axmol/CHANGELOG

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2010-12-20 23:07:09 +08:00
cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
[all platforms]
- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in uphone & android
- Add namespace for CocosDenshion
- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
- fix memory leaks on each platform
- more details: http://www.cocos2d-x.org/versions/show/5
[android]
- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
- HelloWorld integrate all platforms in one directory now
[iphone]
- Add support of loading textureImageData from the ParticleDesign plist file
- Fix more then 3000 complie warnings
[uphone]
- Games can easily read resources from zip file now. This will drastically reduce the memory usage
- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
- Multi-touch support
[win32]
- SimpleAudioEngine can play background musci with repeating now
cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
2010-11-29 15:36:18 +08:00
* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
* refactor the directory structure of HelloWorld & tests
* cocos2d-uphone supports accelerometer
* add cocos2d-x wizard for cocos2d-win32 & cocos2d-uphone for VisualStudio2008
* jump out a message box when load texture failed (win32 & uphone)
* more details: http://www.cocos2d-x.org/versions/show/4
2010-11-18 20:32:01 +08:00
cocos2d-0.99.4-uphone-win32-stable-rc1
http://www.cocos2d-x.org/versions/show/1
http://www.cocos2d-x.org/versions/show/2
http://www.cocos2d-x.org/versions/show/3