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# include "NodeTest.h"
# include "../testResource.h"
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enum
{
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kTagSprite1 = 1 ,
kTagSprite2 = 2 ,
kTagSprite3 = 3 ,
kTagSlider ,
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} ;
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Layer * nextCocosNodeAction ( ) ;
Layer * backCocosNodeAction ( ) ;
Layer * restartCocosNodeAction ( ) ;
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//------------------------------------------------------------------
//
// TestCocosNodeDemo
//
//------------------------------------------------------------------
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static int sceneIdx = - 1 ;
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# define MAX_LAYER 14
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Layer * createCocosNodeLayer ( int nIndex )
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{
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switch ( nIndex )
{
case 0 : return new CameraCenterTest ( ) ;
case 1 : return new Test2 ( ) ;
case 2 : return new Test4 ( ) ;
case 3 : return new Test5 ( ) ;
case 4 : return new Test6 ( ) ;
case 5 : return new StressTest1 ( ) ;
case 6 : return new StressTest2 ( ) ;
case 7 : return new NodeToWorld ( ) ;
case 8 : return new SchedulerTest1 ( ) ;
case 9 : return new CameraOrbitTest ( ) ;
case 10 : return new CameraZoomTest ( ) ;
case 11 : return new ConvertToNode ( ) ;
case 12 : return new NodeOpaqueTest ( ) ;
case 13 : return new NodeNonOpaqueTest ( ) ;
}
return NULL ;
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}
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Layer * nextCocosNodeAction ( )
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{
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sceneIdx + + ;
sceneIdx = sceneIdx % MAX_LAYER ;
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Layer * layer = createCocosNodeLayer ( sceneIdx ) ;
layer - > autorelease ( ) ;
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return layer ;
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}
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Layer * backCocosNodeAction ( )
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{
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sceneIdx - - ;
int total = MAX_LAYER ;
if ( sceneIdx < 0 )
sceneIdx + = total ;
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Layer * layer = createCocosNodeLayer ( sceneIdx ) ;
layer - > autorelease ( ) ;
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return layer ;
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}
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Layer * restartCocosNodeAction ( )
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{
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Layer * layer = createCocosNodeLayer ( sceneIdx ) ;
layer - > autorelease ( ) ;
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return layer ;
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}
TestCocosNodeDemo : : TestCocosNodeDemo ( void )
{
}
TestCocosNodeDemo : : ~ TestCocosNodeDemo ( void )
{
}
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std : : string TestCocosNodeDemo : : title ( )
{
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return " No title " ;
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}
std : : string TestCocosNodeDemo : : subtitle ( )
{
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return " " ;
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}
void TestCocosNodeDemo : : onEnter ( )
{
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BaseTest : : onEnter ( ) ;
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}
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void TestCocosNodeDemo : : restartCallback ( Object * pSender )
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{
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Scene * s = new CocosNodeTestScene ( ) ; //CCScene::create();
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s - > addChild ( restartCocosNodeAction ( ) ) ;
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Director : : getInstance ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
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void TestCocosNodeDemo : : nextCallback ( Object * pSender )
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{
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Scene * s = new CocosNodeTestScene ( ) ; //CCScene::create();
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s - > addChild ( nextCocosNodeAction ( ) ) ;
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Director : : getInstance ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
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void TestCocosNodeDemo : : backCallback ( Object * pSender )
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{
