axmol/docs/CONTRIBUTE.md

83 lines
3.0 KiB
Markdown
Raw Normal View History

2014-11-07 06:16:39 +08:00
# Contributing to cocos2d-x
## For general questions
You can ask general questions by using:
- Forum (preferred way): http://discuss.cocos2d-x.org/
- IRC: https://webchat.freenode.net/ (Use the *cocos2d* or *cocos2d-x* channels)
- Weibo: http://t.sina.com.cn/cocos2dx
- Twitter: http://www.twitter.com/cocos2dx
## Reporting bugs
To report bugs, please use the [Issue Tracker](https://github.com/cocos2d/cocos2d-x/issues)
Steps to report a bug:
* Open the [url](https://github.com/cocos2d/cocos2d-x/issues/new)
* Add all the needed information to reproduce the bug
## Submitting patches
If you want to contribute code, please follow these steps:
(If you are new to git and/or GitHub, you should read [Pro Git](http://progit.org/book/) , especially the section on [Contributing to a project:Small/Large Public Project](http://progit.org/book/ch5-2.html#public_small_project) )
- Download the latest cocos2d-x develop branch from github:
```
$ git clone git://github.com/cocos2d/cocos2d-x.git
$ cd cocos2d-x
$ git checkout v3
$ ./download-deps.py
$ git submodule update --init
```
- Apply your changes in the recently downloaded repository
- Commit your changes in your own repository
- Create a new branch with your patch: `$ git checkout -b my_fix_branch`
- Push your new branch to your public repository
- Send a “pull request” to user “cocos2d”
- It must be _complete_. See the definition below
- It must follow the _Releases_ rules. See the definition below
## Only _complete_ patches will be merged
The patch must be _complete_. And by that, we mean:
2014-11-18 04:30:53 +08:00
- For C++ code follow the [Cocos2d C++ Coding Style][1]
- For Python code follow the [PEP8 guidelines][3]
2014-11-07 06:16:39 +08:00
- Describe what the patch does
2014-11-18 04:30:53 +08:00
- Include test cases if applicable
2014-11-07 06:16:39 +08:00
- Include unit tests if applicable
- Must be tested in all supported platforms [*]
- Must NOT degrade the performance
- Must NOT break existing tests cases
- Must NOT break the Continuous Integration build
- Must NOT break backward compatibility
- Must compile WITHOUT warnings
- New APIs MUST be **easy to use**, **familiar** to cocos2d-x users
2014-11-17 13:06:23 +08:00
- Code MUST be **easy to extend** and **maintain**
2014-11-18 04:30:53 +08:00
- Must have documentation: C++ APIs must use Doxygen strings, tools must have a README.md file that describe how to use the tool
2014-11-07 06:16:39 +08:00
- Must be efficient (fast / low memory needs)
- It must not duplicate existing code, unless the new code deprecates the old one
- Patches that refactor key components will only be merged in the next major versions.
[*]: If you don't have access to test your code in all the supported platforms, let us know.
2014-11-25 13:40:12 +08:00
__TBD__: Is this applicable for big features ? What is the best way to merge big features ?
2014-11-07 06:16:39 +08:00
# Promoting cocos2d
Help us promote cocos2d-x by using the cocos2d logo in your game, or by mentioning cocos2d in the credits.
[Logo Resources of Cocos2d-x][2]
[1]: https://github.com/cocos2d/cocos2d-x/blob/v3/docs/CODING_STYLE.md
[2]: http://www.cocos2d-x.org/wiki/Logo_Resources_of_Cocos2d-x
2014-11-18 04:30:53 +08:00
[3]: https://www.python.org/dev/peps/pep-0008