axmol/cocos/network/SocketIO.cpp

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Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
/****************************************************************************
Copyright (c) 2015 Chris Hannon http://www.channon.us
2016-05-18 12:54:16 +08:00
Copyright (c) 2013-2016 Chukong Technologies Inc.
2014-03-24 17:58:35 +08:00
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
http://www.cocos2d-x.org
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Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
2014-03-24 17:58:35 +08:00
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
2014-03-24 17:58:35 +08:00
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*based on the SocketIO library created by LearnBoost at http://socket.io
*using spec version 1 found at https://github.com/LearnBoost/socket.io-spec
****************************************************************************/
2016-05-18 12:54:16 +08:00
#include "SocketIO.h"
#include <algorithm>
#include <sstream>
#include <iterator>
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#include "base/CCDirector.h"
#include "base/CCScheduler.h"
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#include "WebSocket.h"
#include "HttpClient.h"
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
#include "json/rapidjson.h"
#include "json/document.h"
#include "json/stringbuffer.h"
#include "json/writer.h"
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NS_CC_BEGIN
namespace network {
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
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//class declarations
class SocketIOPacketV10x;
class SocketIOPacket
{
public:
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enum class SocketIOVersion
{
V09x,
V10x
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};
SocketIOPacket();
virtual ~SocketIOPacket();
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void initWithType(const std::string& packetType);
void initWithTypeIndex(int index);
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std::string toString()const;
virtual int typeAsNumber()const;
const std::string& typeForIndex(int index)const;
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void setEndpoint(const std::string& endpoint){ _endpoint = endpoint; };
const std::string& getEndpoint()const{ return _endpoint; };
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void setEvent(const std::string& event){ _name = event; };
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const std::string& getEvent()const{ return _name; };
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void addData(const std::string& data);
std::vector<std::string> getData()const{ return _args; };
virtual std::string stringify()const;
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static SocketIOPacket * createPacketWithType(const std::string& type, SocketIOVersion version);
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static SocketIOPacket * createPacketWithTypeIndex(int type, SocketIOVersion version);
protected:
std::string _pId;//id message
std::string _ack;//
std::string _name;//event name
std::vector<std::string> _args;//we will be using a vector of strings to store multiple data
std::string _endpoint;//
std::string _endpointseparator;//socket.io 1.x requires a ',' between endpoint and payload
std::string _type;//message type
std::string _separator;//for stringify the object
std::vector<std::string> _types;//types of messages
};
class SocketIOPacketV10x : public SocketIOPacket
{
public:
SocketIOPacketV10x();
virtual ~SocketIOPacketV10x();
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int typeAsNumber()const override;
std::string stringify()const override;
private:
std::vector<std::string> _typesMessage;
};
SocketIOPacket::SocketIOPacket() :_separator(":"), _endpointseparator("")
{
_types.push_back("disconnect");
_types.push_back("connect");
_types.push_back("heartbeat");
_types.push_back("message");
_types.push_back("json");
_types.push_back("event");
_types.push_back("ack");
_types.push_back("error");
_types.push_back("noop");
}
SocketIOPacket::~SocketIOPacket()
{
_types.clear();
}
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void SocketIOPacket::initWithType(const std::string& packetType)
{
_type = packetType;
}
void SocketIOPacket::initWithTypeIndex(int index)
{
_type = _types.at(index);
}
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std::string SocketIOPacket::toString()const
{
std::stringstream encoded;
encoded << this->typeAsNumber();
encoded << this->_separator;
std::string pIdL = _pId;
if (_ack == "data")
{
pIdL += "+";
}
// Do not write pid for acknowledgements
if (_type != "ack")
{
encoded << pIdL;
}
encoded << this->_separator;
// Add the endpoint for the namespace to be used if not the default namespace "" or "/", and as long as it is not an ACK, heartbeat, or disconnect packet
if (_endpoint != "/" && _endpoint != "" && _type != "ack" && _type != "heartbeat" && _type != "disconnect") {
encoded << _endpoint << _endpointseparator;
}
encoded << this->_separator;
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if (!_args.empty())
{
std::string ackpId = "";
// This is an acknowledgement packet, so, prepend the ack pid to the data
if (_type == "ack")
{
ackpId += pIdL + "+";
}
encoded << ackpId << this->stringify();
}
return encoded.str();
}
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int SocketIOPacket::typeAsNumber()const
{