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Scene * s = new CocosNodeTestScene ( ) ; //CCScene::create();
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s - > addChild ( backCocosNodeAction ( ) ) ;
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Director : : getInstance ( ) - > replaceScene ( s ) ;
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s - > release ( ) ;
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}
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//------------------------------------------------------------------
//
// Test2
//
//------------------------------------------------------------------
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void Test2 : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
Sprite * sp2 = Sprite : : create ( s_pathSister2 ) ;
Sprite * sp3 = Sprite : : create ( s_pathSister1 ) ;
Sprite * sp4 = Sprite : : create ( s_pathSister2 ) ;
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sp1 - > setPosition ( Point ( 100 , s . height / 2 ) ) ;
sp2 - > setPosition ( Point ( 380 , s . height / 2 ) ) ;
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addChild ( sp1 ) ;
addChild ( sp2 ) ;
sp3 - > setScale ( 0.25f ) ;
sp4 - > setScale ( 0.25f ) ;
sp1 - > addChild ( sp3 ) ;
sp2 - > addChild ( sp4 ) ;
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ActionInterval * a1 = RotateBy : : create ( 2 , 360 ) ;
ActionInterval * a2 = ScaleBy : : create ( 2 , 2 ) ;
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Action * action1 = RepeatForever : : create ( Sequence : : create ( a1 , a2 , a2 - > reverse ( ) , NULL ) ) ;
Action * action2 = RepeatForever : : create ( Sequence : : create (
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a1 - > clone ( ) ,
a2 - > clone ( ) ,
a2 - > reverse ( ) ,
NULL )
) ;
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sp2 - > setAnchorPoint ( Point ( 0 , 0 ) ) ;
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sp1 - > runAction ( action1 ) ;
sp2 - > runAction ( action2 ) ;
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}
std : : string Test2 : : title ( )
{
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return " anchorPoint and children " ;
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}
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//------------------------------------------------------------------
//
// Test4
//
//------------------------------------------------------------------
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# define SID_DELAY2 1
# define SID_DELAY4 2
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Test4 : : Test4 ( )
{
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
Sprite * sp2 = Sprite : : create ( s_pathSister2 ) ;
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sp1 - > setPosition ( Point ( 100 , 160 ) ) ;
sp2 - > setPosition ( Point ( 380 , 160 ) ) ;
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addChild ( sp1 , 0 , 2 ) ;
addChild ( sp2 , 0 , 3 ) ;
schedule ( schedule_selector ( Test4 : : delay2 ) , 2.0f ) ;
schedule ( schedule_selector ( Test4 : : delay4 ) , 4.0f ) ;
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}
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void Test4 : : delay2 ( float dt )
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{
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Sprite * node = static_cast < Sprite * > ( getChildByTag ( 2 ) ) ;
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Action * action1 = RotateBy : : create ( 1 , 360 ) ;
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node - > runAction ( action1 ) ;
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}
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void Test4 : : delay4 ( float dt )
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{
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unschedule ( schedule_selector ( Test4 : : delay4 ) ) ;
removeChildByTag ( 3 , false ) ;
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}
std : : string Test4 : : title ( )
{
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return " tags " ;
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}
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//------------------------------------------------------------------
//
// Test5
//
//------------------------------------------------------------------
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Test5 : : Test5 ( )
{
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
Sprite * sp2 = Sprite : : create ( s_pathSister2 ) ;
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sp1 - > setPosition ( Point ( 100 , 160 ) ) ;
sp2 - > setPosition ( Point ( 380 , 160 ) ) ;
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RotateBy * rot = RotateBy : : create ( 2 , 360 ) ;
ActionInterval * rot_back = rot - > reverse ( ) ;
Action * forever = RepeatForever : : create ( Sequence : : create ( rot , rot_back , NULL ) ) ;
