2014-05-06 18:33:52 +08:00
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#!/usr/bin/env python
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#coding=utf-8
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#
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# ./download-deps.py
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#
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2014-11-17 01:29:05 +08:00
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# Downloads Cocos2D-x 3rd party dependencies from github:
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# https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin) and extracts the zip
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# file
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2014-09-24 10:26:56 +08:00
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#
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2014-11-17 01:29:05 +08:00
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# Having the dependencies outside the official cocos2d-x repo helps prevent
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# bloating the repo.
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2014-09-24 10:26:56 +08:00
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#
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2014-05-06 18:33:52 +08:00
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2014-05-07 13:36:08 +08:00
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"""****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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2017-02-14 14:36:57 +08:00
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Copyright (c) 2014-2017 Chukong Technologies Inc.
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2014-05-07 13:36:08 +08:00
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************"""
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2014-11-15 07:31:48 +08:00
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import os.path
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import zipfile
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2014-09-24 10:26:56 +08:00
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import shutil
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import sys
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import traceback
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import distutils
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import fileinput
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import json
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from optparse import OptionParser
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from time import time
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2018-10-19 18:10:54 +08:00
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from time import sleep
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2014-09-24 10:26:56 +08:00
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from sys import stdout
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from distutils.errors import DistutilsError
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from distutils.dir_util import copy_tree, remove_tree
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2017-04-10 17:04:23 +08:00
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def delete_folder_except(folder_path, excepts):
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"""
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Delete a folder excepts some files/subfolders, `excepts` doesn't recursively which means it can not include
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`subfoler/file1`. `excepts` is an array.
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"""
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for file in os.listdir(folder_path):
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if (file in excepts):
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continue
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full_path = os.path.join(folder_path, file)
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if os.path.isdir(full_path):
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shutil.rmtree(full_path)
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else:
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os.remove(full_path)
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2014-11-15 07:31:48 +08:00
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2018-10-19 18:10:54 +08:00
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class UnrecognizedFormat(Exception):
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2014-09-24 10:26:56 +08:00
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def __init__(self, prompt):
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self._prompt = prompt
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2014-11-15 07:31:48 +08:00
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2014-09-24 10:26:56 +08:00
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def __str__(self):
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return self._prompt
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2014-11-15 07:31:48 +08:00
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2014-09-24 10:26:56 +08:00
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class CocosZipInstaller(object):
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2014-11-15 07:31:48 +08:00
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def __init__(self, workpath, config_path, version_path, remote_version_key=None):
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2014-09-24 10:26:56 +08:00
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self._workpath = workpath
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self._config_path = config_path
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self._version_path = version_path
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data = self.load_json_file(config_path)
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self._current_version = data["version"]
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self._repo_name = data["repo_name"]
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try:
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self._move_dirs = data["move_dirs"]
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except:
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self._move_dirs = None
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self._filename = self._current_version + '.zip'
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self._url = data["repo_parent"] + self._repo_name + '/archive/' + self._filename
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self._zip_file_size = int(data["zip_file_size"])
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# 'v' letter was swallowed by github, so we need to substring it from the 2nd letter
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metal support for cocos2d-x (#19305)
* remove deprecated files
* remove some deprecated codes
* remove more deprecated codes
* remove ui deprecated codes
* remove more deprecated codes
* remove deprecated codes in ccmenuitem
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes in ui
* remove more deprecated codes
* remove more deprecated codes
* remove more deprecated codes
* remove vr related codes and ignore some modules
* remove allocator
* remove some config
* 【Feature】add back-end project file
* [Feature] add back-end file
* add pipeline descriptor and shader cache
* [Feature] support sprite for backend
* [Feature] remove unneeded code
* [Feature] according to es2.0 spec, you must use clamp-to-edge as texture wrap mode, and no mipmapping for non-power-of-two texture
* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture
* [Feature] remove macro define to .cpp file
* [Feature] add log info
* [Feature] add PipelineDescriptor for TriangleCommand
* [Feature] add PipelineDescriptor object as member of TriangleCommand
* [Feature] add getPipelineDescriptor method
* add renderbackend
* complete pipeline descriptor
* [Feature] add viewport in RenderCommand
* set viewport when rendrering
* [Feature] occur error when using RendererBackend, to be fixed.