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std::string::size_type num = 0;
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auto item = std::find(_types.begin(), _types.end(), _type);
if (item != _types.end())
{
num = item - _types.begin();
}
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return (int)num;
}
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const std::string& SocketIOPacket::typeForIndex(int index)const
{
return _types.at(index);
}
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void SocketIOPacket::addData(const std::string& data)
{
this->_args.push_back(data);
}
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std::string SocketIOPacket::stringify()const
{
std::string outS;
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if (_type == "message")
{
outS = _args[0];
}
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else
{
rapidjson::StringBuffer s;
rapidjson::Writer<rapidjson::StringBuffer> writer(s);
writer.StartObject();
writer.String("name");
writer.String(_name.c_str());
writer.String("args");
writer.StartArray();
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for (auto& item : _args)
{
writer.String(item.c_str());
}
writer.EndArray();
writer.EndObject();
outS = s.GetString();
CCLOGINFO("create args object: %s:", outS.c_str());
}
return outS;
}
SocketIOPacketV10x::SocketIOPacketV10x()
{
_separator = "";
_endpointseparator = ",";
_types.push_back("disconnected");
_types.push_back("connected");
_types.push_back("heartbeat");
_types.push_back("pong");
_types.push_back("message");
_types.push_back("upgrade");
_types.push_back("noop");
_typesMessage.push_back("connect");
_typesMessage.push_back("disconnect");
_typesMessage.push_back("event");
_typesMessage.push_back("ack");
_typesMessage.push_back("error");
_typesMessage.push_back("binarevent");
_typesMessage.push_back("binaryack");
}
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int SocketIOPacketV10x::typeAsNumber()const
{
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std::vector<std::string>::size_type num = 0;
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auto item = std::find(_typesMessage.begin(), _typesMessage.end(), _type);
if (item != _typesMessage.end())
{//it's a message
num = item - _typesMessage.begin();
num += 40;
}
else
{
item = std::find(_types.begin(), _types.end(), _type);
num += item - _types.begin();
}
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return (int)num;
}
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std::string SocketIOPacketV10x::stringify()const
{
std::string outS;
rapidjson::StringBuffer s;
rapidjson::Writer<rapidjson::StringBuffer> writer(s);
writer.StartArray();
writer.String(_name.c_str());
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for (auto& item : _args)
{
writer.String(item.c_str());
}
writer.EndArray();
outS = s.GetString();
CCLOGINFO("create args object: %s:", outS.c_str());
return outS;
}
SocketIOPacketV10x::~SocketIOPacketV10x()
{
_types.clear();
_typesMessage.clear();
_type = "";
_pId = "";
_name = "";
_ack = "";
_endpoint = "";
}
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SocketIOPacket * SocketIOPacket::createPacketWithType(const std::string& type, SocketIOPacket::SocketIOVersion version)
{
SocketIOPacket *ret;
switch (version)
{
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case SocketIOPacket::SocketIOVersion::V09x:
ret = new (std::nothrow) SocketIOPacket;
break;
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case SocketIOPacket::SocketIOVersion::V10x:
ret = new (std::nothrow) SocketIOPacketV10x;
break;
}
ret->initWithType(type);
return ret;
}
SocketIOPacket * SocketIOPacket::createPacketWithTypeIndex(int type, SocketIOPacket::SocketIOVersion version)
{
SocketIOPacket *ret;
switch (version)
{
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case SocketIOPacket::SocketIOVersion::V09x:
ret = new (std::nothrow) SocketIOPacket;
break;
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case SocketIOPacket::SocketIOVersion::V10x:
return new (std::nothrow) SocketIOPacketV10x;
break;
}
ret->initWithTypeIndex(type);
return ret;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
/**
* @brief The implementation of the socket.io connection
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* Clients/endpoints may share the same impl to accomplish multiplexing on the same websocket
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
*/
2014-03-24 17:58:35 +08:00
class SIOClientImpl :
public cocos2d::Ref,
public WebSocket::Delegate
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
2014-03-24 17:58:35 +08:00
private:
int _port, _heartbeat, _timeout;
std::string _host, _sid, _uri;
bool _connected;
SocketIOPacket::SocketIOVersion _version;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
WebSocket *_ws;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
Map<std::string, SIOClient*> _clients;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
public:
2014-03-24 17:58:35 +08:00
SIOClientImpl(const std::string& host, int port);
2016-05-18 12:54:16 +08:00
virtual ~SIOClientImpl();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
static SIOClientImpl* create(const std::string& host, int port);
virtual void onOpen(WebSocket* ws);
virtual void onMessage(WebSocket* ws, const WebSocket::Data& data);
virtual void onClose(WebSocket* ws);
virtual void onError(WebSocket* ws, const WebSocket::ErrorCode& error);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
void connect();
void disconnect();
