2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_APPLICATION_PROTOCOL_H__
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#define __CC_APPLICATION_PROTOCOL_H__
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#include "platform/CCPlatformMacros.h"
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#include "base/CCAutoreleasePool.h"
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#include "base/ccTypes.h"
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2021-10-02 17:29:07 +08:00
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#if defined(OS_WINDOWS)
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# undef OS_WINDOWS
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#endif
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NS_CC_BEGIN
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/**
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* @addtogroup platform
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* @{
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*/
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class CC_DLL ApplicationProtocol
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{
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public:
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/** Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
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* Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
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*/
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enum class Platform
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{
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OS_WINDOWS, /**< Windows */
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OS_LINUX, /**< Linux */
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OS_MAC, /**< Mac OS X*/
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OS_ANDROID, /**< Android */
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OS_IPHONE, /**< iPhone */
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OS_IPAD /**< iPad */
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// OS_BLACKBERRY, /**< BlackBerry */
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// OS_NACL, /**< Native Client in Chrome */
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// OS_EMSCRIPTEN, /**< Emscripten */
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// OS_TIZEN, /**< Tizen */
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// OS_WINRT, /**< Windows Runtime Applications */
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// OS_WP8 /**< Windows Phone 8 Applications */
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};
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ApplicationProtocol()
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{
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/** clean auto release pool. */
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PoolManager::destroyInstance();
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}
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/**
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* @brief Implement Director and Scene init code here.
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* @return true Initialize success, app continue.
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* @return false Initialize failed, app terminate.
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* @js NA
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* @lua NA
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*/
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virtual bool applicationDidFinishLaunching() = 0;
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/**
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* @brief This function will be called when the application enters background.
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* @js NA
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* @lua NA
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*/
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virtual void applicationDidEnterBackground() = 0;
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/**
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* @brief This function will be called when the application enters foreground.
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* @js NA
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* @lua NA
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*/
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virtual void applicationWillEnterForeground() = 0;
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/**
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* @brief Callback by Director for limit FPS.
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* @param interval The time, expressed in seconds, between current frame and next.
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* @js NA
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* @lua NA
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*/
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virtual void setAnimationInterval(float interval) = 0;
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/** Subclass override the function to set OpenGL context attribution instead of use default value.
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* And now can only set six attributions:redBits,greenBits,blueBits,alphaBits,depthBits,stencilBits.
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* Default value are(5,6,5,0,16,0), usually use as follows:
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* void AppDelegate::initGLContextAttrs(){
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* GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
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* GLView::setGLContextAttrs(glContextAttrs);
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* }
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*/
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virtual void initGLContextAttrs() {}
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/**
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@brief Get current language config.
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@return Current language config.
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* @js NA
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* @lua NA
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*/
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virtual LanguageType getCurrentLanguage() = 0;
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/**
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@brief Get current language iso 639-1 code.
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@return Current language iso 639-1 code.
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* @js NA
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* @lua NA
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*/
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virtual const char* getCurrentLanguageCode() = 0;
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/**
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@brief Get target platform.
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* @js NA
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* @lua NA
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*/
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virtual Platform getTargetPlatform() = 0;
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/**
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@brief Get application version.
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* @js NA
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* @lua NA
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*/
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virtual std::string getVersion() = 0;
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/**
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@brief Open url in default browser.
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@param String with url to open.
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@return True if the resource located by the URL was successfully opened; otherwise false.
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* @js NA
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* @lua NA
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*/
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virtual bool openURL(const std::string& url) = 0;
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};
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// end of platform group
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/** @} */
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NS_CC_END
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#endif // __CC_APPLICATION_PROTOCOL_H__
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