2021-12-31 12:12:40 +08:00
|
|
|
/****************************************************************************
|
2020-10-17 16:32:16 +08:00
|
|
|
Copyright (c) 2013-2017 Chukong Technologies Inc.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2022-02-24 18:51:36 +08:00
|
|
|
https://adxeproject.github.io/
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __CCARMATURE_H__
|
|
|
|
#define __CCARMATURE_H__
|
|
|
|
|
2020-10-21 10:12:00 +08:00
|
|
|
#include "CCArmatureDefine.h"
|
|
|
|
#include "CCBone.h"
|
|
|
|
#include "CCBatchNode.h"
|
|
|
|
#include "CCArmatureAnimation.h"
|
|
|
|
#include "CCSpriteFrameCacheHelper.h"
|
|
|
|
#include "CCArmatureDataManager.h"
|
|
|
|
#include "CocosStudioExport.h"
|
2019-11-23 20:27:39 +08:00
|
|
|
#include "math/CCMath.h"
|
|
|
|
|
|
|
|
class b2Body;
|
|
|
|
struct cpBody;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
namespace cocostudio
|
|
|
|
{
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ProcessBase CCProcessBase;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef BaseData CCBaseData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayData CCDisplayData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef SpriteDisplayData CCSpriteDisplayData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureDisplayData CCArmatureDisplayData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ParticleDisplayData CCParticleDisplayData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef BoneData CCBoneData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef FrameData CCFrameData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef MovementBoneData CCMovementBoneData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef MovementData CCMovementData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef AnimationData CCAnimationData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ContourData CCContourData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef TextureData CCTextureData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DecorativeDisplay CCDecorativeDisplay;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayData CCDisplayData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayFactory CCDisplayFactory;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef BatchNode CCBatchNode;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DecorativeDisplay CCDecorativeDisplay;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayManager CCDisplayManager;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ColliderBody CCColliderBody;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ColliderDetector CCColliderDetector;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef SpriteFrameCacheHelper CCSpriteFrameCacheHelper;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureData CCArmatureData;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef Bone CCBone;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureAnimation CCArmatureAnimation;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef Armature CCArmature;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureDataManager CCArmatureDataManager;
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef cocos2d::tweenfunc::TweenType CCTweenType;
|
|
|
|
|
2020-10-17 16:32:16 +08:00
|
|
|
class CCS_DLL Armature : public cocos2d::Node, public cocos2d::BlendProtocol
|
2019-11-23 20:27:39 +08:00
|
|
|
{
|
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
2021-12-25 10:04:45 +08:00
|
|
|
* Allocates and initializes an armature.
|
|
|
|
* @return An initialized armature which is marked as "autorelease".
|
|
|
|
*/
|
|
|
|
static Armature* create();
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
2021-12-25 10:04:45 +08:00
|
|
|
* Allocates an armature, and use the ArmatureData named name in ArmatureDataManager to initializes the armature.
|
|
|
|
*
|
|
|
|
* @param name Armature will use the name to find the ArmatureData to initializes it.
|
|
|
|
* @return A initialized armature which is marked as "autorelease".
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
static Armature* create(std::string_view name);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
static Armature* create(std::string_view name, Bone* parentBone);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* @js ctor
|
|
|
|
*/
|
|
|
|
Armature();
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2019-11-25 01:35:26 +08:00
|
|
|
virtual ~Armature();
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Init the empty armature
|
|
|
|
*/
|
|
|
|
virtual bool init() override;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Init an armature with specified name
|
|
|
|
* @param name Armature name
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual bool init(std::string_view name);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual bool init(std::string_view name, Bone* parentBone);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Add a Bone to this Armature,
|
|
|
|
*
|
|
|
|
* @param bone The Bone you want to add to Armature
|
|
|
|
* @param parentName The parent Bone's name you want to add to . If it's nullptr, then set Armature to its parent
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual void addBone(Bone* bone, std::string_view parentName);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Get a bone with the specified name
|
|
|
|
*
|
|
|
|
* @param name The bone's name you want to get
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual Bone* getBone(std::string_view name) const;
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Change a bone's parent with the specified parent name.
|
|
|
|
*
|
|
|
|
* @param bone The bone you want to change parent
|
|
|
|
* @param parentName The new parent's name.
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
virtual void changeBoneParent(Bone* bone, std::string_view parentName);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.
|
|
|
|
*
|
|
|
|
* @param bone The bone you want to remove
|
|
|
|
* @param recursion Determine whether remove the bone's child recursion.