bool init();
void handshake();
void handshakeResponse(HttpClient *sender, HttpResponse *response);
void openSocket();
void heartbeat(float dt);
SIOClient* getClient(const std::string& endpoint);
void addClient(const std::string& endpoint, SIOClient* client);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
void connectToEndpoint(const std::string& endpoint);
void disconnectFromEndpoint(const std::string& endpoint);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2015-07-09 11:23:20 +08:00
void send(const std::string& endpoint, const std::string& s);
void send(SocketIOPacket *packet);
2015-07-09 11:23:20 +08:00
void emit(const std::string& endpoint, const std::string& eventname, const std::string& args);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
};
2014-03-24 17:58:35 +08:00
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
//method implementations
//begin SIOClientImpl methods
SIOClientImpl::SIOClientImpl(const std::string& host, int port) :
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_port(port),
_host(host),
_connected(false)
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
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std::stringstream s;
s << host << ":" << port;
_uri = s.str();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
_ws = nullptr;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
SIOClientImpl::~SIOClientImpl()
{
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if (_connected)
disconnect();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
CC_SAFE_DELETE(_ws);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClientImpl::handshake()
{
CCLOGINFO("SIOClientImpl::handshake() called");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
std::stringstream pre;
pre << "http://" << _uri << "/socket.io/1/?EIO=2&transport=polling&b64=true";
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
HttpRequest* request = new (std::nothrow) HttpRequest();
2016-02-04 10:52:14 +08:00
request->setUrl(pre.str());
request->setRequestType(HttpRequest::Type::GET);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-04-25 17:32:21 +08:00
request->setResponseCallback(CC_CALLBACK_2(SIOClientImpl::handshakeResponse, this));
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
request->setTag("handshake");
CCLOGINFO("SIOClientImpl::handshake() waiting");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
HttpClient::getInstance()->send(request);
2014-03-24 17:58:35 +08:00
request->release();
return;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClientImpl::handshakeResponse(HttpClient *sender, HttpResponse *response)
{
CCLOGINFO("SIOClientImpl::handshakeResponse() called");
2015-07-08 17:23:48 +08:00
CC_UNUSED_PARAM(sender);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
if (0 != strlen(response->getHttpRequest()->getTag()))
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
CCLOGINFO("%s completed", response->getHttpRequest()->getTag());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2014-03-24 17:58:35 +08:00
long statusCode = response->getResponseCode();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
char statusString[64] = {};
sprintf(statusString, "HTTP Status Code: %ld, tag = %s", statusCode, response->getHttpRequest()->getTag());
CCLOGINFO("response code: %ld", statusCode);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
if (!response->isSucceed())
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
CCLOGERROR("SIOClientImpl::handshake() failed");
CCLOGERROR("error buffer: %s", response->getErrorBuffer());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
for (auto iter = _clients.begin(); iter != _clients.end(); ++iter)
{
iter->second->getDelegate()->onError(iter->second, response->getErrorBuffer());
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
return;
}
CCLOGINFO("SIOClientImpl::handshake() succeeded");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
std::vector<char> *buffer = response->getResponseData();
std::stringstream s;
s.str("");
2014-03-24 17:58:35 +08:00
for (unsigned int i = 0; i < buffer->size(); i++)
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
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s << (*buffer)[i];
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
CCLOGINFO("SIOClientImpl::handshake() dump data: %s", s.str().c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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std::string res = s.str();
std::string sid = "";
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int heartbeat = 0, timeout = 0;
if (res.at(res.size() - 1) == '}') {
CCLOGINFO("SIOClientImpl::handshake() Socket.IO 1.x detected");
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_version = SocketIOPacket::SocketIOVersion::V10x;
// sample: 97:0{"sid":"GMkL6lzCmgMvMs9bAAAA","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":60000}
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std::string::size_type a, b;
a = res.find('{');
std::string temp = res.substr(a, res.size() - a);
// find the sid
a = temp.find(":");
b = temp.find(",");
sid = temp.substr(a + 2, b - (a + 3));
temp = temp.erase(0, b + 1);
// chomp past the upgrades
a = temp.find(":");
b = temp.find(",");
temp = temp.erase(0, b + 1);
// get the pingInterval / heartbeat
a = temp.find(":");
b = temp.find(",");
std::string heartbeat_str = temp.substr(a + 1, b - a);
heartbeat = atoi(heartbeat_str.c_str()) / 1000;
temp = temp.erase(0, b + 1);
// get the timeout
a = temp.find(":");
