axmol/cocos/scripting/lua-bindings/auto/api/Armature.lua

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-- @module Armature
-- @extend Node,BlendProtocol
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-- @function [parent=#Armature] getBone
-- @param self
-- @param #string str
-- @return Bone#Bone ret (return value: ccs.Bone)
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-- @function [parent=#Armature] changeBoneParent
-- @param self
-- @param #ccs.Bone bone
-- @param #string str
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-- @function [parent=#Armature] setAnimation
-- @param self
-- @param #ccs.ArmatureAnimation armatureanimation
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-- @function [parent=#Armature] getBoneAtPoint
-- @param self
-- @param #float float
-- @param #float float
-- @return Bone#Bone ret (return value: ccs.Bone)
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-- @function [parent=#Armature] getArmatureTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Armature] setVersion
-- @param self
-- @param #float float
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-- @function [parent=#Armature] updateOffsetPoint
-- @param self
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-- @function [parent=#Armature] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
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-- @function [parent=#Armature] setArmatureData
-- @param self
-- @param #ccs.ArmatureData armaturedata
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-- @function [parent=#Armature] removeBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool bool
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-- @function [parent=#Armature] getBatchNode
-- @param self
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
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-- @function [parent=#Armature] getName
-- @param self
-- @return string#string ret (return value: string)
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-- overload function: init(string)
--
-- overload function: init()
--
-- overload function: init(string, ccs.Bone)
--
-- @function [parent=#Armature] init
-- @param self
-- @param #string str
-- @param #ccs.Bone bone
-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#Armature] setParentBone
-- @param self
-- @param #ccs.Bone bone
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-- @function [parent=#Armature] drawContour
-- @param self
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-- @function [parent=#Armature] setBatchNode
-- @param self
-- @param #ccs.BatchNode batchnode
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-- @function [parent=#Armature] setName
-- @param self
-- @param #string str
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-- @function [parent=#Armature] addBone
-- @param self
-- @param #ccs.Bone bone
-- @param #string str
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-- @function [parent=#Armature] getArmatureData
-- @param self
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
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-- @function [parent=#Armature] getVersion
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#Armature] getAnimation
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
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-- @function [parent=#Armature] getBoneDic
-- @param self
-- @return map_table#map_table ret (return value: map_table)
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-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(string, ccs.Bone)
--
-- @function [parent=#Armature] create
-- @param self
-- @param #string str
-- @param #ccs.Bone bone
-- @return Armature#Armature ret (retunr value: ccs.Armature)
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-- @function [parent=#Armature] setAnchorPoint
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#Armature] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #cc.math::Matrix matrix
-- @param #bool bool
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-- @function [parent=#Armature] getAnchorPointInPoints
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#Armature] update
-- @param self
-- @param #float float
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-- @function [parent=#Armature] getNodeToParentTransform
-- @param self
-- @return math::Matrix#math::Matrix ret (return value: cc.math::Matrix)
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-- @function [parent=#Armature] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- @function [parent=#Armature] Armature
-- @param self
return nil