2010-12-20 23:07:09 +08:00
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cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
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[all platforms]
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- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in uphone & android
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- Add namespace for CocosDenshion
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- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
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- fix memory leaks on each platform
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- more details: http://www.cocos2d-x.org/versions/show/5
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[android]
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- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
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- HelloWorld integrate all platforms in one directory now
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[iphone]
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- Add support of loading textureImageData from the ParticleDesign plist file
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- Fix more then 3000 complie warnings
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[uphone]
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- Games can easily read resources from zip file now. This will drastically reduce the memory usage
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- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
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- Multi-touch support
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[win32]
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- SimpleAudioEngine can play background musci with repeating now
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cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
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2010-11-29 15:36:18 +08:00
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* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
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* refactor the directory structure of HelloWorld & tests
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* cocos2d-uphone supports accelerometer
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* add cocos2d-x wizard for cocos2d-win32 & cocos2d-uphone for VisualStudio2008
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* jump out a message box when load texture failed (win32 & uphone)
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* more details: http://www.cocos2d-x.org/versions/show/4
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2010-11-18 20:32:01 +08:00
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cocos2d-0.99.4-uphone-win32-stable-rc1
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http://www.cocos2d-x.org/versions/show/1
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http://www.cocos2d-x.org/versions/show/2
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http://www.cocos2d-x.org/versions/show/3
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2010-10-01 07:35:28 +08:00
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