b = temp.find("}");
std::string timeout_str = temp.substr(a + 1, b - a);
timeout = atoi(timeout_str.c_str()) / 1000;
CCLOGINFO("done parsing 1.x");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
else {
CCLOGINFO("SIOClientImpl::handshake() Socket.IO 0.9.x detected");
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_version = SocketIOPacket::SocketIOVersion::V09x;
// sample: 3GYzE9md2Ig-lm3cf8Rv:60:60:websocket,htmlfile,xhr-polling,jsonp-polling
size_t pos = 0;
pos = res.find(":");
if (pos != std::string::npos)
{
sid = res.substr(0, pos);
res.erase(0, pos + 1);
}
pos = res.find(":");
if (pos != std::string::npos)
{
heartbeat = atoi(res.substr(pos + 1, res.size()).c_str());
}
pos = res.find(":");
if (pos != std::string::npos)
{
timeout = atoi(res.substr(pos + 1, res.size()).c_str());
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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_sid = sid;
_heartbeat = heartbeat;
_timeout = timeout;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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openSocket();
return;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClientImpl::openSocket()
{
CCLOGINFO("SIOClientImpl::openSocket() called");
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std::stringstream s;
switch (_version)
{
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case SocketIOPacket::SocketIOVersion::V09x:
s << _uri << "/socket.io/1/websocket/" << _sid;
break;
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case SocketIOPacket::SocketIOVersion::V10x:
s << _uri << "/socket.io/1/websocket/?EIO=2&transport=websocket&sid=" << _sid;
break;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_ws = new (std::nothrow) WebSocket();
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if (!_ws->init(*this, s.str()))
{
CC_SAFE_DELETE(_ws);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
return;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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bool SIOClientImpl::init()
{
CCLOGINFO("SIOClientImpl::init() successful");
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return true;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClientImpl::connect()
{
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this->handshake();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClientImpl::disconnect()
{
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if(_ws->getReadyState() == WebSocket::State::OPEN)
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{
std::string s, endpoint;
s = "";
endpoint = "";
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if (_version == SocketIOPacket::SocketIOVersion::V09x)
s = "0::" + endpoint;
else
s = "41" + endpoint;
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_ws->send(s);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
Director::getInstance()->getScheduler()->unscheduleAllForTarget(this);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
_ws->close();
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_connected = false;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
SocketIO::getInstance()->removeSocket(_uri);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
SIOClientImpl* SIOClientImpl::create(const std::string& host, int port)
{
SIOClientImpl *s = new (std::nothrow) SIOClientImpl(host, port);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
if (s && s->init())
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{
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return s;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
return nullptr;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
SIOClient* SIOClientImpl::getClient(const std::string& endpoint)
2014-03-24 17:58:35 +08:00
{
return _clients.at(endpoint);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClientImpl::addClient(const std::string& endpoint, SIOClient* client)
{
2014-03-24 17:58:35 +08:00
_clients.insert(endpoint, client);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClientImpl::connectToEndpoint(const std::string& endpoint)
{
SocketIOPacket *packet = SocketIOPacket::createPacketWithType("connect", _version);
packet->setEndpoint(endpoint);
this->send(packet);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClientImpl::disconnectFromEndpoint(const std::string& endpoint)
{
2014-03-24 17:58:35 +08:00
_clients.erase(endpoint);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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if (_clients.empty() || endpoint == "/")
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{
CCLOGINFO("SIOClientImpl::disconnectFromEndpoint out of endpoints, checking for disconnect");
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if (_connected)
this->disconnect();
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}
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else
{
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std::string path = endpoint == "/" ? "" : endpoint;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
std::string s = "0::" + path;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
_ws->send(s);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClientImpl::heartbeat(float dt)
{
2015-07-08 17:23:48 +08:00
CC_UNUSED_PARAM(dt);
SocketIOPacket *packet = SocketIOPacket::createPacketWithType("heartbeat", _version);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
this->send(packet);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
