axmol/cocos/scripting/lua-bindings/auto/api/ControlSlider.lua

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-- @module ControlSlider
-- @extend Control
-- @parent_module cc
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--
-- @function [parent=#ControlSlider] setBackgroundSprite
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-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
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-- @function [parent=#ControlSlider] getMaximumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
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-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @function [parent=#ControlSlider] initWithSprites
-- @param self
-- @param #cc.Sprite backgroundSprite
-- @param #cc.Sprite progressSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Sprite selectedThumbSprite
-- @return bool#bool ret (return value: bool)
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--
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-- @function [parent=#ControlSlider] getMinimumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ControlSlider] getMaximumValue
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-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ControlSlider] getSelectedThumbSprite
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-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--
-- @function [parent=#ControlSlider] setProgressSprite
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-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] setMaximumValue
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-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] getMinimumValue
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-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ControlSlider] setThumbSprite
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-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] getValue
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-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#ControlSlider] getBackgroundSprite
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-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--
-- @function [parent=#ControlSlider] getThumbSprite
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-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--
-- @function [parent=#ControlSlider] setValue
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-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] locationFromTouch
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-- @param self
-- @param #cc.Touch touch
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--
-- @function [parent=#ControlSlider] setMinimumValue
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-- @param self
-- @param #float val
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] setMinimumAllowedValue
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-- @param self
-- @param #float var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
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-- @function [parent=#ControlSlider] getProgressSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--
-- @function [parent=#ControlSlider] setSelectedThumbSprite
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-- @param self
-- @param #cc.Sprite var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
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-- @function [parent=#ControlSlider] setMaximumAllowedValue
-- @param self
-- @param #float var
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite
-- @overload self, char, char, char
-- @overload self, char, char, char, char
-- @overload self, cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite
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-- @function [parent=#ControlSlider] create
-- @param self
-- @param #cc.Sprite backgroundSprite
-- @param #cc.Sprite pogressSprite
-- @param #cc.Sprite thumbSprite
-- @param #cc.Sprite selectedThumbSprite
-- @return ControlSlider#ControlSlider ret (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#ControlSlider] setEnabled
-- @param self
-- @param #bool enabled
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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--
-- @function [parent=#ControlSlider] needsLayout
-- @param self
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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-- js ctor<br>
-- lua new
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-- @function [parent=#ControlSlider] ControlSlider
-- @param self
-- @return ControlSlider#ControlSlider self (return value: cc.ControlSlider)
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return nil