axmol/cocos/scripting/lua-bindings/auto/api/ScrollView.lua

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-- @module ScrollView
-- @extend Layout,UIScrollInterface
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-- @function [parent=#ScrollView] scrollToTop
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] scrollToPercentHorizontal
-- @param self
-- @param #float float
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] isInertiaScrollEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ScrollView] scrollToPercentBothDirection
-- @param self
-- @param #cc.Vec2 vec2
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-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] getDirection
-- @param self
-- @return ScrollView::Direction#ScrollView::Direction ret (return value: ccui.ScrollView::Direction)
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-- @function [parent=#ScrollView] scrollToBottomLeft
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] getInnerContainer
-- @param self
-- @return Layout#Layout ret (return value: ccui.Layout)
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-- @function [parent=#ScrollView] jumpToBottom
-- @param self
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-- @function [parent=#ScrollView] setDirection
-- @param self
-- @param #ccui.ScrollView::Direction direction
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-- @function [parent=#ScrollView] scrollToTopLeft
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToTopRight
-- @param self
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-- @function [parent=#ScrollView] jumpToBottomLeft
-- @param self
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-- @function [parent=#ScrollView] setInnerContainerSize
-- @param self
-- @param #size_table size
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-- @function [parent=#ScrollView] getInnerContainerSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#ScrollView] isBounceEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ScrollView] jumpToPercentVertical
-- @param self
-- @param #float float
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-- @function [parent=#ScrollView] addEventListener
-- @param self
-- @param #function func
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-- @function [parent=#ScrollView] setInertiaScrollEnabled
-- @param self
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToTopLeft
-- @param self
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-- @function [parent=#ScrollView] jumpToPercentHorizontal
-- @param self
-- @param #float float
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-- @function [parent=#ScrollView] jumpToBottomRight
-- @param self
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-- @function [parent=#ScrollView] setBounceEnabled
-- @param self
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToTop
-- @param self
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-- @function [parent=#ScrollView] scrollToLeft
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToPercentBothDirection
-- @param self
-- @param #cc.Vec2 vec2
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-- @function [parent=#ScrollView] scrollToPercentVertical
-- @param self
-- @param #float float
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] scrollToBottom
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] scrollToBottomRight
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToLeft
-- @param self
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-- @function [parent=#ScrollView] scrollToRight
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] jumpToRight
-- @param self
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-- @function [parent=#ScrollView] scrollToTopRight
-- @param self
-- @param #float float
-- @param #bool bool
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-- @function [parent=#ScrollView] create
-- @param self
-- @return ScrollView#ScrollView ret (return value: ccui.ScrollView)
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-- @function [parent=#ScrollView] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
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-- overload function: addChild(cc.Node, int)
--
-- overload function: addChild(cc.Node)
--
-- overload function: addChild(cc.Node, int, int)
--
-- @function [parent=#ScrollView] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
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-- @function [parent=#ScrollView] getChildByName
-- @param self
-- @param #string str
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- @function [parent=#ScrollView] getDescription
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#ScrollView] update
-- @param self
-- @param #float float
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-- @function [parent=#ScrollView] getLayoutType
-- @param self
-- @return Layout::Type#Layout::Type ret (return value: ccui.Layout::Type)
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-- @function [parent=#ScrollView] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#ScrollView] removeAllChildren
-- @param self
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-- @function [parent=#ScrollView] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
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-- overload function: getChildren()
--
-- overload function: getChildren()
--
-- @function [parent=#ScrollView] getChildren
-- @param self
-- @return array_table#array_table ret (retunr value: array_table)
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-- @function [parent=#ScrollView] getChildByTag
-- @param self
-- @param #int int
-- @return Node#Node ret (return value: cc.Node)
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-- @function [parent=#ScrollView] getChildrenCount
-- @param self
-- @return long#long ret (return value: long)
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-- @function [parent=#ScrollView] setLayoutType
-- @param self
-- @param #ccui.Layout::Type type
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-- @function [parent=#ScrollView] ScrollView
-- @param self
return nil