CCLOGINFO("Heartbeat sent");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2015-07-09 11:23:20 +08:00
void SIOClientImpl::send(const std::string& endpoint, const std::string& s)
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{
switch (_version) {
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case SocketIOPacket::SocketIOVersion::V09x:
2016-05-18 12:54:16 +08:00
{
SocketIOPacket *packet = SocketIOPacket::createPacketWithType("message", _version);
packet->setEndpoint(endpoint);
packet->addData(s);
this->send(packet);
break;
}
2015-07-08 17:23:48 +08:00
case SocketIOPacket::SocketIOVersion::V10x:
2016-05-18 12:54:16 +08:00
{
this->emit(endpoint, "message", s);
break;
}
}
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
void SIOClientImpl::send(SocketIOPacket *packet)
{
std::string req = packet->toString();
if (_connected)
{
CCLOGINFO("-->SEND:%s", req.data());
_ws->send(req.data());
}
else
CCLOGINFO("Cant send the message (%s) because disconnected", req.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2015-07-09 11:23:20 +08:00
void SIOClientImpl::emit(const std::string& endpoint, const std::string& eventname, const std::string& args)
2013-07-26 12:08:18 +08:00
{
CCLOGINFO("Emitting event \"%s\"", eventname.c_str());
SocketIOPacket *packet = SocketIOPacket::createPacketWithType("event", _version);
packet->setEndpoint(endpoint == "/" ? "" : endpoint);
packet->setEvent(eventname);
packet->addData(args);
this->send(packet);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::onOpen(WebSocket* ws)
2013-07-26 12:08:18 +08:00
{
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CC_UNUSED_PARAM(ws);
2014-03-24 17:58:35 +08:00
_connected = true;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
SocketIO::getInstance()->addSocket(_uri, this);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2015-07-08 17:23:48 +08:00
if (_version == SocketIOPacket::SocketIOVersion::V10x)
2013-07-26 12:08:18 +08:00
{
std::string s = "5";//That's a ping https://github.com/Automattic/engine.io-parser/blob/1b8e077b2218f4947a69f5ad18be2a512ed54e93/lib/index.js#L21
_ws->send(s.data());
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
Director::getInstance()->getScheduler()->schedule(CC_SCHEDULE_SELECTOR(SIOClientImpl::heartbeat), this, (_heartbeat * .9f), false);
2014-03-24 17:58:35 +08:00
for (auto iter = _clients.begin(); iter != _clients.end(); ++iter)
{
iter->second->onOpen();
}
CCLOGINFO("SIOClientImpl::onOpen socket connected!");
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::onMessage(WebSocket* ws, const WebSocket::Data& data)
2013-07-26 12:08:18 +08:00
{
CCLOGINFO("SIOClientImpl::onMessage received: %s", data.bytes);
2015-07-08 17:23:48 +08:00
CC_UNUSED_PARAM(ws);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::string payload = data.bytes;
int control = atoi(payload.substr(0, 1).c_str());
payload = payload.substr(1, payload.size() - 1);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
SIOClient *c = nullptr;
switch (_version)
{
2015-07-08 17:23:48 +08:00
case SocketIOPacket::SocketIOVersion::V09x:
{
std::string msgid, endpoint, s_data, eventname;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2015-07-08 17:23:48 +08:00
std::string::size_type pos, pos2;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
pos = payload.find(":");
2015-07-08 17:23:48 +08:00
if (pos != std::string::npos)
{
payload.erase(0, pos + 1);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
pos = payload.find(":");
2015-07-08 17:23:48 +08:00
if (pos != std::string::npos)
{
msgid = atoi(payload.substr(0, pos + 1).c_str());
}
payload.erase(0, pos + 1);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
pos = payload.find(":");
if (pos != std::string::npos)
{
endpoint = payload.substr(0, pos);
payload.erase(0, pos + 1);
}
else
{
endpoint = payload;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if (endpoint == "") endpoint = "/";
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
c = getClient(endpoint);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
s_data = payload;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if (c == nullptr) CCLOGINFO("SIOClientImpl::onMessage client lookup returned nullptr");
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switch (control)
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{
case 0:
CCLOGINFO("Received Disconnect Signal for Endpoint: %s\n", endpoint.c_str());
disconnectFromEndpoint(endpoint);
c->fireEvent("disconnect", payload);
break;
case 1:
CCLOGINFO("Connected to endpoint: %s \n", endpoint.c_str());
if (c) {
c->onConnect();
c->fireEvent("connect", payload);
}
break;
case 2:
CCLOGINFO("Heartbeat received\n");
break;
case 3:
CCLOGINFO("Message received: %s \n", s_data.c_str());
if (c) c->getDelegate()->onMessage(c, s_data);
if (c) c->fireEvent("message", s_data);
break;
case 4:
CCLOGINFO("JSON Message Received: %s \n", s_data.c_str());
if (c) c->getDelegate()->onMessage(c, s_data);
if (c) c->fireEvent("json", s_data);
break;
case 5:
CCLOGINFO("Event Received with data: %s \n", s_data.c_str());
if (c)
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{
eventname = "";
pos = s_data.find(":");
pos2 = s_data.find(",");
if (pos2 > pos)
{
eventname = s_data.substr(pos + 2, pos2 - (pos + 3));
s_data = s_data.substr(pos2 + 9, s_data.size() - (pos2 + 11));
}
c->fireEvent(eventname, s_data);
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}
break;
case 6:
CCLOGINFO("Message Ack\n");
break;
case 7:
CCLOGERROR("Error\n");
