axmol/cocos/audio/winrt/AudioCachePlayer.cpp

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/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
#include "audio/winrt/AudioCachePlayer.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
using namespace cocos2d;
using namespace cocos2d::experimental;
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr)) {
// Set a breakpoint on this line to catch XAudio2 API errors.
throw Platform::Exception::CreateException(hr);
}
}
// AudioCache
AudioCache::AudioCache()
: _isReady(false)
, _retry(false)
, _fileFullPath("")
, _srcReader(nullptr)
, _fileFormat(FileFormat::UNKNOWN)
{
_callbacks.clear();
memset(&_audInfo, 0, sizeof(AudioInfo));
}
AudioCache::~AudioCache()
{
_callbacks.clear();
if (nullptr != _srcReader) {
delete _srcReader;
_srcReader = nullptr;
}
}
void AudioCache::readDataTask()
{
if (_isReady) {
return;
}
if (nullptr != _srcReader) {
delete _srcReader;
_srcReader = nullptr;
}
switch (_fileFormat)
{
case FileFormat::WAV:
_srcReader = new (std::nothrow) WAVReader();
break;
case FileFormat::OGG:
_srcReader = new (std::nothrow) OGGReader();
break;
case FileFormat::MP3:
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_srcReader = new (std::nothrow) MP3Reader();
break;
case FileFormat::UNKNOWN:
default:
break;
}
if (_srcReader && _srcReader->initialize(_fileFullPath)) {
_audInfo._totalAudioBytes = _srcReader->getTotalAudioBytes();
_audInfo._wfx = _srcReader->getWaveFormatInfo();
_isReady = true;
_retry = false;
invokePlayCallbacks();
}
if (!_isReady) {
_retry = true;
log("Failed to read input file: %s.\n", _fileFullPath.c_str());
}
invokeLoadCallbacks();
}
void AudioCache::addPlayCallback(const std::function<void()> &callback)
{
_cbMutex.lock();
if (_isReady) {
callback();
}
else {
_callbacks.push_back(callback);
}
_cbMutex.unlock();
if (_retry) {
readDataTask();
}
}
void AudioCache::addLoadCallback(const std::function<void(bool)> &callback)
{
if (_isReady) {
callback(true);
}
else {
_loadCallbacks.push_back(callback);
}
if (_retry) {
readDataTask();
}
}
void AudioCache::invokePlayCallbacks()
{
_cbMutex.lock();
auto cnt = _callbacks.size();
for (size_t ind = 0; ind < cnt; ind++)
{
_callbacks[ind]();
}
_callbacks.clear();
_cbMutex.unlock();
}
void AudioCache::invokeLoadCallbacks()
{
auto scheduler = Director::getInstance()->getScheduler();
scheduler->performFunctionInCocosThread([&](){
auto cnt = _loadCallbacks.size();
for (size_t ind = 0; ind < cnt; ind++)
{
_loadCallbacks[ind](_isReady);
}
_loadCallbacks.clear();
});
}
bool AudioCache::getChunk(AudioDataChunk& chunk)
{
bool ret = false;
if (nullptr != _srcReader) {
ret = _srcReader->consumeChunk(chunk);
}
return ret;
}
void AudioCache::doBuffering()
{
if (isStreamingSource()){
_srcReader->produceChunk();
}
}
bool AudioCache::isStreamingSource()
{
if (nullptr != _srcReader) {
return _srcReader->isStreamingSource();
}
return false;
}
void AudioCache::seek(const float ratio)
{
if (nullptr != _srcReader){
_srcReader->seekTo(ratio);
}
}
// AudioPlayer
AudioPlayer::AudioPlayer()
: _loop(false)
, _ready(false)
, _current(0.0)
, _volume(0.0)
, _duration(0.0)
, _cache(nullptr)
, _totalSamples(0)
, _samplesOffset(0)
, _criticalError(false)
, _isStreaming(false)
, _finishCallback(nullptr)
, _xaMasterVoice(nullptr)
, _xaSourceVoice(nullptr)
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, _state(AudioPlayerState::INITIALIZING)
{
init();
}
AudioPlayer::~AudioPlayer()
{
free();
}
void AudioPlayer::stop()
{
_stop();
}
void AudioPlayer::pause()
{
_stop(true);
}
bool AudioPlayer::update()
{
if (_criticalError){
free();
init();
}
if (_cache != nullptr) {
_cache->doBuffering();
}
//log("bufferQueued: %d, _current: %f", _cachedBufferQ.size(), _current);
return _criticalError;
}
void AudioPlayer::resume()
{
_play(true);
}
bool AudioPlayer::isInError()
{
return _criticalError;
}
float AudioPlayer::getDuration()
{
if (nullptr == _cache) {
return _duration;
}
auto fmt = _cache->_audInfo._wfx;
if (!fmt.nChannels) {
