2014-04-27 01:11:22 +08:00
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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2018-01-29 16:25:32 +08:00
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2022-07-05 23:03:22 +08:00
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Copyright (c) 2021-2022 Bytedance Inc.
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2014-04-27 01:11:22 +08:00
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2022-01-04 12:36:20 +08:00
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https://adxeproject.github.io/
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2014-04-27 01:11:22 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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2022-07-08 12:36:32 +08:00
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#include "axis.h"
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2020-10-24 21:57:36 +08:00
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2019-06-06 18:16:55 +08:00
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#define COCOS2D_VERSION 0x00040000
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2014-04-27 01:11:22 +08:00
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NS_CC_BEGIN
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2022-06-14 13:33:45 +08:00
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CC_DLL const char* cocos2dVersion();
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2014-04-27 01:11:22 +08:00
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2022-07-08 12:36:32 +08:00
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/** Backward compatibility with old axis projects */
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2022-07-05 23:03:22 +08:00
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using Sprite3D = MeshRenderer;
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using Sprite3DMaterial = MeshMaterial;
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using Sprite3DCache = MeshRendererCache;
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using Sprite3DMaterialCache = MeshMaterialCache;
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#define setDisplayStats setStatsDisplay
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2014-04-27 01:11:22 +08:00
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NS_CC_END
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2021-12-25 10:04:45 +08:00
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#endif // __COCOS2D_H__
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