//if (c) c->getDelegate()->onError(c, s_data);
if (c) c->fireEvent("error", s_data);
break;
case 8:
CCLOGINFO("Noop\n");
break;
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}
}
break;
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case SocketIOPacket::SocketIOVersion::V10x:
{
switch (control)
{
case 0:
CCLOGINFO("Not supposed to receive control 0 for websocket");
CCLOGINFO("That's not good");
break;
case 1:
CCLOGINFO("Not supposed to receive control 1 for websocket");
break;
case 2:
CCLOGINFO("Ping received, send pong");
payload = "3" + payload;
2016-02-04 10:52:14 +08:00
_ws->send(payload);
break;
case 3:
CCLOGINFO("Pong received");
if (payload == "probe")
{
CCLOGINFO("Request Update");
_ws->send("5");
}
break;
case 4:
{
const char second = payload.at(0);
int control2 = atoi(&second);
CCLOGINFO("Message code: [%i]", control);
SocketIOPacket *packetOut = SocketIOPacket::createPacketWithType("event", _version);
std::string endpoint = "";
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std::string::size_type a = payload.find("/");
std::string::size_type b = payload.find("[");
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if (b != std::string::npos)
{
if (a != std::string::npos && a < b)
{
//we have an endpoint and a payload
endpoint = payload.substr(a, b - (a + 1));
}
}
else if (a != std::string::npos) {
//we have an endpoint with no payload
endpoint = payload.substr(a, payload.size() - a);
}
// we didn't find and endpoint and we are in the default namespace
if (endpoint == "") endpoint = "/";
packetOut->setEndpoint(endpoint);
c = getClient(endpoint);
payload = payload.substr(1);
if (endpoint != "/") payload = payload.substr(endpoint.size());
if (endpoint != "/" && payload != "") payload = payload.substr(1);
switch (control2)
{
case 0:
CCLOGINFO("Socket Connected");
if (c) {
c->onConnect();
c->fireEvent("connect", payload);
}
break;
case 1:
CCLOGINFO("Socket Disconnected");
disconnectFromEndpoint(endpoint);
c->fireEvent("disconnect", payload);
break;
case 2:
{
CCLOGINFO("Event Received (%s)", payload.c_str());
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std::string::size_type payloadFirstSlashPos = payload.find("\"");
std::string::size_type payloadSecondSlashPos = payload.substr(payloadFirstSlashPos + 1).find("\"");
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std::string eventname = payload.substr(payloadFirstSlashPos + 1,
payloadSecondSlashPos - payloadFirstSlashPos + 1);
2016-05-18 12:54:16 +08:00
2015-07-08 17:23:48 +08:00
CCLOGINFO("event name %s between %i and %i", eventname.c_str(),
payloadFirstSlashPos, payloadSecondSlashPos);
2015-07-08 17:23:48 +08:00
payload = payload.substr(payloadSecondSlashPos + 4,
payload.size() - (payloadSecondSlashPos + 5));
if (c) c->fireEvent(eventname, payload);
if (c) c->getDelegate()->onMessage(c, payload);
}
break;
case 3:
CCLOGINFO("Message Ack");
break;
case 4:
CCLOGERROR("Error");
if (c) c->fireEvent("error", payload);
break;
case 5:
CCLOGINFO("Binary Event");
break;
case 6:
CCLOGINFO("Binary Ack");
break;
}
}
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break;
case 5:
CCLOGINFO("Upgrade required");
break;
case 6:
CCLOGINFO("Noop\n");
break;
}
}
break;
2014-03-24 17:58:35 +08:00
}
return;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::onClose(WebSocket* ws)
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{
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CC_UNUSED_PARAM(ws);
if (!_clients.empty())
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{
for (auto iter = _clients.begin(); iter != _clients.end(); ++iter)
2013-07-26 12:08:18 +08:00
{
iter->second->socketClosed();
}
2016-05-18 12:54:16 +08:00
// discard this client
_connected = false;
if (Director::getInstance())
Director::getInstance()->getScheduler()->unscheduleAllForTarget(this);
SocketIO::getInstance()->removeSocket(_uri);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
this->release();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClientImpl::onError(WebSocket* ws, const WebSocket::ErrorCode& error)
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{
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CC_UNUSED_PARAM(ws);
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CCLOGERROR("Websocket error received: %d", static_cast<int>(error));
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
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}
//begin SIOClient methods
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SIOClient::SIOClient(const std::string& host, int port, const std::string& path, SIOClientImpl* impl, SocketIO::SIODelegate& delegate)
: _port(port)
, _host(host)
, _path(path)
, _connected(false)
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, _socket(impl)
, _delegate(&delegate)
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
{
}
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SIOClient::~SIOClient()
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{
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if (_connected)
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{
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_socket->disconnectFromEndpoint(_path);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
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}
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void SIOClient::onOpen()
{
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if (_path != "/")
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{