Action * forever2 = forever - > clone ( ) ;
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forever - > setTag ( 101 ) ;
forever2 - > setTag ( 102 ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > runAction ( forever ) ;
sp2 - > runAction ( forever2 ) ;
schedule ( schedule_selector ( Test5 : : addAndRemove ) , 2.0f ) ;
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}
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void Test5 : : addAndRemove ( float dt )
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{
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Node * sp1 = getChildByTag ( kTagSprite1 ) ;
Node * sp2 = getChildByTag ( kTagSprite2 ) ;
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sp1 - > retain ( ) ;
sp2 - > retain ( ) ;
removeChild ( sp1 , false ) ;
removeChild ( sp2 , true ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > release ( ) ;
sp2 - > release ( ) ;
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}
std : : string Test5 : : title ( )
{
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return " remove and cleanup " ;
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}
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//------------------------------------------------------------------
//
// Test6
//
//------------------------------------------------------------------
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Test6 : : Test6 ( )
{
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
Sprite * sp11 = Sprite : : create ( s_pathSister1 ) ;
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Sprite * sp2 = Sprite : : create ( s_pathSister2 ) ;
Sprite * sp21 = Sprite : : create ( s_pathSister2 ) ;
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sp1 - > setPosition ( Point ( 100 , 160 ) ) ;
sp2 - > setPosition ( Point ( 380 , 160 ) ) ;
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ActionInterval * rot = RotateBy : : create ( 2 , 360 ) ;
ActionInterval * rot_back = rot - > reverse ( ) ;
Action * forever1 = RepeatForever : : create ( Sequence : : create ( rot , rot_back , NULL ) ) ;
Action * forever11 = forever1 - > clone ( ) ;
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Action * forever2 = forever1 - > clone ( ) ;
Action * forever21 = forever1 - > clone ( ) ;
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addChild ( sp1 , 0 , kTagSprite1 ) ;
sp1 - > addChild ( sp11 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp2 - > addChild ( sp21 ) ;
sp1 - > runAction ( forever1 ) ;
sp11 - > runAction ( forever11 ) ;
sp2 - > runAction ( forever2 ) ;
sp21 - > runAction ( forever21 ) ;
schedule ( schedule_selector ( Test6 : : addAndRemove ) , 2.0f ) ;
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}
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void Test6 : : addAndRemove ( float dt )
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{
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Node * sp1 = getChildByTag ( kTagSprite1 ) ;
Node * sp2 = getChildByTag ( kTagSprite2 ) ;
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sp1 - > retain ( ) ;
sp2 - > retain ( ) ;
removeChild ( sp1 , false ) ;
removeChild ( sp2 , true ) ;
addChild ( sp1 , 0 , kTagSprite1 ) ;
addChild ( sp2 , 0 , kTagSprite2 ) ;
sp1 - > release ( ) ;
sp2 - > release ( ) ;
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}
std : : string Test6 : : title ( )
{
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return " remove/cleanup with children " ;
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}
//------------------------------------------------------------------
//
// StressTest1
//
//------------------------------------------------------------------
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StressTest1 : : StressTest1 ( )
{
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
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addChild ( sp1 , 0 , kTagSprite1 ) ;
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sp1 - > setPosition ( Point ( s . width / 2 , s . height / 2 ) ) ;
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schedule ( schedule_selector ( StressTest1 : : shouldNotCrash ) , 1.0f ) ;
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}
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void StressTest1 : : shouldNotCrash ( float dt )
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{
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unschedule ( schedule_selector ( StressTest1 : : shouldNotCrash ) ) ;
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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// if the node has timers, it crashes
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ParticleSun * explosion = ParticleSun : : create ( ) ;
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explosion - > setTexture ( TextureCache : : getInstance ( ) - > addImage ( " Images/fire.png " ) ) ;
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// if it doesn't, it works Ok.