* a workaround to fix black screen on macOS 10.14 (#19090)
* add rendererbackend init function
* fix typo
* [Feature] modify testFile
* [BugFix] modify shader path
* [Feature] set default viewport
* fix projection
* [Feature] modify log info
* [BugFix] change viewport data type to int
* [BugFix] add BindGroup to PipelienDescriptor
* [BugFix] change a_position to vec3 in sprite.vert
* [BugFix] set vertexLayout according to V3F_C4B_T2F structure
* [Feature] revert a_position to vec4
* [Feature] renderer should not use gl codes directly
* [Feature] it's better not use default value parameter
* fix depth test setting
* rendererbackend -> renderer
* clear color and depth at begin
* add metal backend
* metal support normalized attribute
* simplify codes
* update external
* add render pass desctriptor in pipeline descriptor
* fix warnings
* fix crash and memeory leak
* refactor Texture2D
* put pipeline descriptor into render command
* simplify codes
* [Feature] update Sprite
* fix crash when closing app
* [Feature] update SpriteBatchNode and TextureAtlas
* support render texture(not finish)
* [Feature] remove unused code
* make tests work on mac
* fix download-deps path error
* make tests work on iOS
* [Feature] support ttf under normal label effect
* refactor triangle command processing
* let renderer handle more common commands
* refactor backend
* make render texture work
* [Feature] refactor backend for GL
* [Feature]Renaming to make it easy to understand
* [Feature] change warp mode to CLAMP_TO_EDGE
* fix ghost
* simplify visit render queue logic
* support progress timer without rial mode
* support partcile system
* Feature/update label (#149)
* [BugFix] fix compile error
* [Feature] support outline effect in ios
* [Feature] add shader file
* [BugFix] fix begin and end RenderPass
* [Feature] update CustomCommand
* [Feature] revert project.pbxproj
* [Feature] simplify codes
* [BugFix] pack AI88 to RGBA8888 only when outline enable
* [Feature] support shadow effect in Label
* [Feature] support BMFont
* [Feature] support glow effect
* [Feature] simplify shader files
* LabelAtlas work
* handle blend function correctly
* support tile map
* don't share buffer in metal
* alloc buffer size as needed
* support more tilemap
* Merge branch 'minggo/metal-support' into feature/updateLabel
* minggo/metal-support:
support tile map
handle blend function correctly
LabelAtlas work
Feature/update label (#149)
support partcile system
# Conflicts:
# cocos/2d/CCLabel.cpp
# cocos/2d/CCSprite.cpp
# cocos/2d/CCSpriteBatchNode.cpp
# cocos/renderer/CCQuadCommand.cpp
# cocos/renderer/CCQuadCommand.h
* render texture work without saving file
* use global viewport
* grid3d works
* remove grabber
* tiled3d works
* [BugFix] fix label bug
* [Feature] add updateSubData for buffer
* [Feature] remove setVertexCount
* support depth test
* add callback command
* [Feature] add UITest
* [Feature] update UITest
* [Feature] remove unneeded codes
* fix custom command issue
* fix layer color blend issue
* [BugFix] fix iOS compile error
* [Feature] remove unneeded codes
* [Feature] fix updateVertexBuffer
* layerradial works
* add draw test back
* fix batch issue
* fix compiling error
* [BugFix] support ETC1
* [BugFix] get the correct pipelineDescriptor
* [BugFix] skip draw when backendTexture nullptr
* clipping node support
* [Feature] add shader files
* fix stencil issue in metal
* [Feature] update UILayoutTest
* [BugFix] skip drawing when vertexCount is zero
* refactor renderer
* add set global z order for stencil manager commands
* fix warnings caused by type
* remove viewport in render command
* [Feature] fix warnings caused by type
* [BugFix] clear vertexCount and indexCount for CustomComand when needed
* [Feature] update clear for CustomCommand
* ios use metal
* fix viewport issue
* fix LayerColorGradient crash
* [cmake] transport to android and windows (#160)
* save point 1
* compile on windows
* run on android
* revert useless change
* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1
* add initGlew
* fix android crash
* add TODO new-renderer
* review update
* revert onGLFWWindowPosCallback
* fix android compiling error