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void removeBone(Bone* bone, bool recursion);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Get Armature's bone dictionary
|
|
|
|
* @return Armature's bone dictionary
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
const cocos2d::StringMap<Bone*>& getBoneDic() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* This boundingBox will calculate all bones' boundingBox every time
|
|
|
|
*/
|
|
|
|
virtual cocos2d::Rect getBoundingBox() const override;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
Bone* getBoneAtPoint(float x, float y) const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
// overrides
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void visit(cocos2d::Renderer* renderer,
|
|
|
|
const cocos2d::Mat4& parentTransform,
|
|
|
|
uint32_t parentFlags) override;
|
|
|
|
virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
|
2019-11-23 20:27:39 +08:00
|
|
|
virtual void update(float dt) override;
|
|
|
|
|
|
|
|
virtual void onEnter() override;
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void onExit() override;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
virtual const cocos2d::Mat4& getNodeToParentTransform() const override;
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline void setBlendFunc(const cocos2d::BlendFunc& blendFunc) override { _blendFunc = blendFunc; }
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
inline const cocos2d::BlendFunc& getBlendFunc() const override { return _blendFunc; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set contentsize and Calculate anchor point.
|
|
|
|
*/
|
|
|
|
virtual void updateOffsetPoint();
|
|
|
|
virtual void setAnchorPoint(const cocos2d::Vec2& point) override;
|
|
|
|
virtual const cocos2d::Vec2& getAnchorPointInPoints() const override;
|
|
|
|
virtual const cocos2d::Vec2& getOffsetPoints() const;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setAnimation(ArmatureAnimation* animation);
|
|
|
|
virtual ArmatureAnimation* getAnimation() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual bool getArmatureTransformDirty() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setColliderFilter(ColliderFilter* filter);
|
2019-11-23 20:27:39 +08:00
|
|
|
#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
|
|
|
|
CC_DEPRECATED_ATTRIBUTE virtual void drawContour();
|
|
|
|
#endif
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setArmatureData(ArmatureData* armatureData) { _armatureData = armatureData; }
|
|
|
|
virtual ArmatureData* getArmatureData() const { return _armatureData; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setParentBone(Bone* parentBone);
|
|
|
|
virtual Bone* getParentBone() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
virtual void setVersion(float version) { _version = version; }
|
|
|
|
virtual float getVersion() const { return _version; }
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setBatchNode(BatchNode* batchNode) { _batchNode = batchNode; }
|
|
|
|
virtual BatchNode* getBatchNode() const { return _batchNode; }
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual b2Fixture* getShapeList();
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setBody(b2Body* body);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual b2Body* getBody() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual cpShape* getShapeList();
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual void setBody(cpBody* body);
|
2019-11-23 20:27:39 +08:00
|
|
|
/**
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-25 10:04:45 +08:00
|
|
|
virtual cpBody* getBody() const;
|
2019-11-23 20:27:39 +08:00
|
|
|
#endif
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/*
|
|
|
|
* Used to create Bone internal
|
|
|
|
* @js NA
|
|
|
|
* @lua NA
|
|
|
|
*/
|
2021-12-31 12:12:40 +08:00
|
|
|
Bone* createBone(std::string_view boneName);
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
protected:
|
2021-12-25 10:04:45 +08:00
|
|
|
ArmatureData* _armatureData;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
BatchNode* _batchNode;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
Bone* _parentBone;
|
2019-11-23 20:27:39 +08:00
|
|
|
float _version;
|
|
|
|
|
|
|
|
mutable bool _armatureTransformDirty;
|
|
|
|
|
2021-12-31 12:12:40 +08:00
|
|
|
cocos2d::StringMap<Bone*>
|
2021-12-25 10:04:45 +08:00
|
|
|
_boneDic; //! The dictionary of the bones, include all bones in the armature, no matter it is the direct bone
|
|
|
|
//! or the indirect bone. It is different from m_pChindren.
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
cocos2d::Vector<Bone*> _topBoneList;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
cocos2d::BlendFunc _blendFunc; //! It's required for CCTextureProtocol inheritance
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
cocos2d::Vec2 _offsetPoint;
|
|
|
|
cocos2d::Vec2 _realAnchorPointInPoints;
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
ArmatureAnimation* _animation;
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
2021-12-25 10:04:45 +08:00
|
|
|
b2Body* _body;
|
2019-11-23 20:27:39 +08:00
|
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
2021-12-25 10:04:45 +08:00
|
|
|
cpBody* _body;
|
2019-11-23 20:27:39 +08:00
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
2021-12-25 10:04:45 +08:00
|
|
|
} // namespace cocostudio
|
2019-11-23 20:27:39 +08:00
|
|
|
|
|
|
|
#endif /*__CCARMATURE_H__*/
|