2018-01-29 16:25:32 +08:00
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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2015-01-07 17:50:15 +08:00
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//
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// AppLang.h
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// Simulator
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//
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#ifndef __Simulator__AppLang__
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#define __Simulator__AppLang__
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#include "cocos2d.h"
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#include <map>
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2016-11-04 09:36:59 +08:00
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#include "json/document-wrapper.h"
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2015-01-07 17:50:15 +08:00
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#include "DeviceEx.h"
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2015-11-25 21:52:44 +08:00
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#include "SimulatorExport.h"
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2015-01-07 17:50:15 +08:00
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2015-11-25 21:52:44 +08:00
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class CC_LIBSIM_DLL AppLang
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2015-01-07 17:50:15 +08:00
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{
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public:
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static AppLang* getInstance();
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std::string getString(const std::string &lang, const std::string& key);
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protected:
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AppLang();
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void readLocalizationFile();
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bool _hasInit;
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std::string _localizationFileName;
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rapidjson::Document _docRootjson;
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};
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#define tr(key) AppLang::getInstance()->getString(player::DeviceEx::getInstance()->getCurrentUILangName(), key)
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#endif /* defined(__Simulator__AppLang__) */
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