* Impl progress radial (#162)
* progresstimer add radial impl
* default drawType to element
* dec invoke times of createVertexBuffer (#163)
* support depth/stencil format for gl backend
* simplify progress timer codes
* support motionstreak, effect is wrong
* fix motionstreak issue
* [Feature] update Scissor Test (#161)
* [Feature] update Scissor Test
* [Feature] update ScissorTest
* [Feature] rename function
* [Feature] get constant reference if needed
* [Feature] show render status (#164)
* improve performance
* fix depth state
* fill error that triangle vertex/index number bigger than buffer
* fix compiline error in release mode
* fix buffer conflict between CPU and GPU on iOS/macOS
* Renderer refactor (#165)
* use one vertes/index buffer with opengl
* fix error on windows
* custom command support index format config
* CCLayer: compact vertex data structure
* update comment
* fix doc
* support fast tilemap
* pass index format instead
* fix some wrong effect
* fix render texture error
* fix texture per-element size
* fix texture format error
* BlendFunc type refactor, GLenum -> backend::BlendFactor (#167)
* BlendFunc use backend::BlendFactor as inner field
* update comments
* use int to replace GLenum
* update xcode project fiel
* rename to GLBlendConst
* add ccConstants.h
* update xcode project file
* update copyright
* remove primitive command
* remove CCPrimitive.cpp/.h
* remove deprecated files
* remove unneeded files
* remove multiple view support
* remove multiple view support
* remove the usage of frame buffer in camera
* director don't use frame buffer
* remove FrameBuffer
* remove BatchCommand
* add some api reference
* add physics2d back
* fix crash when close app on mac
* improve render texture
* fix rendertexture issue
* fix rendertexture issue
* simplify codes
* CMake support for mac & ios (#169)
* update cmake
* fix compile error
* update 3rd libs version
* remove CCThread.h/.cpp
* remove ccthread
* use audio engine to implement simple audio engine
* remove unneeded codes
* remove deprecated codes
* remove winrt macro
* remove CC_USE_WIC
* set partcile blend function in more elegant way
* remove unneeded codes
* remove unneeded codes
* cmake works on windows
* update project setting
* improve performance
* GLFloat -> float
* sync v3 cmake improvements into metal-support (#172)
* pick: modern cmake, compile definitions improvement (#19139)
* modern cmake, use target_compile_definitions partly
* simplify macro define, remove USE_*
* modern cmake, macro define
* add physics 2d macro define into ccConfig.h
* remove USE_CHIPMUNK macro in build.gradle
* remove CocosSelectModule.cmake
* shrink useless define
* simplify compile options config, re-add if necessary
* update external for tmp CI test
* un-quote target_compile_options value
* add "-g" parameter only when debug mode
* keep single build type when generator Xcode & VS projecy
* update external for tmp CI tes
* add static_cast<char>(-1), fix -Wc++11-narrowing
* simplify win32 compile define
* not modify code, only improve compile options
# Conflicts:
# .gitignore
# cmake/Modules/CocosConfigDepend.cmake
# cocos/CMakeLists.txt
# external/config.json
# tests/cpp-tests/CMakeLists.txt
* modern cmake, improve cmake_compiler_flags (#19145)
* cmake_compiler_flags
* Fix typo
* Fix typo2
* Remove chanages from Android.mk
* correct lua template cmake build (#19149)
* don't add -Wno-deprecated into jsb target
* correct lua template cmake build
* fix win32 lua template compile error
* prevent cmake in-source-build friendly (#19151)
* pick: Copy resources to "Resources/" on win32 like in linux configuration
* add "/Z7" for cpp-tests on windows
* [cmake] fix iOS xcode property setting failed (#19208)
* fix iOS xcode property setting failed
* use search_depend_libs_recursive at dlls collect
* fix typo
* [cmake] add find_host_library into iOS toolchain file (#19230)
* pick: [lua android] use luajit & template cmake update (#19239)
* increase cmake stability , remove tests/CMakeLists.txt (#19261)
* cmake win32 Precompiled header (#19273)
* Precompiled header
* Fix
* Precompiled header for cocos
* Precompiled header jscocos2d
* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)
Related #19289
* little build fix, tests cpp-tests works on mac
* sync v3 build related codes into metal-support (#173)
* strict initialization for std::array
* remove proj.win32 project configs
* modern cmake, cmake_cleanup_remove_unused_variables (#19146)
* Switch travis CI to xenial (#19207)
* Switch travis CI to xenial
* Remove language: android
* Set language: cpp
* Fix java problem
* Update sdkmanager
* Fix sdkmanger
* next sdkmanager fix
* Remove xenial from android
* revert to sdk-tools-{system}-3859397
* Remove linux cmake install
* Update before-install.sh
* Update .travis.yml
* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)
* Simplify install-deps-linux.sh
* Cleanup
* pick: install ninja
* update cocos2d-console submodule
* for metal-support alpha release, we only test cpp
* add HelloCpp into project(Cocos2d-x) for tmp test
* update extenal metal-support-4
* update uniform setting
* [Feature] update BindGroup
* [Feature] empty-test
* [Feature] cpp-test
* [Feature] fix GL compiler error
* [Feature] fix GL crash
* [Feature] empty-test
* [Feature] cpp-tests
* [feature] improve frameRate
* [feature] fix opengl compile error
* [feature] fix opengl compile error
* [BugFix] fix compute maxLocation error
* [Feature] update setting unifrom
* [Feature] fix namespace
* [Feature] remove unneeded code
* [Bugfix] fix project file
* [Feature] update review
* [texture2d] impl texture format support (#175)
* texture update
* update
* update texture
* commit
* compile on windows
* ddd
* rename
* rename methods
* no crash
* save gl
* save
* save
* rename
* move out pixel format convert functions
* metal crash
* update
* update android
* support gles compressed texture format
* support more compress format
* add more conversion methods
* ss
* save
* update conversion methods
* add PVRTC format support
* reformat
* add marco linux
* fix GL marcro
* pvrtc supported only by ios 8.0+
* remove unused cmake
* revert change
* refactor Texture2D::initWithData
* fix conversion log
* refactor Texture2D::initWithData
* remove some OpenGL constants for PVRTC
* add todo
* fix typo
* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)
* review cpp-tests, and fix part issues on start auto test
* sync png format fix: Node:Particle3D abnormal texture effects #19204
* fix cpp-tests SpritePolygon crash, wrong png format (#19170)
* fix wrong png convert format from sRGB to Gray
* erase plist index if all frames was erased
* test_A8.png have I8 format, fix it
* [CCSpriteCache] allow re-add plist & add testcase (#19175)
* allow re-add plist & add testcase
* remove comments/rename method/update testcase
* fix isSpriteFramesWithFileLoaded & add testcase
* remove used variable
* remove unused variable
* fix double free issues when js/lua-tests exit on iOS (#19236)
* disable part cases, AutoTest works without crash on mac
* update cocos2dx files json, to test cocos new next
* fix spritecache plist parsing issue (#19269)
* [linux] Fix FileUtils::getContents with folder (#19157)
* fix FileUtils::getContents on linux/mac
* use stat.st_mode
* simplify
* [CCFileUtils] win32 getFileSize (#19176)
* win32 getFileSize
* fix stat
* [cpp test-Android]20:FileUtils/2 change title (#19197)
* sync #19200
* sync #19231
* [android lua] improve performance of lua loader (#19234)
* [lua] improve performance of lua loader
* remove cache fix
* Revert "fix spritecache plist parsing issue (#19269)"
This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.
* remove win32 project files ref in template.json
* add metal framework lnk ref into cpp template
* test on iOS, and disable part cases
* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)
* changes AudioCache to use alBufferData instead of alBufferDataStatic
(also makes test 19 faster to trigger openal bugs faster)
The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList
It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).
I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html
They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.
I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.
I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.
