mirror of https://github.com/axmolengine/axmol.git
91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
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/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_ANIMATEBLE_H
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#define DRAGONBONES_ANIMATEBLE_H
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#include "../core/DragonBones.h"
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* - Play animation interface. (Both Armature and Wordclock implement the interface)
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* Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly.
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* @see dragonBones.WorldClock
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD>Ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿڡ<EFBFBD> (Armature <EFBFBD><EFBFBD> WordClock <EFBFBD><EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>˸ýӿ<EFBFBD>)
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* <EFBFBD>κ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD>˴˽ӿڵ<EFBFBD>ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD> WorldClock ʵ<EFBFBD><EFBFBD><EFBFBD>У<EFBFBD><EFBFBD><EFBFBD> WorldClock ʵ<EFBFBD><EFBFBD>ͳһ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䡣
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* @see dragonBones.WorldClock
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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class IAnimatable
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{
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ABSTRACT_CLASS(IAnimatable)
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public:
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/**
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* - Advance time.
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* @param passedTime - Passed time. (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䡣
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* @param passedTime - ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䡣 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>
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* @version DragonBones 3.0
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* @language zh_CN
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*/
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virtual void advanceTime(float passedTime) = 0;
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/**
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* - The Wordclock instance to which the current belongs.
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* @example
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* TypeScript style, for reference only.
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* <pre>
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* armature.clock = factory.clock; // Add armature to clock.
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* armature.clock = null; // Remove armature from clock.
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* </pre>
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - <EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> WordClock ʵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* @example
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* TypeScript <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD>
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* <pre>
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* armature.clock = factory.clock; // <20><><EFBFBD>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD>ӵ<EFBFBD>ʱ<EFBFBD>ӡ<EFBFBD>
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* armature.clock = null; // <20><><EFBFBD>Ǽܴ<C7BC>ʱ<EFBFBD><CAB1><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>
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* </pre>
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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virtual WorldClock* getClock() const = 0;
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virtual void setClock(WorldClock* value) = 0;
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_ANIMATEBLE_H
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