axmol/cmake/AXConfigDefine.cmake

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include(AXPlatform)
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# custom target property for lua/js link
define_property(TARGET
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PROPERTY AX_LUA_DEPEND
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BRIEF_DOCS "axmol lua depend libs"
FULL_DOCS "use to save depend libs of axmol lua project"
)
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# UWP min deploy target support, VS property: targetPlatformMinVersion
if (WINRT)
if (NOT DEFINED AX_VS_DEPLOYMENT_TARGET)
set(AX_VS_DEPLOYMENT_TARGET "10.0.17763.0")
endif()
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION}" VERSION_GREATER_EQUAL "3.27.0")
if (NOT DEFINED)
# The minmal deploy target version: Windows 10, version 1809 (Build 10.0.17763) for building msix package
# refer to: https://learn.microsoft.com/en-us/windows/msix/supported-platforms?source=recommendations
set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION ${AX_VS_DEPLOYMENT_TARGET})
endif()
else()
if(DEFINED CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION)
unset(CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION)
endif()
endif()
endif()
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# config c standard
if (WINDOWS)
message(STATUS "CMAKE_HOST_SYSTEM_VERSION: ${CMAKE_HOST_SYSTEM_VERSION}")
message(STATUS "CMAKE_SYSTEM_VERSION: ${CMAKE_SYSTEM_VERSION}")
message(STATUS "CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION: ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
if (DEFINED CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION)
message(STATUS "CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION: ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION}")
endif()
if (NOT CMAKE_SYSTEM_VERSION)
set(CMAKE_SYSTEM_VERSION ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION})
endif()
if (${CMAKE_SYSTEM_VERSION} VERSION_GREATER_EQUAL "10.0.22000.0")
set(CMAKE_C_STANDARD 11)
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else()
# windows sdk < 10.0.22000.0, The c11 header stdalign.h was missing, so workaroud fallback C standard to 99
# refer to:
# - https://github.com/axmolengine/axmol/issues/991
# - https://github.com/axmolengine/axmol/issues/1246
message(WARNING "Forcing set CMAKE_C_STANDARD to 99 when winsdk < 10.0.22000.0")
set(CMAKE_C_STANDARD 99)
endif()
else()
if(NOT DEFINED CMAKE_C_STANDARD)
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set(CMAKE_C_STANDARD 11)
endif()
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endif()
message(STATUS "CMAKE_C_STANDARD=${CMAKE_C_STANDARD}")
if(NOT DEFINED CMAKE_C_STANDARD_REQUIRED)
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set(CMAKE_C_STANDARD_REQUIRED ON)
endif()
# config c++ standard
if(NOT DEFINED CMAKE_CXX_STANDARD)
if (NOT WINRT)
set(CMAKE_CXX_STANDARD 20)
else()
set(CMAKE_CXX_STANDARD 17)
endif()
endif()
message(STATUS "CMAKE_CXX_STANDARD=${CMAKE_CXX_STANDARD}")
if(NOT DEFINED CMAKE_CXX_STANDARD_REQUIRED)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
if(NOT DEFINED CMAKE_CXX_EXTENSIONS)
set(CMAKE_CXX_EXTENSIONS OFF)
endif()
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# check compiler on windows
if(WINDOWS)
# not support other compile tools except MSVC for now
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
message(STATUS "Using Windows clang generate axmol project, CLANG_VERSION: ${CLANG_VERSION_STRING}")
set(FUZZ_CLANG TRUE)
if (NOT MSVC)
set(FULL_CLANG TRUE)
else()
set(FUZZ_MSVC TRUE)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# Visual Studio 2015, MSVC_VERSION 1900 (v140 toolset)
# Visual Studio 2017, MSVC_VERSION 1910-1919 (v141 toolset)
set(FUZZ_MSVC TRUE)
set(FULL_MSVC TRUE)
if(${MSVC_VERSION} EQUAL 1900 OR ${MSVC_VERSION} GREATER 1900)
message(STATUS "Using Windows MSVC generate axmol project, MSVC_VERSION:${MSVC_VERSION}")
else()
message(FATAL_ERROR "Using Windows MSVC generate axmol project, MSVC_VERSION:${MSVC_VERSION} lower than needed")
endif()
else()
message(FATAL_ERROR "Please using Windows MSVC/LLVM-Clang compile axmol project")
endif()
endif()
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if (FUZZ_MSVC)
