axmol/cocos/editor-support/spine/AnimationStateData.h

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/******************************************************************************
* Spine Runtime Software License - Version 1.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
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* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
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* 1. A Spine Essential, Professional, Enterprise, or Education License must
* be purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
#ifndef SPINE_ANIMATIONSTATEDATA_H_
#define SPINE_ANIMATIONSTATEDATA_H_
#include <spine/Animation.h>
#include <spine/SkeletonData.h>
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#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
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spSkeletonData* const skeletonData;
float defaultMix;
const void* const entries;
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} spAnimationStateData;
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spAnimationStateData* spAnimationStateData_create (spSkeletonData* skeletonData);
void spAnimationStateData_dispose (spAnimationStateData* self);
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void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration);
void spAnimationStateData_setMix (spAnimationStateData* self, spAnimation* from, spAnimation* to, float duration);
/* Returns 0 if there is no mixing between the animations. */
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float spAnimationStateData_getMix (spAnimationStateData* self, spAnimation* from, spAnimation* to);
#ifdef SPINE_SHORT_NAMES
typedef spAnimationStateData AnimationStateData;
#define AnimationStateData_create(...) spAnimationStateData_create(__VA_ARGS__)
#define AnimationStateData_dispose(...) spAnimationStateData_dispose(__VA_ARGS__)
#define AnimationStateData_setMixByName(...) spAnimationStateData_setMixByName(__VA_ARGS__)
#define AnimationStateData_setMix(...) spAnimationStateData_setMix(__VA_ARGS__)
#define AnimationStateData_getMix(...) spAnimationStateData_getMix(__VA_ARGS__)
#endif
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#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATIONSTATEDATA_H_ */