2021-08-13 14:52:58 +08:00
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#pragma once
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#include <string>
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#include "2d/CCSpriteSheetLoader.h"
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#include "base/CCValue.h"
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#include "base/CCData.h"
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NS_CC_BEGIN
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class PlistSpriteSheetLoader : public SpriteSheetLoader
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{
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public:
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2021-08-17 12:04:45 +08:00
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static constexpr uint32_t FORMAT = SpriteSheetFormat::PLIST;
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2021-08-13 14:52:58 +08:00
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2021-08-17 12:04:45 +08:00
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uint32_t getFormat() override { return FORMAT; }
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2021-08-13 14:52:58 +08:00
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void load(const std::string& filePath, SpriteFrameCache& cache) override;
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void load(const std::string& filePath, Texture2D* texture, SpriteFrameCache& cache) override;
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void load(const std::string& filePath, const std::string& textureFileName, SpriteFrameCache& cache) override;
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void load(const Data& content, Texture2D* texture, SpriteFrameCache& cache) override;
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void reload(const std::string& filePath, SpriteFrameCache& cache) override;
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protected:
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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2021-12-25 10:04:45 +08:00
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void addSpriteFramesWithDictionary(ValueMap& dictionary,
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Texture2D* texture,
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const std::string& plist,
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SpriteFrameCache& cache);
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2021-08-13 14:52:58 +08:00
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/*Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
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*/
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2021-12-25 10:04:45 +08:00
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void addSpriteFramesWithDictionary(ValueMap& dict,
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const std::string& texturePath,
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const std::string& plist,
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SpriteFrameCache& cache);
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void reloadSpriteFramesWithDictionary(ValueMap& dict,
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Texture2D* texture,
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const std::string& plist,
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SpriteFrameCache& cache);
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2021-08-13 14:52:58 +08:00
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};
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NS_CC_END
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