2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSYNC_TASK_POOL_H_
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#define __CCSYNC_TASK_POOL_H_
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#include "platform/CCPlatformMacros.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include <vector>
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#include <queue>
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#include <memory>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <future>
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#include <functional>
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#include <stdexcept>
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/**
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* @addtogroup base
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* @{
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*/
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NS_CC_BEGIN
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/**
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* @class AsyncTaskPool
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* @brief This class allows to perform background operations without having to manipulate threads.
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* @js NA
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*/
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class CC_DLL AsyncTaskPool
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{
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public:
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typedef std::function<void(void*)> TaskCallBack;
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enum class TaskType
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{
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TASK_IO,
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TASK_NETWORK,
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TASK_OTHER,
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TASK_MAX_TYPE,
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};
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/**
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* Returns the shared instance of the async task pool.
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*/
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static AsyncTaskPool* getInstance();
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/**
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* Destroys the async task pool.
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*/
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static void destroyInstance();
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/**
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* Stop tasks.
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*
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* @param type Task type you want to stop.
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*/
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void stopTasks(TaskType type);
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/**
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* Enqueue a asynchronous task.
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*
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* @param type task type is io task, network task or others, each type of task has a thread to deal with it.
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* @param callback callback when the task is finished. The callback is called in the main thread instead of task
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* thread.
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* @param callbackParam parameter used by the callback.
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* @param task: task can be lambda function to be performed off thread.
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* @lua NA
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*/
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void enqueue(TaskType type, TaskCallBack callback, void* callbackParam, std::function<void()> task);
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/**
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* Enqueue a asynchronous task.
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*
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* @param type task type is io task, network task or others, each type of task has a thread to deal with it.
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* @param task: task can be lambda function to be performed off thread.
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* @lua NA
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*/
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void enqueue(AsyncTaskPool::TaskType type, std::function<void()> task);
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CC_CONSTRUCTOR_ACCESS : AsyncTaskPool();
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~AsyncTaskPool();
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protected:
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// thread tasks internally used
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class ThreadTasks
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{
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struct AsyncTaskCallBack
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{
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TaskCallBack callback;
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void* callbackParam;
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};
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public:
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ThreadTasks() : _stop(false)
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{
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_thread = std::thread([this] {
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for (;;)
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{
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std::function<void()> task;
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AsyncTaskCallBack callback;
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{
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std::unique_lock<std::mutex> lock(this->_queueMutex);
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this->_condition.wait(lock, [this] { return this->_stop || !this->_tasks.empty(); });
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if (this->_stop && this->_tasks.empty())
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return;
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task = std::move(this->_tasks.front());
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callback = std::move(this->_taskCallBacks.front());
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this->_tasks.pop();
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this->_taskCallBacks.pop();
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}
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task();
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Director::getInstance()->getScheduler()->performFunctionInCocosThread(
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std::bind(callback.callback, callback.callbackParam));
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}
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});
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}
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~ThreadTasks()
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{
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{
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std::unique_lock<std::mutex> lock(_queueMutex);
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_stop = true;
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while (_tasks.size())
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_tasks.pop();
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while (_taskCallBacks.size())
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_taskCallBacks.pop();
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}
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_condition.notify_all();
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_thread.join();
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}
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void clear()
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{
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std::unique_lock<std::mutex> lock(_queueMutex);
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while (_tasks.size())
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_tasks.pop();
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while (_taskCallBacks.size())
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_taskCallBacks.pop();
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}
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void enqueue(TaskCallBack callback, void* callbackParam, std::function<void()> task)
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{
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AsyncTaskCallBack taskCallBack;
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taskCallBack.callback = std::move(callback);
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taskCallBack.callbackParam = callbackParam;
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{
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std::unique_lock<std::mutex> lock(_queueMutex);
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// don't allow enqueueing after stopping the pool
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if (_stop)
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{
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CC_ASSERT(0 && "already stop");
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return;
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}
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_tasks.push(std::move(task));
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_taskCallBacks.push(std::move(taskCallBack));
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}
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_condition.notify_one();
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}
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private:
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// need to keep track of thread so we can join them
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std::thread _thread;
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// the task queue
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std::queue<std::function<void()>> _tasks;
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std::queue<AsyncTaskCallBack> _taskCallBacks;
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// synchronization
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std::mutex _queueMutex;
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std::condition_variable _condition;
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bool _stop;
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};
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// tasks
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ThreadTasks _threadTasks[int(TaskType::TASK_MAX_TYPE)];
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static AsyncTaskPool* s_asyncTaskPool;
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};
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inline void AsyncTaskPool::stopTasks(TaskType type)
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{
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auto& threadTask = _threadTasks[(int)type];
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threadTask.clear();
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}
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inline void AsyncTaskPool::enqueue(AsyncTaskPool::TaskType type,
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TaskCallBack callback,
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void* callbackParam,
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std::function<void()> task)
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{
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auto& threadTask = _threadTasks[(int)type];
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threadTask.enqueue(std::move(callback), callbackParam, std::move(task));
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}
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inline void AsyncTaskPool::enqueue(AsyncTaskPool::TaskType type, std::function<void()> task)
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{
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enqueue(
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type, [](void*) {}, nullptr, std::move(task));
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}
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NS_CC_END
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// end group
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/// @}
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#endif //__CCSYNC_TASK_POOL_H_
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