* remove hack method "setTimeout" on audio
* AutoTest works on iOS
* support set ios deployment target for root project
* enable all texture2d cases, since Jiang have fixed
* add CCTextureUtils to xcode project file (#176)
* add leak cases for SpriteFrameCache (#177)
* re-add SpriteFrameCache cases
* update template file json
* Update SpriteFrameCacheTest.cpp
* fix compiling error
2019-01-18 15:08:25 +08:00
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self._extracted_folder_name = os.path.join(self._workpath, self._repo_name + '-' + self._current_version)
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2014-09-24 10:26:56 +08:00
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try:
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data = self.load_json_file(version_path)
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2014-11-15 07:31:48 +08:00
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if remote_version_key is None:
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2014-09-24 10:26:56 +08:00
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self._remote_version = data["version"]
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else:
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self._remote_version = data[remote_version_key]
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except:
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print("==> version file doesn't exist")
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def get_input_value(self, prompt):
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ret = raw_input(prompt)
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ret.rstrip(" \t")
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return ret
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def download_file(self):
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2018-10-19 18:10:54 +08:00
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# remove file for retry
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try:
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os.remove(self._filename)
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except OSError:
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pass
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2014-09-24 10:26:56 +08:00
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print("==> Ready to download '%s' from '%s'" % (self._filename, self._url))
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import urllib2
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try:
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u = urllib2.urlopen(self._url)
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except urllib2.HTTPError as e:
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if e.code == 404:
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print("==> Error: Could not find the file from url: '%s'" % (self._url))
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print("==> Http request failed, error code: " + str(e.code) + ", reason: " + e.read())
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sys.exit(1)
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f = open(self._filename, 'wb')
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meta = u.info()
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content_len = meta.getheaders("Content-Length")
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file_size = 0
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if content_len and len(content_len) > 0:
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file_size = int(content_len[0])
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else:
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# github server may not reponse a header information which contains `Content-Length`,
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# therefore, the size needs to be written hardcode here. While server doesn't return
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# `Content-Length`, use it instead
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print("==> WARNING: Couldn't grab the file size from remote, use 'zip_file_size' section in '%s'" % self._config_path)
|
|
|
|
file_size = self._zip_file_size
|
|
|
|
|
|
|
|
print("==> Start to download, please wait ...")
|
|
|
|
|
|
|
|
file_size_dl = 0
|
|
|
|
block_sz = 8192
|
|
|
|
block_size_per_second = 0
|
2014-11-15 07:31:48 +08:00
|
|
|
old_time = time()
|
2014-09-24 10:26:56 +08:00
|
|
|
|
2015-06-12 05:28:09 +08:00
|
|
|
status = ""
|
2014-09-24 10:26:56 +08:00
|
|
|
while True:
|
|
|
|
buffer = u.read(block_sz)
|
|
|
|
if not buffer:
|
2015-06-12 05:28:09 +08:00
|
|
|
print("%s%s" % (" " * len(status), "\r")),
|
2014-09-24 10:26:56 +08:00
|
|
|
break
|
|
|
|
|
|
|
|
file_size_dl += len(buffer)
|
|
|
|
block_size_per_second += len(buffer)
|
|
|
|
f.write(buffer)
|
|
|
|
new_time = time()
|
|
|
|
if (new_time - old_time) > 1:
|
|
|
|
speed = block_size_per_second / (new_time - old_time) / 1000.0
|
|
|
|
if file_size != 0:
|
|
|
|
percent = file_size_dl * 100. / file_size
|
|
|
|
status = r"Downloaded: %6dK / Total: %dK, Percent: %3.2f%%, Speed: %6.2f KB/S " % (file_size_dl / 1000, file_size / 1000, percent, speed)
|
|
|
|
else:
|
|
|
|
status = r"Downloaded: %6dK, Speed: %6.2f KB/S " % (file_size_dl / 1000, speed)
|
|
|
|
print(status),
|
|
|
|
sys.stdout.flush()
|
2015-06-12 05:28:09 +08:00
|
|
|
print("\r"),
|
2014-09-24 10:26:56 +08:00
|
|
|
block_size_per_second = 0
|
|
|
|
old_time = new_time
|
|
|
|
|
|
|
|
print("==> Downloading finished!")
