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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-02-24 18:51:36 +08:00
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https://adxeproject.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H
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#define COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H
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#include "tolua++.h"
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/**
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* @addtogroup lua
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* @{
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*/
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/**
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* Call this function can import the lua bindings for classes in the `cocos2d::extension` namespace like
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* cocos2d::extension::Control, cocos2d::extension::ControlHuePicker, and so on. After registering, we could call the
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* related cocosbuilder code conveniently in the lua.eg,.cc.Control:create(). If you don't want to use the extension
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* module in the lua, you only don't call this registering function. If you don't register the extension module, the
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* package size would become smaller . The current mechanism,this registering function is called in the
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* lua_module_register.h
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*/
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TOLUA_API int register_extension_module(lua_State* tolua_S);
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// end group
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/// @}
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/// @cond
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TOLUA_API int register_all_cocos2dx_extension_manual(lua_State* tolua_S);
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/// @endcond
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struct LuaAssetsManagerEventData
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{
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int value;
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LuaAssetsManagerEventData(int _value = 0) : value(_value) {}
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};
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struct LuaTableViewEventData
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{
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void* value;
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// Constructor
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LuaTableViewEventData(void* _value = nullptr) : value(_value) {}
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};
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#endif // #ifndef COCOS2DX_SCRIPT_LUA_COCOS2DX_SUPPORT_LUA_COCOS2DX_EXTENSION_MANUAL_H
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