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// CocosNode *explosion = [Sprite create:@"grossinis_sister2.png");
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explosion - > setPosition ( Point ( s . width / 2 , s . height / 2 ) ) ;
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runAction ( Sequence : : create (
RotateBy : : create ( 2 , 360 ) ,
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CallFuncN : : create ( CC_CALLBACK_1 ( StressTest1 : : removeMe , this ) ) ,
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NULL ) ) ;
addChild ( explosion ) ;
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}
// remove
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void StressTest1 : : removeMe ( Node * node )
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{
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getParent ( ) - > removeChild ( node , true ) ;
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nextCallback ( this ) ;
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}
std : : string StressTest1 : : title ( )
{
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return " stress test #1: no crashes " ;
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}
//------------------------------------------------------------------
//
// StressTest2
//
//------------------------------------------------------------------
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StressTest2 : : StressTest2 ( )
{
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Layer * sublayer = Layer : : create ( ) ;
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Sprite * sp1 = Sprite : : create ( s_pathSister1 ) ;
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sp1 - > setPosition ( Point ( 80 , s . height / 2 ) ) ;
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ActionInterval * move = MoveBy : : create ( 3 , Point ( 350 , 0 ) ) ;
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ActionInterval * move_ease_inout3 = EaseInOut : : create ( move - > clone ( ) , 2.0f ) ;
ActionInterval * move_ease_inout_back3 = move_ease_inout3 - > reverse ( ) ;
Sequence * seq3 = Sequence : : create ( move_ease_inout3 , move_ease_inout_back3 , NULL ) ;
sp1 - > runAction ( RepeatForever : : create ( seq3 ) ) ;
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sublayer - > addChild ( sp1 , 1 ) ;
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ParticleFire * fire = ParticleFire : : create ( ) ;
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fire - > setTexture ( TextureCache : : getInstance ( ) - > addImage ( " Images/fire.png " ) ) ;
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fire - > setPosition ( Point ( 80 , s . height / 2 - 50 ) ) ;
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ActionInterval * copy_seq3 = seq3 - > clone ( ) ;
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fire - > runAction ( RepeatForever : : create ( copy_seq3 ) ) ;
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sublayer - > addChild ( fire , 2 ) ;
schedule ( schedule_selector ( StressTest2 : : shouldNotLeak ) , 6.0f ) ;
addChild ( sublayer , 0 , kTagSprite1 ) ;
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}
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void StressTest2 : : shouldNotLeak ( float dt )
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{
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unschedule ( schedule_selector ( StressTest2 : : shouldNotLeak ) ) ;
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Layer * sublayer = static_cast < Layer * > ( getChildByTag ( kTagSprite1 ) ) ;
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sublayer - > removeAllChildrenWithCleanup ( true ) ;
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}
std : : string StressTest2 : : title ( )
{
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return " stress test #2: no leaks " ;
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}
//------------------------------------------------------------------
//
// SchedulerTest1
//
//------------------------------------------------------------------
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SchedulerTest1 : : SchedulerTest1 ( )
{
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Layer * layer = Layer : : create ( ) ;
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//CCLOG("retain count after init is %d", layer->retainCount()); // 1
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addChild ( layer , 0 ) ;
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//CCLOG("retain count after addChild is %d", layer->retainCount()); // 2
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layer - > schedule ( schedule_selector ( SchedulerTest1 : : doSomething ) ) ;
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//CCLOG("retain count after schedule is %d", layer->retainCount()); // 3 : (object-c viersion), but win32 version is still 2, because Timer class don't save target.
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layer - > unschedule ( schedule_selector ( SchedulerTest1 : : doSomething ) ) ;
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//CCLOG("retain count after unschedule is %d", layer->retainCount()); // STILL 3! (win32 is '2')
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}
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void SchedulerTest1 : : doSomething ( float dt )
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{
}
std : : string SchedulerTest1 : : title ( )
{
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return " cocosnode scheduler test #1 " ;
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}
//------------------------------------------------------------------
//
// NodeToWorld
//
//------------------------------------------------------------------
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NodeToWorld : : NodeToWorld ( )
{
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//
// This code tests that nodeToParent works OK:
// - It tests different anchor Points
// - It tests different children anchor points
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Sprite * back = Sprite : : create ( s_back3 ) ;
