axmol/cocos/scripting/lua-bindings/auto/api/PhysicsJointSpring.lua

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-- @module PhysicsJointSpring
-- @extend PhysicsJoint
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-- @function [parent=#PhysicsJointSpring] setAnchr2
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#PhysicsJointSpring] setAnchr1
-- @param self
-- @param #cc.math::Vector2 array
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-- @function [parent=#PhysicsJointSpring] getDamping
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsJointSpring] setStiffness
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsJointSpring] getRestLength
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsJointSpring] getAnchr2
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#PhysicsJointSpring] getAnchr1
-- @param self
-- @return math::Vector2#math::Vector2 ret (return value: cc.math::Vector2)
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-- @function [parent=#PhysicsJointSpring] getStiffness
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsJointSpring] setRestLength
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsJointSpring] setDamping
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsJointSpring] construct
-- @param self
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.PhysicsBody physicsbody
-- @param #cc.math::Vector2 array
-- @param #cc.math::Vector2 array
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-- @param #float float
-- @param #float float
-- @return PhysicsJointSpring#PhysicsJointSpring ret (return value: cc.PhysicsJointSpring)
return nil