2011-03-07 17:11:57 +08:00
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#ifndef __CC_APPLICATION_WIN32_H__
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#define __CC_APPLICATION_WIN32_H__
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2011-03-01 12:41:57 +08:00
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#include <Windows.h>
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2011-03-07 17:11:57 +08:00
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#include "CCCommon.h"
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2011-03-01 12:41:57 +08:00
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2012-04-19 11:46:08 +08:00
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NS_CC_BEGIN
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2011-03-01 12:41:57 +08:00
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2011-03-07 17:11:57 +08:00
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class CCRect;
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2011-03-07 17:11:57 +08:00
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class CC_DLL CCApplication
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2011-03-01 12:41:57 +08:00
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{
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public:
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2011-03-07 17:11:57 +08:00
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CCApplication();
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virtual ~CCApplication();
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2011-03-01 12:41:57 +08:00
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/**
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@brief Implement for initialize OpenGL instance, set source path, etc...
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*/
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virtual bool initInstance() = 0;
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/**
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@brief Implement CCDirector and CCScene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching() = 0;
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/**
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@brief The function be called when the application enter background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground() = 0;
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/**
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@brief The function be called when the application enter foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground() = 0;
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/**
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@brief Callback by CCDirector for limit FPS.
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@interval The time, which expressed in second in second, between current frame and next.
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*/
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void setAnimationInterval(double interval);
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/**
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@brief Get status bar rectangle in EGLView window.
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*/
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void statusBarFrame(CCRect * rect);
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/**
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@brief Run the message loop.
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*/
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int run();
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/**
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@brief Get current applicaiton instance.
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@return Current application instance pointer.
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*/
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static CCApplication& sharedApplication();
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2011-06-17 10:49:02 +08:00
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/**
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@brief Get current language config
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@return Current language config
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*/
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static ccLanguageType getCurrentLanguage();
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2011-03-01 12:41:57 +08:00
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protected:
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HINSTANCE m_hInstance;
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HACCEL m_hAccelTable;
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LARGE_INTEGER m_nAnimationInterval;
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static CCApplication * sm_pSharedApplication;
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};
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2012-04-19 11:46:08 +08:00
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NS_CC_END
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2011-03-01 12:41:57 +08:00
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2011-03-07 17:11:57 +08:00
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#endif // __CC_APPLICATION_WIN32_H__
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