mirror of https://github.com/axmolengine/axmol.git
102 lines
3.2 KiB
C
102 lines
3.2 KiB
C
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/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2010 Lam Pham
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __MISC_NODE_CCPROGRESS_TIMER_H__
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#define __MISC_NODE_CCPROGRESS_TIMER_H__
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#include "CCSprite.h"
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namespace cocos2d
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{
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/** Types of progress
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@since v0.99.1
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*/
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typedef enum {
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/// Radial Counter-Clockwise
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kCCProgressTimerTypeRadialCCW,
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/// Radial ClockWise
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kCCProgressTimerTypeRadialCW,
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/// Horizontal Left-Right
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kCCProgressTimerTypeHorizontalBarLR,
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/// Horizontal Right-Left
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kCCProgressTimerTypeHorizontalBarRL,
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/// Vertical Bottom-top
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kCCProgressTimerTypeVerticalBarBT,
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/// Vertical Top-Bottom
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kCCProgressTimerTypeVerticalBarTB,
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} CCProgressTimerType;
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/**
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@brief CCProgresstimer is a subclass of CCNode.
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It renders the inner sprite according to the percentage.
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The progress can be Radial, Horizontal or vertical.
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@since v0.99.1
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*/
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class CC_DLL CCProgressTimer : public CCNode
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{
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public:
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~CCProgressTimer(void);
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/** Change the percentage to change progress. */
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inline CCProgressTimerType getType(void) { return m_eType; }
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/** Percentages are from 0 to 100 */
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inline float getPercentage(void) {return m_fPercentage; }
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/** The image to show the progress percentage, retain */
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inline CCSprite* getSprite(void) { return m_pSprite; }
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bool initWithFile(const char *pszFileName);
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bool initWithTexture(CCTexture2D *pTexture);
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void setPercentage(float fPercentage);
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void setSprite(CCSprite *pSprite);
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void setType(CCProgressTimerType type);
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virtual void draw(void);
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public:
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static CCProgressTimer* progressWithFile(const char *pszFileName);
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static CCProgressTimer* progressWithTexture(CCTexture2D *pTexture);
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protected:
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ccVertex2F vertexFromTexCoord(const CCPoint& texCoord);
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void updateProgress(void);
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void updateBar(void);
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void updateRadial(void);
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void updateColor(void);
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CCPoint boundaryTexCoord(char index);
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protected:
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CCProgressTimerType m_eType;
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float m_fPercentage;
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CCSprite *m_pSprite;
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int m_nVertexDataCount;
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ccV2F_C4B_T2F *m_pVertexData;
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};
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}
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#endif //__MISC_NODE_CCPROGRESS_TIMER_H__
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