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addChild ( back , - 10 ) ;
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back - > setAnchorPoint ( Point ( 0 , 0 ) ) ;
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Size backSize = back - > getContentSize ( ) ;
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MenuItem * item = MenuItemImage : : create ( s_PlayNormal , s_PlaySelect ) ;
Menu * menu = Menu : : create ( item , NULL ) ;
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menu - > alignItemsVertically ( ) ;
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menu - > setPosition ( Point ( backSize . width / 2 , backSize . height / 2 ) ) ;
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back - > addChild ( menu ) ;
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ActionInterval * rot = RotateBy : : create ( 5 , 360 ) ;
Action * fe = RepeatForever : : create ( rot ) ;
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item - > runAction ( fe ) ;
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ActionInterval * move = MoveBy : : create ( 3 , Point ( 200 , 0 ) ) ;
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ActionInterval * move_back = move - > reverse ( ) ;
Sequence * seq = Sequence : : create ( move , move_back , NULL ) ;
Action * fe2 = RepeatForever : : create ( seq ) ;
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back - > runAction ( fe2 ) ;
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}
std : : string NodeToWorld : : title ( )
{
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return " nodeToParent transform " ;
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}
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//------------------------------------------------------------------
//
// CameraOrbitTest
//
//------------------------------------------------------------------
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void CameraOrbitTest : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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Director : : getInstance ( ) - > setProjection ( Director : : PROJECTION_3D ) ;
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}
void CameraOrbitTest : : onExit ( )
{
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Director : : getInstance ( ) - > setProjection ( Director : : PROJECTION_2D ) ;
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TestCocosNodeDemo : : onExit ( ) ;
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}
CameraOrbitTest : : CameraOrbitTest ( )
{
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Sprite * p = Sprite : : create ( s_back3 ) ;
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addChild ( p , 0 ) ;
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p - > setPosition ( Point ( s . width / 2 , s . height / 2 ) ) ;
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p - > setOpacity ( 128 ) ;
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Sprite * sprite ;
OrbitCamera * orbit ;
Size ss ;
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// LEFT
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s = p - > getContentSize ( ) ;
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sprite = Sprite : : create ( s_pathGrossini ) ;
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sprite - > setScale ( 0.5f ) ;
p - > addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 1 , s . height / 2 ) ) ;
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orbit = OrbitCamera : : create ( 2 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// CENTER
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sprite = Sprite : : create ( s_pathGrossini ) ;
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sprite - > setScale ( 1.0f ) ;
p - > addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 2 , s . height / 2 ) ) ;
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orbit = OrbitCamera : : create ( 2 , 1 , 0 , 0 , 360 , 45 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// RIGHT
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sprite = Sprite : : create ( s_pathGrossini ) ;
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sprite - > setScale ( 2.0f ) ;
p - > addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 3 , s . height / 2 ) ) ;
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ss = sprite - > getContentSize ( ) ;
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orbit = OrbitCamera : : create ( 2 , 1 , 0 , 0 , 360 , 90 , - 45 ) ,
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// PARENT
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 90 ) ;
p - > runAction ( RepeatForever : : create ( orbit ) ) ;
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setScale ( 1 ) ;
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}
std : : string CameraOrbitTest : : title ( )
{
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return " Camera Orbit test " ;
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}
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//------------------------------------------------------------------
//
// CameraZoomTest
//
//------------------------------------------------------------------
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void CameraZoomTest : : onEnter ( )
{
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TestCocosNodeDemo : : onEnter ( ) ;
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Director : : getInstance ( ) - > setProjection ( Director : : PROJECTION_3D ) ;
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}
void CameraZoomTest : : onExit ( )
{
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Director : : getInstance ( ) - > setProjection ( Director : : PROJECTION_2D ) ;
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TestCocosNodeDemo : : onExit ( ) ;
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}
CameraZoomTest : : CameraZoomTest ( )
{
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Sprite * sprite ;
Camera * cam ;
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// LEFT