_socket->connectToEndpoint(_path);
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}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClient::onConnect()
{
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_connected = true;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
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}
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void SIOClient::send(const std::string& s)
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{
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if (_connected)
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{
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_socket->send(_path, s);
}
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else
{
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_delegate->onError(this, "Client not yet connected");
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClient::emit(const std::string& eventname, const std::string& args)
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{
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if(_connected)
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{
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_socket->emit(_path, eventname, args);
}
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else
{
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_delegate->onError(this, "Client not yet connected");
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
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void SIOClient::disconnect()
{
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_connected = false;
_socket->disconnectFromEndpoint(_path);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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this->release();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SIOClient::socketClosed()
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{
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_connected = false;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
_delegate->onClose(this);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
this->release();
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClient::on(const std::string& eventName, SIOEvent e)
{
2014-03-24 17:58:35 +08:00
_eventRegistry[eventName] = e;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SIOClient::fireEvent(const std::string& eventName, const std::string& data)
{
CCLOGINFO("SIOClient::fireEvent called with event name: %s and data: %s", eventName.c_str(), data.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
_delegate->fireEventToScript(this, eventName, data);
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if(_eventRegistry[eventName])
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{
2014-03-24 17:58:35 +08:00
SIOEvent e = _eventRegistry[eventName];
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
e(this, data);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
return;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
CCLOGINFO("SIOClient::fireEvent no native event with name %s found", eventName.c_str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2016-05-18 12:54:16 +08:00
void SIOClient::setTag(const char* tag)
{
_tag = tag;
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
//begin SocketIO methods
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SocketIO *SocketIO::_inst = nullptr;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2013-07-26 12:08:18 +08:00
SocketIO::SocketIO()
{
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2016-05-18 12:54:16 +08:00
SocketIO::~SocketIO()
2013-07-26 12:08:18 +08:00
{
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
SocketIO* SocketIO::getInstance()
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{
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if (nullptr == _inst)
_inst = new (std::nothrow) SocketIO();
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return _inst;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
void SocketIO::destroyInstance()
{
CC_SAFE_DELETE(_inst);
}
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SIOClient* SocketIO::connect(SocketIO::SIODelegate& delegate, const std::string& uri)
{
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return SocketIO::connect(uri, delegate);
}
SIOClient* SocketIO::connect(const std::string& uri, SocketIO::SIODelegate& delegate)
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{
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std::string host = uri;
int port = 0;
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size_t pos = 0;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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pos = host.find("//");
if (pos != std::string::npos)
2013-07-26 12:08:18 +08:00
{
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host.erase(0, pos+2);
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
pos = host.find(":");
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if (pos != std::string::npos)
2013-07-26 12:08:18 +08:00
{
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
port = atoi(host.substr(pos+1, host.size()).c_str());
}
2014-03-24 17:58:35 +08:00
pos = host.find("/", 0);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
std::string path = "/";
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if (pos != std::string::npos)
2013-07-26 12:08:18 +08:00
{
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
