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/****************************************************************************
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __SPRITE_CCSPRITE_FRAME_H__
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#define __SPRITE_CCSPRITE_FRAME_H__
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#include "2d/CCNode.h"
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#include "2d/CCAutoPolygon.h"
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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NS_CC_BEGIN
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class Texture2D;
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/**
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* @addtogroup _2d
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* @{
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*/
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/** @class SpriteFrame
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* @brief A SpriteFrame has:
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- texture: A Texture2D that will be used by the Sprite
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- rectangle: A rectangle of the texture
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You can modify the frame of a Sprite by doing:
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@code
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SpriteFrame* frame = SpriteFrame::createWithTexture(texture, rect);
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sprite->setSpriteFrame(frame);
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@endcode
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*/
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class CC_DLL SpriteFrame : public Ref, public Clonable
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{
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public:
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/** Create a SpriteFrame with a texture filename, rect in points.
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It is assumed that the frame was not trimmed.
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*
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* @param filename Texture file name.
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* @param rect A specified rect.
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* @return An autoreleased SpriteFrame object.
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*/
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static SpriteFrame* create(const std::string& filename, const Rect& rect);
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/** Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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*
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* @param filename Texture filename
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* @param rect A specified rect.
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* @param rotated Is rotated if true.
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* @param offset A specified offset.
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* @param originalSize A specified original size.
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* @return An autoreleased SpriteFrame object.
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*/
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static SpriteFrame* create(const std::string& filename,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize);
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/** Create a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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* @param pobTexture The texture pointer.
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* @param rect A specified rect.
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* @return An autoreleased SpriteFrame object.
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*/
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static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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* @param pobTexture The texture pointer.
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* @param rect A specified rect.
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* @param rotated Is rotated if true.
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* @param offset A specified offset.
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* @param originalSize A specified original size.
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* @return An autoreleased SpriteFrame object.
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*/
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static SpriteFrame* createWithTexture(Texture2D* pobTexture,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize);
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// attributes
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/** Get rect of the sprite frame.
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*
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* @return The rect of the sprite frame, in pixels.
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*/
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const Rect& getRectInPixels() const { return _rectInPixels; }
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/** Set rect of the sprite frame.
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*
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* @param rectInPixels The rect of the sprite frame, in pixels.
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*/
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void setRectInPixels(const Rect& rectInPixels);
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/**Is the sprite frame rotated or not.
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*
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* @return Is rotated if true.
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*/
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bool isRotated() const { return _rotated; }
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/** Set rotated of the sprite frame.
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*
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* @param rotated Rotated the sprite frame if true.
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*/
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void setRotated(bool rotated) { _rotated = rotated; }
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/** Get rect of the frame.
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*
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* @return The rect of the sprite frame.
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*/
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const Rect& getRect() const { return _rect; }
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/** Set rect of the frame.
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*
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* @param rect The rect of the sprite.
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*/
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void setRect(const Rect& rect);
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/** Get center rect of the frame.
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*
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* Useful to create 9-slice sprites
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*
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* @return The center rect of the sprite frame in points
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*/
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const Rect& getCenterRect() const { return _centerRect; }
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/**
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* setCenterRect
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*
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* Useful to implement "9 sliced" sprites.
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* The sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without
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* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle
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* parts are scaled vertically. The center is scaled in both directions. Important: The scaling is based the
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* Sprite's trimmed size.
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*
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* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.
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* @param centerRect the Rect in points
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*/
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void setCenterRectInPixels(const Rect& centerRect);
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/** hasCenterRect
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@return Whether or not it has a centerRect
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*/
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bool hasCenterRect() const;
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/** Get offset of the frame.
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*
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* @return The offset of the sprite frame, in pixels.
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*/
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const Vec2& getOffsetInPixels() const;
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/** Set offset of the frame.
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*
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* @param offsetInPixels The offset of the sprite frame, in pixels.