|
|
|
|
f.close()
|
|
|
|
|
|
|
|
def ensure_directory(self, target):
|
|
|
|
if not os.path.exists(target):
|
|
|
|
os.mkdir(target)
|
|
|
|
|
|
|
|
def unpack_zipfile(self, extract_dir):
|
|
|
|
"""Unpack zip `filename` to `extract_dir`
|
|
|
|
|
|
|
|
Raises ``UnrecognizedFormat`` if `filename` is not a zipfile (as determined
|
|
|
|
by ``zipfile.is_zipfile()``).
|
|
|
|
"""
|
|
|
|
|
|
|
|
if not zipfile.is_zipfile(self._filename):
|
|
|
|
raise UnrecognizedFormat("%s is not a zip file" % (self._filename))
|
|
|
|
|
|
|
|
print("==> Extracting files, please wait ...")
|
|
|
|
z = zipfile.ZipFile(self._filename)
|
|
|
|
try:
|
|
|
|
for info in z.infolist():
|
|
|
|
name = info.filename
|
|
|
|
|
|
|
|
# don't extract absolute paths or ones with .. in them
|
|
|
|
if name.startswith('/') or '..' in name:
|
|
|
|
continue
|
|
|
|
|
|
|
|
target = os.path.join(extract_dir, *name.split('/'))
|
|
|
|
if not target:
|
|
|
|
continue
|
|
|
|
if name.endswith('/'):
|
|
|
|
# directory
|
|
|
|
self.ensure_directory(target)
|
|
|
|
else:
|
|
|
|
# file
|
|
|
|
data = z.read(info.filename)
|
2014-11-17 01:29:05 +08:00
|
|
|
f = open(target, 'wb')
|
2014-09-24 10:26:56 +08:00
|
|
|
try:
|
|
|
|
f.write(data)
|
|
|
|
finally:
|
|
|
|
f.close()
|
|
|
|
del data
|
|
|
|
unix_attributes = info.external_attr >> 16
|
|
|
|
if unix_attributes:
|
|
|
|
os.chmod(target, unix_attributes)
|
|
|
|
finally:
|
|
|
|
z.close()
|
|
|
|
print("==> Extraction done!")
|
|
|
|
|
|
|
|
def ask_to_delete_downloaded_zip_file(self):
|
2015-06-10 05:54:03 +08:00
|
|
|
ret = self.get_input_value("==> Would you like to save '%s'? So you don't have to download it later. [Yes/no]: " % self._filename)
|
2014-09-24 10:26:56 +08:00
|
|
|
ret = ret.strip()
|
|
|
|
if ret != 'yes' and ret != 'y' and ret != 'no' and ret != 'n':
|
2015-06-10 05:54:03 +08:00
|
|
|
print("==> Saving the dependency libraries by default")
|
2014-09-24 10:26:56 +08:00
|
|
|
return False
|
|
|
|
else:
|
2014-11-15 07:31:48 +08:00
|
|
|
return True if ret == 'no' or ret == 'n' else False
|
2014-09-24 10:26:56 +08:00
|
|
|
|
|
|
|
def download_zip_file(self):
|
|
|
|
if not os.path.isfile(self._filename):
|
2018-10-19 18:10:54 +08:00
|
|
|
self.download_file_with_retry(5, 3)
|
2014-09-24 10:26:56 +08:00
|
|
|
try:
|
|
|
|
if not zipfile.is_zipfile(self._filename):
|
|
|
|
raise UnrecognizedFormat("%s is not a zip file" % (self._filename))
|
|
|
|
except UnrecognizedFormat as e:
|
|
|
|
print("==> Unrecognized zip format from your local '%s' file!" % (self._filename))
|
|
|
|
if os.path.isfile(self._filename):
|
|
|
|
os.remove(self._filename)
|
|
|
|
print("==> Download it from internet again, please wait...")