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sprite = Sprite : : create ( s_pathGrossini ) ;
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addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 1 , s . height / 2 ) ) ;
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cam = sprite - > getCamera ( ) ;
cam - > setEyeXYZ ( 0 , 0 , 415 / 2 ) ;
cam - > setCenterXYZ ( 0 , 0 , 0 ) ;
// CENTER
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sprite = Sprite : : create ( s_pathGrossini ) ;
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addChild ( sprite , 0 , 40 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 2 , s . height / 2 ) ) ;
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// RIGHT
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sprite = Sprite : : create ( s_pathGrossini ) ;
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addChild ( sprite , 0 , 20 ) ;
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sprite - > setPosition ( Point ( s . width / 4 * 3 , s . height / 2 ) ) ;
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_z = 0 ;
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scheduleUpdate ( ) ;
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}
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void CameraZoomTest : : update ( float dt )
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{
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Node * sprite ;
Camera * cam ;
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_z + = dt * 100 ;
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sprite = getChildByTag ( 20 ) ;
cam = sprite - > getCamera ( ) ;
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cam - > setEyeXYZ ( 0 , 0 , _z ) ;
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sprite = getChildByTag ( 40 ) ;
cam = sprite - > getCamera ( ) ;
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cam - > setEyeXYZ ( 0 , 0 , - _z ) ;
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}
std : : string CameraZoomTest : : title ( )
{
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return " Camera Zoom test " ;
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}
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//------------------------------------------------------------------
//
// CameraCenterTest
//
//------------------------------------------------------------------
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CameraCenterTest : : CameraCenterTest ( )
{
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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Sprite * sprite ;
OrbitCamera * orbit ;
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// LEFT-TOP
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sprite = Sprite : : create ( " Images/white-512x512.png " ) ;
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addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 5 * 1 , s . height / 5 * 1 ) ) ;
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sprite - > setColor ( Color3B : : RED ) ;
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sprite - > setTextureRect ( Rect ( 0 , 0 , 120 , 50 ) ) ;
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// [sprite setAnchorPoint: Point(0,1));
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// LEFT-BOTTOM
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sprite = Sprite : : create ( " Images/white-512x512.png " ) ;
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addChild ( sprite , 0 , 40 ) ;
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sprite - > setPosition ( Point ( s . width / 5 * 1 , s . height / 5 * 4 ) ) ;
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sprite - > setColor ( Color3B : : BLUE ) ;
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sprite - > setTextureRect ( Rect ( 0 , 0 , 120 , 50 ) ) ;
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// RIGHT-TOP
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sprite = Sprite : : create ( " Images/white-512x512.png " ) ;
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addChild ( sprite , 0 ) ;
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sprite - > setPosition ( Point ( s . width / 5 * 4 , s . height / 5 * 1 ) ) ;
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sprite - > setColor ( Color3B : : YELLOW ) ;
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sprite - > setTextureRect ( Rect ( 0 , 0 , 120 , 50 ) ) ;
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// RIGHT-BOTTOM
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sprite = Sprite : : create ( " Images/white-512x512.png " ) ;
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addChild ( sprite , 0 , 40 ) ;
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sprite - > setPosition ( Point ( s . width / 5 * 4 , s . height / 5 * 4 ) ) ;
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sprite - > setColor ( Color3B : : GREEN ) ;
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sprite - > setTextureRect ( Rect ( 0 , 0 , 120 , 50 ) ) ;
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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// CENTER
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sprite = Sprite : : create ( " Images/white-512x512.png " ) ;
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addChild ( sprite , 0 , 40 ) ;
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sprite - > setPosition ( Point ( s . width / 2 , s . height / 2 ) ) ;
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sprite - > setColor ( Color3B : : WHITE ) ;
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sprite - > setTextureRect ( Rect ( 0 , 0 , 120 , 50 ) ) ;
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orbit = OrbitCamera : : create ( 10 , 1 , 0 , 0 , 360 , 0 , 0 ) ;
sprite - > runAction ( RepeatForever : : create ( orbit ) ) ;
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}
std : : string CameraCenterTest : : title ( )
{
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return " Camera Center test " ;
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}
std : : string CameraCenterTest : : subtitle ( )
{