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*/
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void setOffsetInPixels(const Vec2& offsetInPixels);
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/** Get original size of the trimmed image.
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*
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* @return The original size of the trimmed image, in pixels.
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*/
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const Vec2& getOriginalSizeInPixels() const { return _originalSizeInPixels; }
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/** Set original size of the trimmed image.
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*
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* @param sizeInPixels The original size of the trimmed image, in pixels.
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*/
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void setOriginalSizeInPixels(const Vec2& sizeInPixels) { _originalSizeInPixels = sizeInPixels; }
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/** Get original size of the trimmed image.
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*
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* @return The original size of the trimmed image.
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*/
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const Vec2& getOriginalSize() const { return _originalSize; }
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/** Set original size of the trimmed image.
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*
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* @param sizeInPixels The original size of the trimmed image.
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*/
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void setOriginalSize(const Vec2& sizeInPixels) { _originalSize = sizeInPixels; }
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/** Get texture of the frame.
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*
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* @return The texture of the sprite frame.
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*/
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Texture2D* getTexture();
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/** Set texture of the frame, the texture is retained.
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*
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* @param pobTexture The texture of the sprite frame.
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*/
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void setTexture(Texture2D* pobTexture);
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/** Get offset of the frame.
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*
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* @return The offset of the sprite frame.
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*/
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const Vec2& getOffset() const;
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/** Set offset of the frame.
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*
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* @param offsets The offset of the sprite frame.
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*/
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void setOffset(const Vec2& offsets);
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/** Get anchor point of the frame.
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*
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* @return The anchor point of the sprite frame.
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*/
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const Vec2& getAnchorPoint() const;
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/** Set anchor point of the frame.
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*
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* @param anchorPoint The anchor point of the sprite frame.
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*/
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void setAnchorPoint(const Vec2& anchorPoint);
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/** Check if anchor point is defined for the frame.
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*
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* @return true if anchor point is available.
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*/
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bool hasAnchorPoint() const;
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// Overrides
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virtual SpriteFrame* clone() const override;
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/** Set the polygon info for polygon mesh sprites
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*
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* @param polygonInfo triangle mesh of the sprite
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*/
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void setPolygonInfo(const PolygonInfo& polygonInfo);
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/** Get the polygonInfo for this sprite
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*
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* @return a reference to the polygonInfo structure
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*/
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const PolygonInfo& getPolygonInfo() const;
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/** Check if sprite frame is a polygon sprite
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*
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* @return true if polygonInfo is available
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*/
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bool hasPolygonInfo() const;
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CC_CONSTRUCTOR_ACCESS :
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/**
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* @lua NA
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*/
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SpriteFrame();
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/**
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* @lua NA
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*/
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virtual ~SpriteFrame();
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/** Initializes a SpriteFrame with a texture, rect in points.
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture, const Rect& rect);
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/** Initializes a SpriteFrame with a texture filename, rect in points;
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It is assumed that the frame was not trimmed.
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*/
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bool initWithTextureFilename(const std::string& filename, const Rect& rect);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in points of the frame before being trimmed.
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*/
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bool initWithTexture(Texture2D* pobTexture,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize);
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/** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels.
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The originalSize is the size in pixels of the frame before being trimmed.
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@since v1.1
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*/
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bool initWithTextureFilename(const std::string& filename,
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const Rect& rect,
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bool rotated,
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const Vec2& offset,
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const Vec2& originalSize);
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protected:
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Vec2 _offset;
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Vec2 _anchorPoint;
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Vec2 _originalSize;
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Rect _rectInPixels;
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bool _rotated;
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Rect _rect;
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Rect _centerRect;
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Vec2 _offsetInPixels;
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Vec2 _originalSizeInPixels;
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Texture2D* _texture;
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std::string _textureFilename;
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PolygonInfo _polygonInfo;
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};
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// end of _2d group
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/// @}
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NS_CC_END
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#endif //__SPRITE_CCSPRITE_FRAME_H__
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