axmol/cocos/audio/winrt/AudioEngine-winrt.h

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/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2011 - cocos2d-x community
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
#ifndef __AUDIO_ENGINE_WINRT_H_
#define __AUDIO_ENGINE_WINRT_H_
#define NEAR near
#include <unordered_map>
#include "base/CCRef.h"
#include "audio/include/AudioEngine.h"
#include "audio/winrt/AudioCachePlayer.h"
NS_CC_BEGIN
namespace experimental{
#define MAX_AUDIOINSTANCES 32
class CC_DLL AudioEngineImpl : public cocos2d::Ref
{
public:
AudioEngineImpl();
~AudioEngineImpl();
bool init();
int play2d(const std::string &fileFullPath, bool loop, float volume);
void setVolume(int audioID, float volume);
void setLoop(int audioID, bool loop);
bool pause(int audioID);
bool resume(int audioID);
bool stop(int audioID);
void stopAll();
float getDuration(int audioID);
float getCurrentTime(int audioID);
bool setCurrentTime(int audioID, float time);
void setFinishCallback(int audioID, const std::function<void(int, const std::string &)> &callback);
void uncache(const std::string& filePath);
void uncacheAll();
AudioCache* preload(const std::string& filePath, std::function<void(bool)> callback);
void update(float dt);
private:
void _play2d(AudioCache *cache, int audioID);
private:
std::unordered_map<int, AudioPlayer> _audioPlayers;
std::unordered_map<std::string, AudioCache> _audioCaches;
std::vector<AudioCache*> _toRemoveCaches;
std::mutex _threadMutex;
std::vector<int> _toRemoveAudioIDs;
bool _lazyInitLoop;
int _currentAudioID;
};
}
NS_CC_END
#endif // __AUDIO_ENGINE_WINRT_H_
#endif