axmol/CocosDenshion/proj.uphone/CocosDenshion.uphone.vcproj

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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
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Name="CocosDenshion"
ProjectGUID="{AB17438B-7848-4FD6-AF6E-A6A91F82C6F0}"
RootNamespace="CocosDenshion"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
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OutputDirectory="../../../PRJ_TG3/LIB/Win32Lib"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
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AdditionalIncludeDirectories="..\..\..\PRJ_TG3\Include;..\..\..\PRJ_TG3\Include\MTAPI;..\..\..\PRJ_TG3\Include\TCOM;..\..\..\PRJ_TG3\Common\SoftSupport;..\..\..\PRJ_TG3\Common\ICU\Include;..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOSDENSHION_EXPORTS;_TRANZDA_VM_;_EXPORT_DLL_;_ENABLE_PROFILE_"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
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AdditionalDependencies="WS2_32.Lib ..\..\..\PRJ_TG3\Common\SoftSupport\EosConfig.lib ..\..\..\PRJ_TG3\Common\SoftSupport\SoftSupport.lib ..\..\..\PRJ_TG3\Common\SoftSupport\TG3_DLL.lib ..\..\..\PRJ_TG3\LIB\Win32Lib\TSoundPlayer.lib"
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OutputFile="$(OutDir)\libCocosDenshion.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOSDENSHION_EXPORTS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="include"
>
<File
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RelativePath="..\include\SimpleAudioEngine.h"
>
</File>
</Filter>
<Filter
Name="source"
>
<File
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RelativePath="..\uphone\FileUtils.h"
>
</File>
<File
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RelativePath="..\uphone\ResourceHandle.cpp"
>
</File>
<File
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RelativePath="..\uphone\ResourceHandle.h"
>
</File>
<File
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RelativePath="..\uphone\SimpleAudioEngine.cpp"
>
</File>
<File
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RelativePath="..\uphone\SoundDataManager.cpp"
>
</File>
<File
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RelativePath="..\uphone\SoundDataManager.h"
>
</File>
<File
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RelativePath="..\uphone\SoundPlayer.cpp"
>
</File>
<File
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RelativePath="..\uphone\SoundPlayer.h"
>
</File>
<File
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RelativePath="..\uphone\uthash.h"
>
</File>
</Filter>
<File
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RelativePath="..\include\Export.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>