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return " Sprites should rotate at the same speed " ;
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}
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//------------------------------------------------------------------
//
// ConvertToNode
//
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//------------------------------------------------------------------
ConvertToNode : : ConvertToNode ( )
{
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setTouchEnabled ( true ) ;
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Size s = Director : : getInstance ( ) - > getWinSize ( ) ;
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RotateBy * rotate = RotateBy : : create ( 10 , 360 ) ;
RepeatForever * action = RepeatForever : : create ( rotate ) ;
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for ( int i = 0 ; i < 3 ; i + + )
{
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Sprite * sprite = Sprite : : create ( " Images/grossini.png " ) ;
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sprite - > setPosition ( Point ( s . width / 4 * ( i + 1 ) , s . height / 2 ) ) ;
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Sprite * point = Sprite : : create ( " Images/r1.png " ) ;
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point - > setScale ( 0.25f ) ;
point - > setPosition ( sprite - > getPosition ( ) ) ;
addChild ( point , 10 , 100 + i ) ;
switch ( i )
{
case 0 :
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sprite - > setAnchorPoint ( Point : : ZERO ) ;
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break ;
case 1 :
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sprite - > setAnchorPoint ( Point ( 0.5f , 0.5f ) ) ;
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break ;
case 2 :
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sprite - > setAnchorPoint ( Point ( 1 , 1 ) ) ;
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break ;
}
point - > setPosition ( sprite - > getPosition ( ) ) ;
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sprite - > runAction ( action - > clone ( ) ) ;
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addChild ( sprite , i ) ;
}
}
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void ConvertToNode : : ccTouchesEnded ( Set * touches , Event * event )
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{
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for ( SetIterator it = touches - > begin ( ) ; it ! = touches - > end ( ) ; + + it )
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{
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Touch * touch = static_cast < Touch * > ( * it ) ;
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Point location = touch - > getLocation ( ) ;
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for ( int i = 0 ; i < 3 ; i + + )
{
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Node * node = getChildByTag ( 100 + i ) ;
Point p1 , p2 ;
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p1 = node - > convertToNodeSpaceAR ( location ) ;
p2 = node - > convertToNodeSpace ( location ) ;
CCLOG ( " AR: x=%.2f, y=%.2f -- Not AR: x=%.2f, y=%.2f " , p1 . x , p1 . y , p2 . x , p2 . y ) ;
}
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}
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}
std : : string ConvertToNode : : title ( )
{
return " Convert To Node Space " ;
}
std : : string ConvertToNode : : subtitle ( )
{
return " testing convertToNodeSpace / AR. Touch and see console " ;
}
/// NodeOpaqueTest
NodeOpaqueTest : : NodeOpaqueTest ( )
{
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Sprite * background = NULL ;
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for ( int i = 0 ; i < 50 ; i + + )
{
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background = Sprite : : create ( " Images/background1.png " ) ;
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BlendFunc blendFunc = { GL_ONE , GL_ONE_MINUS_SRC_ALPHA } ;
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background - > setBlendFunc ( blendFunc ) ;
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background - > setAnchorPoint ( Point : : ZERO ) ;
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addChild ( background ) ;
}
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}
std : : string NodeOpaqueTest : : title ( )
{
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return " Node Opaque Test " ;
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}
std : : string NodeOpaqueTest : : subtitle ( )
{
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return " Node rendered with GL_BLEND disabled " ;
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}
/// NodeNonOpaqueTest
NodeNonOpaqueTest : : NodeNonOpaqueTest ( )
{
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Sprite * background = NULL ;
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for ( int i = 0 ; i < 50 ; i + + )
{
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background = Sprite : : create ( " Images/background1.jpg " ) ;
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background - > setBlendFunc ( BlendFunc : : BLEND_FUNC_DISABLE ) ;
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background - > setAnchorPoint ( Point : : ZERO ) ;
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addChild ( background ) ;
}
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}
std : : string NodeNonOpaqueTest : : title ( )
{
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return " Node Non Opaque Test " ;
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}
std : : string NodeNonOpaqueTest : : subtitle ( )
{
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return " Node rendered with GL_BLEND enabled " ;
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}
void CocosNodeTestScene : : runThisTest ( )
{
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Layer * layer = nextCocosNodeAction ( ) ;
addChild ( layer ) ;
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Director : : getInstance ( ) - > replaceScene ( this ) ;
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}