path += host.substr(pos + 1, host.size());
}
2014-03-24 17:58:35 +08:00
pos = host.find(":");
2013-12-06 16:32:06 +08:00
if (pos != std::string::npos)
2013-07-26 12:08:18 +08:00
{
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
host.erase(pos, host.size());
2013-07-26 12:08:18 +08:00
}
2013-12-06 16:32:06 +08:00
else if ((pos = host.find("/")) != std::string::npos)
2013-07-26 12:08:18 +08:00
{
2014-03-24 17:58:35 +08:00
host.erase(pos, host.size());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2014-03-24 17:58:35 +08:00
std::stringstream s;
s << host << ":" << port;
SIOClientImpl* socket = nullptr;
SIOClient *c = nullptr;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
socket = SocketIO::getInstance()->getSocket(s.str());
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
if(socket == nullptr)
2013-07-26 12:08:18 +08:00
{
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//create a new socket, new client, connect
socket = SIOClientImpl::create(host, port);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
c = new (std::nothrow) SIOClient(host, port, path, socket, delegate);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
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socket->addClient(path, c);
socket->connect();
}
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else
{
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//check if already connected to endpoint, handle
c = socket->getClient(path);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
if(c == nullptr)
2013-07-26 12:08:18 +08:00
{
c = new (std::nothrow) SIOClient(host, port, path, socket, delegate);
2014-03-24 17:58:35 +08:00
socket->addClient(path, c);
socket->connectToEndpoint(path);
2016-05-18 12:54:16 +08:00
}
else
{
CCLOG("SocketIO: disconnect previous client");
c->disconnect();
CCLOG("SocketIO: recreate a new socket, new client, connect");
SIOClientImpl* newSocket = nullptr;
SIOClient *newC = nullptr;
newSocket = SIOClientImpl::create(host, port);
newC = new (std::nothrow) SIOClient(host, port, path, newSocket, delegate);
newSocket->addClient(path, newC);
newSocket->connect();
return newC;
}
2014-03-24 17:58:35 +08:00
}
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
2014-03-24 17:58:35 +08:00
return c;
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
SIOClientImpl* SocketIO::getSocket(const std::string& uri)
{
2014-03-24 17:58:35 +08:00
return _sockets.at(uri);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SocketIO::addSocket(const std::string& uri, SIOClientImpl* socket)
{
2014-03-24 17:58:35 +08:00
_sockets.insert(uri, socket);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2013-07-26 12:08:18 +08:00
void SocketIO::removeSocket(const std::string& uri)
{
2014-03-24 17:58:35 +08:00
_sockets.erase(uri);
Implements a socket.io client extension, adds a test case and updates the android makefiles. Contains the following tasks: -initial socket.io extension commit -sioclientimpl subclasses websocket:delegate to respond to websocket events -implement static connect methods and basic client creation -move SocketIO class files into correct extension folder (network) -create SocketIO test in TestCpp -update project references -add missing static modifier to connect method -implement basic test methods -update extensions tests with SocketIO test entry -implement basic handshake and opensocket methods for SocketIO -add Delegate class to handle callbacks, implement virtual Delegate methods in test -implement socket and client registries for lookup when connecting to hosts and endpoints -connect delegate onOpen method by separating impl creation from connection -update test to demonstrate onOpen callback -create send and emit methods, move SIOClient into header file, add send and emit methods to test -implement basic socket.io message parsing -improve logging for events and messages -add logic to pull event name from payload -schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety -add onConnect handler to to catch socket.io onconnect vs websocket onopen -add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects -modify SIOClientImpl to track _uri for easier lookup in registries -connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code -create SIOEvent callback type, implement event registry in clients, add test for event registration and callback -update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed -check for connect before sending or emitting in the client, cleanup some codes -change connect logic to reuse existing socket connections instead of opening a new one -implements get and set Tag methods for clients for easy reference -improve endpoint handling, add endpoint tests to test layer -additional error handling within socket disconnect error and failure to open connection -fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method -add disconnect and onClose handlers to client so that onClose is called in the delegate -add disconnect test methods to test layers -change c-style casts to static_casts when using a CCDICT_FOREACH -remove some unneeded namespace completion -add usage documentation -add handling for disconnect from server, cleanup some codes -update comments and documentation in the socketiotest -update includes so the NDK doesn't complain when compiling with c++11 -add socketio.cpp and test.cpp to the android makefiles -update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-06-26 10:40:01 +08:00
}
2014-01-02 16:25:35 +08:00
}
NS_CC_END
2016-05-18 12:54:16 +08:00