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add_compile_options(/GF)
endif()
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if (FULL_MSVC)
add_compile_options(/Bv)
endif()
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set(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Library postfix for debug builds. Normally left blank." FORCE)
# set hash style to both for android old device compatible
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# see also: https://github.com/axmolengine/axmol/discussions/614
if (ANDROID)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--hash-style=both")
endif()
# Set macro definitions for special platforms
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function(use_ax_compile_define target)
target_compile_definitions(${target} PUBLIC $<$<CONFIG:Debug>:_AX_DEBUG=1>)
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# !important axmol not use double precision
# target_compile_definitions(${target} PUBLIC CP_USE_CGTYPES=0)
# target_compile_definitions(${target} PUBLIC CP_USE_DOUBLES=0)
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if(APPLE)
target_compile_definitions(${target} PUBLIC __APPLE__)
target_compile_definitions(${target} PUBLIC USE_FILE32API)
if(AX_USE_GL)
target_compile_definitions(${target}
PUBLIC AX_USE_GL=1
PUBLIC AX_GLES_PROFILE=${AX_GLES_PROFILE}
PUBLIC GL_SILENCE_DEPRECATION=1
)
endif()
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elseif(LINUX)
ax_config_pred(${target} AX_ENABLE_VLC_MEDIA)
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target_compile_definitions(${target} PUBLIC _GNU_SOURCE)
elseif(ANDROID)
target_compile_definitions(${target} PUBLIC AX_GLES_PROFILE=${AX_GLES_PROFILE})
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target_compile_definitions(${target} PUBLIC USE_FILE32API)
elseif(EMSCRIPTEN)
target_compile_definitions(${target} PUBLIC AX_GLES_PROFILE=${AX_GLES_PROFILE})
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elseif(WINDOWS)
target_compile_definitions(${target} PUBLIC AX_GLES_PROFILE=${AX_GLES_PROFILE})
ax_config_pred(${target} AX_ENABLE_VLC_MEDIA)
target_compile_definitions(${target}
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PUBLIC WIN32
PUBLIC _WIN32
PUBLIC _WINDOWS
PUBLIC UNICODE
PUBLIC _UNICODE
PUBLIC _CRT_SECURE_NO_WARNINGS
PUBLIC _SCL_SECURE_NO_WARNINGS
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# PUBLIC GLAD_GLAPI_EXPORT
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)
if(BUILD_SHARED_LIBS)
target_compile_definitions(${target}
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PRIVATE _USRDLL
PRIVATE _USEGUIDLL # ui
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)
else()
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target_compile_definitions(${target} PUBLIC AX_STATIC)
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endif()
endif()
endfunction()
# Set compiler options
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function(use_ax_compile_options target)
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# Enable msvc multi-process building
target_compile_options(${target} PUBLIC /MP)
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endif()
endfunction()
# softfp for android armv7a?
# if(ANDROID)
# if(${ANDROID_ABI} STREQUAL "armeabi-v7a")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfloat-abi=softfp")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfloat-abi=softfp")
# endif()
# endif()
if(EMSCRIPTEN)
set(AX_COMPILE_FLAGS "-s USE_LIBJPEG=1 -s USE_LIBPNG=1 -s USE_ZLIB=1 -s USE_FREETYPE=1")
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
string(APPEND AX_COMPILE_FLAGS " -gsource-map")
endif()
set(CMAKE_C_FLAGS ${AX_COMPILE_FLAGS})
set(CMAKE_CXX_FLAGS ${AX_COMPILE_FLAGS})
endif()
# Try enable asm & nasm compiler support
set(can_use_assembler TRUE)
enable_language(ASM)
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enable_language(ASM_NASM OPTIONAL)
if(NOT EXISTS "${CMAKE_ASM_NASM_COMPILER}")
set(CMAKE_ASM_NASM_COMPILER_LOADED FALSE CACHE BOOL "Does cmake asm nasm compiler loaded" FORCE)
message(WARNING "The nasm compiler doesn't present on your system PATH, please download from: https://www.nasm.us/pub/nasm/releasebuilds/2.16.01/")
endif()