mirror of https://github.com/axmolengine/axmol.git
209 lines
7.6 KiB
C++
209 lines
7.6 KiB
C++
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/******************************************************************************
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* Spine Runtime Software License - Version 1.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
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* be purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonBounds.h>
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#include <limits.h>
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#include <spine/extension.h>
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spPolygon* spPolygon_create (int capacity) {
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spPolygon* self = NEW(spPolygon);
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self->capacity = capacity;
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CONST_CAST(float*, self->vertices) = MALLOC(float, capacity);
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return self;
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}
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void spPolygon_dispose (spPolygon* self) {
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FREE(self->vertices);
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FREE(self);
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}
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int/*bool*/spPolygon_containsPoint (spPolygon* self, float x, float y) {
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int prevIndex = self->count - 2;
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int inside = 0;
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int i;
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for (i = 0; i < self->count; i += 2) {
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float vertexY = self->vertices[i + 1];
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float prevY = self->vertices[prevIndex + 1];
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if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
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float vertexX = self->vertices[i];
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if (vertexX + (y - vertexY) / (prevY - vertexY) * (self->vertices[prevIndex] - vertexX) < x) inside = !inside;
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}
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prevIndex = i;
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}
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return inside;
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}
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int/*bool*/spPolygon_intersectsSegment (spPolygon* self, float x1, float y1, float x2, float y2) {
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float width12 = x1 - x2, height12 = y1 - y2;
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float det1 = x1 * y2 - y1 * x2;
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float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
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int i;
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for (i = 0; i < self->count; i += 2) {
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float x4 = self->vertices[i], y4 = self->vertices[i + 1];
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float det2 = x3 * y4 - y3 * x4;
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float width34 = x3 - x4, height34 = y3 - y4;
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float det3 = width12 * height34 - height12 * width34;
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float x = (det1 * width34 - width12 * det2) / det3;
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if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
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float y = (det1 * height34 - height12 * det2) / det3;
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if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return 1;
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}
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x3 = x4;
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y3 = y4;
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}
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return 0;
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}
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/**/
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typedef struct {
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spSkeletonBounds super;
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int capacity;
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} _spSkeletonBounds;
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spSkeletonBounds* spSkeletonBounds_create () {
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return SUPER(NEW(_spSkeletonBounds));
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}
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void spSkeletonBounds_dispose (spSkeletonBounds* self) {
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int i;
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for (i = 0; i < SUB_CAST(_spSkeletonBounds, self)->capacity; ++i)
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if (self->polygons[i]) spPolygon_dispose(self->polygons[i]);
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FREE(self->polygons);
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FREE(self->boundingBoxes);
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FREE(self);
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}
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void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb) {
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int i;
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_spSkeletonBounds* internal = SUB_CAST(_spSkeletonBounds, self);
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if (internal->capacity < skeleton->slotCount) {
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spPolygon** newPolygons;
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FREE(self->boundingBoxes);
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self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotCount);
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newPolygons = CALLOC(spPolygon*, skeleton->slotCount);
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memcpy(newPolygons, self->polygons, internal->capacity);
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FREE(self->polygons);
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self->polygons = newPolygons;
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internal->capacity = skeleton->slotCount;
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}
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self->minX = (float)INT_MAX;
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self->minY = (float)INT_MAX;
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self->maxX = (float)INT_MIN;
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self->maxY = (float)INT_MIN;
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self->count = 0;
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for (i = 0; i < skeleton->slotCount; ++i) {
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spPolygon* polygon;
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spBoundingBoxAttachment* boundingBox;
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spSlot* slot = skeleton->slots[i];
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spAttachment* attachment = slot->attachment;
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if (!attachment || attachment->type != ATTACHMENT_BOUNDING_BOX) continue;
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boundingBox = (spBoundingBoxAttachment*)attachment;
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self->boundingBoxes[self->count] = boundingBox;
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polygon = self->polygons[self->count];
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if (!polygon || polygon->capacity < boundingBox->verticesCount) {
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if (polygon) spPolygon_dispose(polygon);
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self->polygons[self->count] = polygon = spPolygon_create(boundingBox->verticesCount);
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}
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polygon->count = boundingBox->verticesCount;
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spBoundingBoxAttachment_computeWorldVertices(boundingBox, skeleton->x, skeleton->y, slot->bone, polygon->vertices);
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if (updateAabb) {
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int ii = 0;
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for (; ii < polygon->count; ii += 2) {
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float x = polygon->vertices[ii];
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float y = polygon->vertices[ii + 1];
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if (x < self->minX) self->minX = x;
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if (y < self->minY) self->minY = y;
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if (x > self->maxX) self->maxX = x;
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if (y > self->maxY) self->maxY = y;
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}
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}
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++self->count;
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}
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}
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int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y) {
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return x >= self->minX && x <= self->maxX && y >= self->minY && y <= self->maxY;
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}
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int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
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float m, x, y;
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if ((x1 <= self->minX && x2 <= self->minX) || (y1 <= self->minY && y2 <= self->minY) || (x1 >= self->maxX && x2 >= self->maxX)
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|| (y1 >= self->maxY && y2 >= self->maxY)) return 0;
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m = (y2 - y1) / (x2 - x1);
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y = m * (self->minX - x1) + y1;
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if (y > self->minY && y < self->maxY) return 1;
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y = m * (self->maxX - x1) + y1;
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if (y > self->minY && y < self->maxY) return 1;
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x = (self->minY - y1) / m + x1;
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if (x > self->minX && x < self->maxX) return 1;
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x = (self->maxY - y1) / m + x1;
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if (x > self->minX && x < self->maxX) return 1;
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return 0;
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}
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int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds) {
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return self->minX < bounds->maxX && self->maxX > bounds->minX && self->minY < bounds->maxY && self->maxY > bounds->minY;
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}
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spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y) {
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int i;
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for (i = 0; i < self->count; ++i)
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if (spPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
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return 0;
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}
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spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
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int i;
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for (i = 0; i < self->count; ++i)
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if (spPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
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return 0;
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}
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spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox) {
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int i;
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for (i = 0; i < self->count; ++i)
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if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];
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return 0;
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}
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