelegate::AppDelegate()
:m_pMainWnd(NULL)
{
}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
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CCDirector::sharedDirector()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::getSharedEngine()->pauseBackgroundMusic();
}
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// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
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CCDirector::sharedDirector()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::getSharedEngine()->resumeBackgroundMusic();
}