axmol/cocos/platform/win8.1-universal/Cocos2dRenderer.h

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/*
* cocos2d-x http://www.cocos2d-x.org
*
* Copyright (c) 2010-2014 - cocos2d-x community
*
* Portions Copyright (c) Microsoft Open Technologies, Inc.
* All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
#pragma once
#include <agile.h>
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#include "cocos2d.h"
class AppDelegate;
namespace cocos2d
{
class Cocos2dRenderer
{
public:
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Cocos2dRenderer( int width, int height, float dpi, Windows::UI::Core::CoreDispatcher^ dispathcer, Windows::UI::Xaml::Controls::Panel^ panel);
~Cocos2dRenderer();
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void Draw(GLsizei width, GLsizei height, float dpi);
void QueuePointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
void QueueKeyBoardEvent(Cocos2dKeyEvent type, Windows::UI::Core::KeyEventArgs^ e);
void Pause();
void Resume();
void DeviceLost();
private:
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int m_width;
int m_height;
float m_dpi;
// The AppDelegate for the Cocos2D app
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AppDelegate* m_app;
Platform::Agile<Windows::UI::Core::CoreDispatcher> m_dispatcher;
Platform::Agile<Windows::UI::Xaml::Controls::Panel> m_panel;
};
}