|
|
|
|
self.download_zip_file()
|
|
|
|
|
2018-10-19 18:10:54 +08:00
|
|
|
def download_file_with_retry(self, times, delay):
|
|
|
|
import urllib2
|
|
|
|
times_count = 0
|
|
|
|
while(times_count < times):
|
|
|
|
times_count += 1
|
|
|
|
try:
|
|
|
|
if(times_count > 1):
|
|
|
|
print("==> Download file retry " + str(times_count))
|
|
|
|
self.download_file()
|
|
|
|
return
|
|
|
|
except Exception as err:
|
|
|
|
if(times_count >= times):
|
|
|
|
raise err
|
|
|
|
sleep(delay)
|
|
|
|
|
2014-09-24 10:26:56 +08:00
|
|
|
def need_to_update(self):
|
|
|
|
if not os.path.isfile(self._version_path):
|
|
|
|
return True
|
|
|
|
|
|
|
|
with open(self._version_path) as data_file:
|
|
|
|
data = json.load(data_file)
|
|
|
|
|
|
|
|
if self._remote_version == self._current_version:
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
def load_json_file(self, file_path):
|
|
|
|
if not os.path.isfile(file_path):
|
|
|
|
raise Exception("Could not find (%s)" % (file_path))
|
|
|
|
|
|
|
|
with open(file_path) as data_file:
|
|
|
|
data = json.load(data_file)
|
|
|
|
return data
|
|
|
|
|
2017-04-10 17:04:23 +08:00
|
|
|
def clean_external_folder(self, external_folder):
|
2017-01-23 17:18:22 +08:00
|
|
|
print('==> Cleaning cocos2d-x/external folder ...')
|
2017-04-10 17:04:23 +08:00
|
|
|
# remove external except 'config.json'
|
|
|
|
delete_folder_except(external_folder, ['config.json'])
|
2017-01-23 17:18:22 +08:00
|
|
|
|
2018-09-13 10:08:22 +08:00
|
|
|
# rebuild link on linux
|
|
|
|
def fix_fmod_link(self, extract_dir):
|
|
|
|
import os
|
|
|
|
import platform
|
|
|
|
if platform.system() != "Linux":
|
|
|
|
return
|
|
|
|
print("==> Fix fmod link ... ")
|
|
|
|
fmod_path = os.path.join(extract_dir, "linux-specific/fmod/prebuilt/64-bit")
|
|
|
|
if os.path.exists(fmod_path):
|
|
|
|
os.unlink(os.path.join(fmod_path, "libfmod.so.6"))
|
|
|
|
os.unlink(os.path.join(fmod_path, "libfmodL.so.6"))
|
2018-09-14 10:22:58 +08:00
|
|
|
os.symlink("libfmod.so", os.path.join(fmod_path, "libfmod.so.6"))
|
|
|
|
os.symlink("libfmodL.so", os.path.join(fmod_path, "libfmodL.so.6"))
|
2018-09-13 10:08:22 +08:00
|
|
|
else:
|
|
|
|
print("==> fmod directory not found `%s`, failed to fix fmod link!"%fmod_path)
|
|
|
|
|
2014-09-24 10:26:56 +08:00
|
|
|
def run(self, workpath, folder_for_extracting, remove_downloaded, force_update, download_only):
|
|
|
|
if not force_update and not self.need_to_update():
|
|
|
|
print("==> Not need to update!")
|
|
|
|
return
|
|
|
|
|
|
|
|
if os.path.exists(self._extracted_folder_name):
|
|
|
|
shutil.rmtree(self._extracted_folder_name)
|
|
|
|
|
|
|
|
self.download_zip_file()
|
|
|
|
|
|
|
|
if not download_only:
|
|
|
|
self.unpack_zipfile(self._workpath)
|
2017-01-23 17:18:22 +08:00
|
|
|
|
2014-09-24 10:26:56 +08:00
|
|
|
if not os.path.exists(folder_for_extracting):
|
|
|
|
os.mkdir(folder_for_extracting)
|
2017-01-23 17:18:22 +08:00
|
|
|
|
2017-04-10 17:04:23 +08:00
|
|
|
self.clean_external_folder(folder_for_extracting)
|
2017-01-23 17:18:22 +08:00
|
|
|
print("==> Copying files...")