return _duration;
}
if ((int)_duration <= 0)
{
switch (fmt.wFormatTag)
{
case WAVE_FORMAT_PCM:
case WAVE_FORMAT_ADPCM:
_duration = (float(_cache->_audInfo._totalAudioBytes / ((fmt.wBitsPerSample / 8) * fmt.nChannels)) / fmt.nSamplesPerSec) * 1000;
_totalSamples = fmt.nSamplesPerSec * _duration / 1000;
break;
default:
break;
}
}
return _duration;
}
float AudioPlayer::getCurrentTime()
{
_stMutex.lock();
auto samplesPlayed = getSourceVoiceState().SamplesPlayed;
//log("_samplesOffset: %lu, samplesPlayed: %lu, _current: %f", (UINT32)_samplesOffset, (UINT32)samplesPlayed, _current);
_current += ((samplesPlayed - _samplesOffset) / (float)_totalSamples) * _duration;
_current = _current > _duration ? 0.0 : _current;
_samplesOffset = samplesPlayed;
_stMutex.unlock();
return _current;
}
bool AudioPlayer::setTime(float time)
{
bool ret = true;
_stop();
if (!_isStreaming) {
auto fmt = _cache->_audInfo._wfx;
int seek = (time / _duration) * _totalSamples;
seek -= (seek % (fmt.nChannels * fmt.nBlockAlign));
_xaBuffer.LoopCount = 0;
_xaBuffer.PlayBegin = seek;
_xaBuffer.PlayLength = _totalSamples - seek;
if (_xaBuffer.PlayBegin >= _totalSamples) {
_xaBuffer.PlayBegin = _totalSamples - (fmt.nChannels * fmt.nBlockAlign);
_xaBuffer.PlayLength = (fmt.nChannels * fmt.nBlockAlign);
}
}
_stMutex.lock();
_samplesOffset = getSourceVoiceState().SamplesPlayed;
_current = time;
_stMutex.unlock();
_play();
return ret;
}
void AudioPlayer::setVolume(float volume)
{
if (_xaMasterVoice != nullptr){
if (FAILED(_xaMasterVoice->SetVolume(volume))) {
error();
}
else {
_volume = volume;
}
}
}
bool AudioPlayer::play2d(AudioCache* cache)
{
bool ret = false;
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HRESULT hr = S_OK;
if (cache != nullptr)
{
_cache = cache;
if (nullptr == _xaSourceVoice && _ready) {
XAUDIO2_SEND_DESCRIPTOR descriptors[1];
descriptors[0].pOutputVoice = _xaMasterVoice;
descriptors[0].Flags = 0;
XAUDIO2_VOICE_SENDS sends = { 0 };
sends.SendCount = 1;
sends.pSends = descriptors;
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hr = _xaEngine->CreateSourceVoice(&_xaSourceVoice, &cache->_audInfo._wfx, 0, 1.0, this, &sends);
}
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if (SUCCEEDED(hr)) {
_isStreaming = _cache->isStreamingSource();
_duration = getDuration();
ret = _play();
}
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else {
error();
}
}
return ret;
}
void AudioPlayer::init()
{
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do {
memset(&_xaBuffer, 0, sizeof(_xaBuffer));
if (FAILED(XAudio2Create(_xaEngine.ReleaseAndGetAddressOf()))) {
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error();
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break;
}
#if defined(_DEBUG)
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XAUDIO2_DEBUG_CONFIGURATION debugConfig = { 0 };
debugConfig.BreakMask = XAUDIO2_LOG_ERRORS;
debugConfig.TraceMask = XAUDIO2_LOG_ERRORS;
_xaEngine->SetDebugConfiguration(&debugConfig);
#endif
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_xaEngine->RegisterForCallbacks(this);
if (FAILED(_xaEngine->CreateMasteringVoice(&_xaMasterVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, nullptr, nullptr, AudioCategory_GameMedia))) {
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error();
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break;
}
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_ready = true;
_state = AudioPlayerState::READY;
} while (false);
}
void AudioPlayer::free()
{
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_ready = false;
_stop();
memset(&_xaBuffer, 0, sizeof(_xaBuffer));
if (_xaEngine) {
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_xaEngine->UnregisterForCallbacks(this);
_xaEngine->StopEngine();
}
if (_xaSourceVoice != nullptr) {
_xaSourceVoice->DestroyVoice();
_xaSourceVoice = nullptr;
}
if (_xaMasterVoice != nullptr) {
_xaMasterVoice->DestroyVoice();
_xaMasterVoice = nullptr;
}
while (!_cachedBufferQ.empty()) {
popBuffer();
}
}
