axmol/extensions/Effekseer/EffekseerRendererLLGI/EffekseerRendererLLGI.Rende...

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#ifndef __EFFEKSEERRENDERER_LLGI_RENDERER_H__
#define __EFFEKSEERRENDERER_LLGI_RENDERER_H__
#include "../EffekseerRendererCommon/EffekseerRenderer.Renderer.h"
#include "EffekseerRendererLLGI.Base.h"
#include "GraphicsDevice.h"
#include <LLGI.Buffer.h>
#include <LLGI.CommandList.h>
#include <LLGI.Graphics.h>
namespace EffekseerRendererLLGI
{
struct FixedShader
{
std::vector<LLGI::DataStructure> SpriteUnlit_VS;
std::vector<LLGI::DataStructure> SpriteLit_VS;
std::vector<LLGI::DataStructure> SpriteDistortion_VS;
std::vector<LLGI::DataStructure> ModelUnlit_VS;
std::vector<LLGI::DataStructure> ModelLit_VS;
std::vector<LLGI::DataStructure> ModelDistortion_VS;
std::vector<LLGI::DataStructure> ModelUnlit_PS;
std::vector<LLGI::DataStructure> ModelLit_PS;
std::vector<LLGI::DataStructure> ModelDistortion_PS;
std::vector<LLGI::DataStructure> AdvancedSpriteUnlit_VS;
std::vector<LLGI::DataStructure> AdvancedSpriteLit_VS;
std::vector<LLGI::DataStructure> AdvancedSpriteDistortion_VS;
std::vector<LLGI::DataStructure> AdvancedModelUnlit_VS;
std::vector<LLGI::DataStructure> AdvancedModelLit_VS;
std::vector<LLGI::DataStructure> AdvancedModelDistortion_VS;
std::vector<LLGI::DataStructure> AdvancedModelUnlit_PS;
std::vector<LLGI::DataStructure> AdvancedModelLit_PS;
std::vector<LLGI::DataStructure> AdvancedModelDistortion_PS;
};
/**
@brief Renderer class
*/
class Renderer : public ::EffekseerRenderer::Renderer
{
protected:
Renderer()
{
}
virtual ~Renderer()
{
}
public:
virtual LLGI::Graphics* GetGraphics() const = 0;
};
class SingleFrameMemoryPool : public ::EffekseerRenderer::SingleFrameMemoryPool, public ::Effekseer::ReferenceObject
{
LLGI::SingleFrameMemoryPool* memoryPool_ = nullptr;
public:
SingleFrameMemoryPool(LLGI::SingleFrameMemoryPool* memoryPool)
{
memoryPool_ = memoryPool;
ES_SAFE_ADDREF(memoryPool_);
}
virtual ~SingleFrameMemoryPool()
{
ES_SAFE_RELEASE(memoryPool_);
}
void NewFrame() override
{
memoryPool_->NewFrame();
}
LLGI::SingleFrameMemoryPool* GetInternal()
{
return memoryPool_;
}
virtual int GetRef() override
{
return ::Effekseer::ReferenceObject::GetRef();
}
virtual int AddRef() override
{
return ::Effekseer::ReferenceObject::AddRef();
}
virtual int Release() override
{
return ::Effekseer::ReferenceObject::Release();
}
};
enum class CommandListState
{
Wait,
Running,
RunningWithPlatformCommandList,
};
class CommandList : public ::EffekseerRenderer::CommandList, public ::Effekseer::ReferenceObject
{
private:
LLGI::Graphics* graphics_ = nullptr;
LLGI::CommandList* commandList_ = nullptr;
LLGI::SingleFrameMemoryPool* memoryPool_ = nullptr;
CommandListState state_ = CommandListState::Wait;
public:
CommandList(LLGI::Graphics* graphics, LLGI::CommandList* commandList, LLGI::SingleFrameMemoryPool* memoryPool)
: graphics_(graphics)
, commandList_(commandList)
, memoryPool_(memoryPool)
{
ES_SAFE_ADDREF(graphics_);
ES_SAFE_ADDREF(commandList_);
ES_SAFE_ADDREF(memoryPool_);
}
virtual ~CommandList()
{
ES_SAFE_RELEASE(graphics_);
ES_SAFE_RELEASE(commandList_);
ES_SAFE_RELEASE(memoryPool_);
}
LLGI::Graphics* GetGraphics()
{
return graphics_;
}
LLGI::CommandList* GetInternal()
{
return commandList_;
}
LLGI::SingleFrameMemoryPool* GetMemoryPool()
{
return memoryPool_;
}
CommandListState GetState() const
{
return state_;
}
void SetState(CommandListState state)
{
state_ = state;
}
virtual int GetRef() override
{
return ::Effekseer::ReferenceObject::GetRef();
}
virtual int AddRef() override
{
return ::Effekseer::ReferenceObject::AddRef();
}
virtual int Release() override
{
return ::Effekseer::ReferenceObject::Release();
}
};
} // namespace EffekseerRendererLLGI
#endif // __EFFEKSEERRENDERER_LLGI_RENDERER_H__