|
2014-09-24 10:26:56 +08:00
|
|
|
distutils.dir_util.copy_tree(self._extracted_folder_name, folder_for_extracting)
|
|
|
|
if self._move_dirs is not None:
|
|
|
|
for srcDir in self._move_dirs.keys():
|
|
|
|
distDir = os.path.join( os.path.join(workpath, self._move_dirs[srcDir]), srcDir)
|
|
|
|
if os.path.exists(distDir):
|
|
|
|
shutil.rmtree(distDir)
|
|
|
|
shutil.move( os.path.join(folder_for_extracting, srcDir), distDir)
|
2018-09-13 10:08:22 +08:00
|
|
|
self.fix_fmod_link(folder_for_extracting)
|
2014-09-24 10:26:56 +08:00
|
|
|
print("==> Cleaning...")
|
|
|
|
if os.path.exists(self._extracted_folder_name):
|
|
|
|
shutil.rmtree(self._extracted_folder_name)
|
|
|
|
if os.path.isfile(self._filename):
|
2014-11-15 07:31:48 +08:00
|
|
|
if remove_downloaded is not None:
|
2014-09-24 10:26:56 +08:00
|
|
|
if remove_downloaded == 'yes':
|
|
|
|
os.remove(self._filename)
|
|
|
|
elif self.ask_to_delete_downloaded_zip_file():
|
|
|
|
os.remove(self._filename)
|
|
|
|
else:
|
|
|
|
print("==> Download (%s) finish!" % self._filename)
|
|
|
|
|
|
|
|
|
|
|
|
def _check_python_version():
|
|
|
|
major_ver = sys.version_info[0]
|
|
|
|
if major_ver > 2:
|
|
|
|
print ("The python version is %d.%d. But python 2.x is required. (Version 2.7 is well tested)\n"
|
|
|
|
"Download it here: https://www.python.org/" % (major_ver, sys.version_info[1]))
|
|
|
|
return False
|
|
|
|
|
|
|
|
return True
|
|
|
|
|
2014-11-15 07:31:48 +08:00
|
|
|
|
2014-09-24 10:26:56 +08:00
|
|
|
def main():
|
|
|
|
workpath = os.path.dirname(os.path.realpath(__file__))
|
|
|
|
|
|
|
|
if not _check_python_version():
|
|
|
|
exit()
|
|
|
|
|
|
|
|
parser = OptionParser()
|
|
|
|
parser.add_option('-r', '--remove-download',
|
|
|
|
action="store", type="string", dest='remove_downloaded', default=None,
|
|
|
|
help="Whether to remove downloaded zip file, 'yes' or 'no'")
|
|
|
|
|
|
|
|
parser.add_option("-f", "--force-update",
|
|
|
|
action="store_true", dest="force_update", default=False,
|
|
|
|
help="Whether to force update the third party libraries")
|
|
|
|
|
|
|
|
parser.add_option("-d", "--download-only",
|
|
|
|
action="store_true", dest="download_only", default=False,
|
|
|
|
help="Only download zip file of the third party libraries, will not extract it")
|
|
|
|
|
|
|
|
(opts, args) = parser.parse_args()
|
|
|
|
|
|
|
|
print("=======================================================")
|
|
|
|
print("==> Prepare to download external libraries!")
|
|
|
|
external_path = os.path.join(workpath, 'external')
|
|
|
|
installer = CocosZipInstaller(workpath, os.path.join(workpath, 'external', 'config.json'), os.path.join(workpath, 'external', 'version.json'), "prebuilt_libs_version")
|
2014-11-15 07:31:48 +08:00
|
|
|
installer.run(workpath, external_path, opts.remove_downloaded, opts.force_update, opts.download_only)
|
2014-09-24 10:26:56 +08:00
|
|
|
|
2014-05-06 18:33:52 +08:00
|
|
|
# -------------- main --------------
|
|
|
|
if __name__ == '__main__':
|
2014-09-24 10:26:56 +08:00
|
|
|
try:
|
|
|
|
main()
|
|
|
|
except Exception as e:
|
|
|
|
traceback.print_exc()
|
|
|
|
sys.exit(1)
|