mirror of https://github.com/axmolengine/axmol.git
148 lines
5.4 KiB
C++
148 lines
5.4 KiB
C++
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/cocostudio/lua_cocos2dx_csloader_manual.hpp"
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#include "scripting/lua-bindings/manual/tolua_fix.h"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "scripting/lua-bindings/manual/CCLuaValue.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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#include "editor-support/cocostudio/ActionTimeline/CCActionTimeline.h"
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#include "editor-support/cocostudio/ActionTimeline/CSLoader.h"
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#include "editor-support/cocostudio/ActionTimeline/CCActionTimelineNode.h"
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int lua_cocos2dx_csloader_CSLoader_createTimeline(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 1)
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.CSLoader:createTimeline");
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if(!ok)
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return 0;
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cocostudio::timeline::ActionTimeline* ret = cocos2d::CSLoader::createTimeline(arg0);
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object_to_luaval<cocostudio::timeline::ActionTimeline>(tolua_S, "ccs.ActionTimeline",(cocostudio::timeline::ActionTimeline*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.CSLoader:createTimeline",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_CSLoader_createTimeline'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_csloader_CSLoader_createNode(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.CSLoader",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S)-1;
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do
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{
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if (argc == 2)
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{
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std::string filename;
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ok &= luaval_to_std_string(tolua_S, 2,&filename, "cc.CSLoader:createNode");
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if (!ok) { break; }
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#if COCOS2D_DEBUG >= 1
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if (!toluafix_isfunction(tolua_S,3,"LUA_FUNCTION",0,&tolua_err) )
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{
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goto tolua_lerror;
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}
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#endif
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LUA_FUNCTION handler = ( toluafix_ref_function(tolua_S,3,0));
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auto callback = [handler, tolua_S](cocos2d::Ref* ref){
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if (nullptr == ref)
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return;
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toluafix_pushusertype_ccobject(tolua_S, ref->_ID, &(ref->_luaID), (void*)ref,"cc.Ref");
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LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 1);
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};
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(filename, callback);
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ScriptHandlerMgr::getInstance()->addCustomHandler((void*)ret, handler);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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do
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{
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if (argc == 1)
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{
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std::string filename;
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ok &= luaval_to_std_string(tolua_S, 2,&filename, "cc.CSLoader:createNode");
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if (!ok) { break; }
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cocos2d::Node* ret = cocos2d::CSLoader::createNode(filename);
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object_to_luaval<cocos2d::Node>(tolua_S, "cc.Node",(cocos2d::Node*)ret);
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return 1;
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}
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} while (0);
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ok = true;
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "cc.CSLoader:createNode",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_csloader_CSLoader_createNode'.",&tolua_err);
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#endif
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return 0;
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}
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int register_all_cocos2dx_csloader_manual(lua_State* L)
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{
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lua_pushstring(L, "cc.CSLoader");
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lua_rawget(L, LUA_REGISTRYINDEX);
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if (lua_istable(L,-1))
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{
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tolua_function(L, "createTimeline", lua_cocos2dx_csloader_CSLoader_createTimeline);
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tolua_function(L, "createNode", lua_cocos2dx_csloader_CSLoader_createNode);
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}
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lua_pop(L, 1);
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return 0;
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}
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