bool AudioPlayer::_play(bool resume)
{
do {
if (!resume) {
_cache->seek(_current / _duration);
submitBuffers();
}
if (_state == AudioPlayerState::PAUSED && !resume || nullptr == _xaSourceVoice) break;
if (FAILED(_xaMasterVoice->SetVolume(_volume)) || FAILED(_xaSourceVoice->Start())) {
error();
}
else {
_state = AudioPlayerState::PLAYING;
}
} while (false);
return !_criticalError;
}
void AudioPlayer::_stop(bool pause)
{
if (_xaSourceVoice != nullptr) {
if (FAILED(_xaSourceVoice->Stop())) {
error();
}
else {
if (!pause) {
_xaSourceVoice->FlushSourceBuffers();
if (_state != AudioPlayerState::PAUSED) _state = AudioPlayerState::STOPPED;
}
else {
_state = AudioPlayerState::PAUSED;
}
}
}
}
void AudioPlayer::error()
{
_criticalError = true;
_ready = false;
_state = AudioPlayerState::ERRORED;
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CCLOG("Audio system encountered error.");
}
void AudioPlayer::popBuffer()
{
_bqMutex.lock();
if (!_cachedBufferQ.empty()) {
_cachedBufferQ.pop();
}
_bqMutex.unlock();
}
bool AudioPlayer::submitBuffers()
{
bool ret = false;
_bqMutex.lock();
do {
if (nullptr == _xaSourceVoice) break;
if (!_cachedBufferQ.size() || (_isStreaming && _cachedBufferQ.size() < QUEUEBUFFER_NUM)) {
AudioDataChunk chunk;
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if (_cache->getChunk(chunk) && chunk._dataSize) {
_xaBuffer.AudioBytes = static_cast<UINT32>(chunk._dataSize);
_xaBuffer.pAudioData = chunk._data->data();
_xaBuffer.Flags = chunk._endOfStream ? XAUDIO2_END_OF_STREAM : 0;
_cachedBufferQ.push(chunk);
ret = SUCCEEDED(_xaSourceVoice->SubmitSourceBuffer(&_xaBuffer));
if (!_isStreaming) break;
}
else {
break;
}
}
else if (!_isStreaming) {
ret = SUCCEEDED(_xaSourceVoice->SubmitSourceBuffer(&_xaBuffer));
break;
}
else {
break;
}
} while (ret);
_bqMutex.unlock();
return ret;
}
void AudioPlayer::updateState()
{
if (!_isStreaming) {
_stMutex.lock();
_samplesOffset = getSourceVoiceState().SamplesPlayed;
_stMutex.unlock();
}
else {
if (_cachedBufferQ.size() > getSourceVoiceState(true).BuffersQueued) {
popBuffer();
}
}
}
void AudioPlayer::onBufferRunOut()
{
_stMutex.lock();
_samplesOffset = 0;
_current = 0.0;
_xaBuffer.PlayBegin = _xaBuffer.PlayLength = 0;
_stMutex.unlock();
if (!_loop) {
_stop();
//invokeFinishCallback();
}
else {
_play();
}
}
void AudioPlayer::invokeFinishCallback()
{
if (_finishCallback) {
_finishCallback(0, "");
}
}
XAUDIO2_VOICE_STATE AudioPlayer::getSourceVoiceState(bool fast)
{
XAUDIO2_VOICE_STATE state;
memset(&state, 0, sizeof(XAUDIO2_VOICE_STATE));
if (_xaSourceVoice != nullptr) {
_xaSourceVoice->GetState(&state, fast ? XAUDIO2_VOICE_NOSAMPLESPLAYED : 0);
}
return state;
}
// IXAudio2EngineCallback
void AudioPlayer::OnProcessingPassStart()
{
}
void AudioPlayer::OnProcessingPassEnd()
{
}
void AudioPlayer::OnCriticalError(HRESULT err)
{
UNREFERENCED_PARAMETER(err);
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if (_ready) {
error();
}
}
// IXAudio2VoiceCallback
void AudioPlayer::OnVoiceProcessingPassStart(UINT32 uBytesRequired)
{
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if (_ready && uBytesRequired && _isStreaming){
submitBuffers();
}
}
void AudioPlayer::OnVoiceProcessingPassEnd()
{
}
void AudioPlayer::OnStreamEnd()
{
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if (_ready) {
onBufferRunOut();
}
}
void AudioPlayer::OnBufferStart(void* pBufferContext)
{
UNREFERENCED_PARAMETER(pBufferContext);
}
void AudioPlayer::OnBufferEnd(void* pBufferContext)
{
UNREFERENCED_PARAMETER(pBufferContext);
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if (_ready) {
updateState();
}
}
void AudioPlayer::OnLoopEnd(void* pBufferContext)
{
UNREFERENCED_PARAMETER(pBufferContext);
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if (_ready && !_loop) {
_stop();
}
}
void AudioPlayer::OnVoiceError(void* pBufferContext, HRESULT err)
{
UNREFERENCED_PARAMETER(pBufferContext);
UNREFERENCED_PARAMETER(err);
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if (_ready) {
error();
}
}
#endif