axmol/cocos/2d/cocos2d_headers.props

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<EngineRoot>$(MSBuildThisFileDirectory)..\..\</EngineRoot>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
Squashed commit of the following: commit a794d107ad85667e3d754f0b6251fc864dfbf288 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 14:33:49 2014 -0700 Yeah... everything compiles on win32 and wp8 commit 4740be6e4a0d16f742c27996e7ab2c100adc76af Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:58:38 2014 -0700 CCIME moved to base and compiles on Android commit ff3e1bf1eb27a01019f4e1b56d1aebbe2d385f72 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 13:02:57 2014 -0700 compiles Ok for Windows Phone 8 commit 8160a4eb2ecdc61b5bd1cf56b90d2da6f11e3ebd Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 12:25:31 2014 -0700 fixes for Windows Phone 8 commit 418197649efc93032aee0adc205e502101cdb53d Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 11:15:13 2014 -0700 Compiles on Win32 commit 08813ed7cf8ac1079ffadeb1ce78ea9e833e1a33 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 10:08:31 2014 -0700 Compiles on linux! commit 118896521e5b335a5257090b6863f1fb2a2002fe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 09:30:42 2014 -0700 moves cocos/2d/platform -> cocos/platform commit 4fe9319d7717b0c1bccb2db0156eeb86255a89e0 Merge: bd68ec2 511295e Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri May 16 08:24:41 2014 -0700 Merge remote-tracking branch 'cocos2d/v3' into files commit bd68ec2f0e3a826d8b2f4b60564ba65ce766bc56 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu May 15 19:36:23 2014 -0700 files in the correct directory
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<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\platform\win32;$(EngineRoot)cocos\platform\desktop;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
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</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="EngineRoot">
<Value>$(EngineRoot)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>