2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/CCComponentLua.h"
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#include <string>
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#include "base/CCScriptSupport.h"
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#include "platform/CCFileUtils.h"
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#include "scripting/lua-bindings/manual/CCLuaEngine.h"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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#include "base/ccUTF8.h"
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NS_CC_BEGIN
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const std::string ComponentLua::ON_ENTER = "onEnter";
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const std::string ComponentLua::ON_EXIT = "onExit";
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const std::string ComponentLua::UPDATE = "update";
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#define KEY_COMPONENT "component"
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namespace
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{
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void adjustScriptFileName(std::string& scriptFileName)
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{
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assert(scriptFileName.size() > 4);
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auto fileUtils = FileUtils::getInstance();
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if (fileUtils->isFileExist(scriptFileName))
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return;
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const std::string luaSuffix(".lua");
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const std::string luacSuffix(".luac");
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// xxx.lua -> xxx.luac or
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// xxx.luac -> xxx.lua
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if (scriptFileName.compare(scriptFileName.size() - luaSuffix.size(), luaSuffix.size(), luaSuffix) == 0)
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scriptFileName.replace(scriptFileName.size() - luaSuffix.size(), luaSuffix.size(), luacSuffix);
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else
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scriptFileName.replace(scriptFileName.size() - luacSuffix.size(), luacSuffix.size(), luaSuffix);
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}
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} // namespace
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int ComponentLua::_index = 0;
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ComponentLua* ComponentLua::create(const std::string& scriptFileName)
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{
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CC_ASSERT(!scriptFileName.empty());
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initClass();
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adjustScriptFileName(const_cast<std::string&>(scriptFileName));
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auto componentLua = new ComponentLua(scriptFileName);
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if (componentLua)
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{
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componentLua->autorelease();
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}
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return componentLua;
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}
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ComponentLua::ComponentLua(const std::string& scriptFileName)
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: _scriptFileName(scriptFileName), _table(nullptr), _strIndex("")
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{
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_succeedLoadingScript = loadAndExecuteScript();
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}
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ComponentLua::~ComponentLua()
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{
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removeLuaTable();
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}
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void ComponentLua::getScriptObjectInternal() const
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{
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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lua_pushstring(l, KEY_COMPONENT); // stack: "component"
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lua_rawget(l, LUA_REGISTRYINDEX); // stack: LUA_REGISTRYINDEX["component"]
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lua_pushstring(l, _strIndex.c_str()); // stack: LUA_REGISTRYINDEX["component"] strIndex
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lua_rawget(l, -2); // stack: LUA_REGISTRYINDEX["component"]
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}
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void* ComponentLua::getScriptObject() const
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{
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getScriptObjectInternal();
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return nullptr;
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}
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void ComponentLua::update(float delta)
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{
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if (_succeedLoadingScript && getLuaFunction(ComponentLua::UPDATE))
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{
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getUserData();
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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lua_pushnumber(l, delta);
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LuaEngine::getInstance()->getLuaStack()->executeFunction(2);
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}
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}
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void ComponentLua::onEnter()
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{
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if (_succeedLoadingScript && getLuaFunction(ComponentLua::ON_ENTER))
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{
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getUserData();
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LuaEngine::getInstance()->getLuaStack()->executeFunction(1);
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}
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}
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void ComponentLua::onExit()
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{
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if (_succeedLoadingScript && getLuaFunction(ComponentLua::ON_EXIT))
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{
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getUserData();
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LuaEngine::getInstance()->getLuaStack()->executeFunction(1);
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}
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}
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bool ComponentLua::getLuaFunction(const std::string& functionName)
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{
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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lua_pushstring(l, KEY_COMPONENT); // stack: "component"
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lua_rawget(l, LUA_REGISTRYINDEX); // stack: table_of_component
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lua_pushstring(l, _strIndex.c_str()); // stack: table_of_component strIndex
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lua_rawget(l, -2); // stack: table_of_component table_of_this
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lua_pushstring(l, functionName.c_str()); // stack: table_of_component table_of_this "update"
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lua_rawget(l, -2); // stack: table_of_component table_of_this table_of_this["update"]
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lua_remove(l, -2); // stack: table_of_component table_of_this["update"]
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lua_remove(l, -2); // stack: table_of_this["update"]
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int type = lua_type(l, -1);
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// if (type != LUA_TFUNCTION)
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// {
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// CCLOG("can not get %s function from %s", functionName.c_str(), _scriptFileName.c_str());
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// }
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return type == LUA_TFUNCTION;
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}
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bool ComponentLua::loadAndExecuteScript()
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{
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// register native functions
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auto engine = LuaEngine::getInstance();
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lua_State* l = engine->getLuaStack()->getLuaState();
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// load script
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auto fileUtils = FileUtils::getInstance();
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std::string fullPathOfScript = fileUtils->fullPathForFilename(_scriptFileName);
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Data data = fileUtils->getDataFromFile(fullPathOfScript);
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int error = LUA_ERRFILE;
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if (data.getSize() > 0)
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error = engine->getLuaStack()->luaLoadBuffer(l, (const char*)data.getBytes(), (int)data.getSize(),
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fullPathOfScript.c_str());
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if (error)
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{
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CCLOG("ComponentLua::loadAndExecuteScript: %s", lua_tostring(l, -1));
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lua_pop(l, 1);
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return false;
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}
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// execute script
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error = lua_pcall(l, 0, 1, 0);
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if (error)
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{
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CCLOG("ComponentLua::loadAndExecuteScript: %s", lua_tostring(l, -1));
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lua_pop(l, 1);
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return false;
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}
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// check the return value from lua script is a table
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int type = lua_type(l, -1);
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if (type != LUA_TTABLE)
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{
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CCLOG("%s should return a table, or the script component can not work currectly", _scriptFileName.c_str());
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return false;
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}
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storeLuaTable();
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return true;
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}
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void ComponentLua::initClass()
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{
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static bool run = true;
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if (run)
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{
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// LUA_REGISTRYINDEX["component"] = new table
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LuaEngine* engine = LuaEngine::getInstance();
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lua_State* l = engine->getLuaStack()->getLuaState();
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lua_pushstring(l, KEY_COMPONENT); // stack: "component"
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lua_newtable(l); // stack: "component" table
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lua_rawset(l, LUA_REGISTRYINDEX); // stack: -
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run = false;
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}
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}
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void ComponentLua::storeLuaTable()
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{
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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_index++;
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_strIndex.append(StringUtils::toString(_index));
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// LUA_REGISTRYINDEX["component"][strIndex] = table return from lua
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lua_pushstring(l, KEY_COMPONENT); // stack: table_return_from_lua "component"
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lua_rawget(l, LUA_REGISTRYINDEX); // stack: table_return_from_lua table_of_component
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lua_pushstring(l, _strIndex.c_str()); // stack: table_return_from_lua table_of_component strIndex
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lua_pushvalue(l, -3); // stack: table_return_from_lua table_of_component strIndex table_return_from_lua
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lua_rawset(l, -3); // stack: table_return_from_lua table_of_component
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lua_pop(l, 1); // stack: table_return_from_lua
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// add table's elements to userdata's metatable
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object_to_luaval<cocos2d::ComponentLua>(l, "cc.ComponentLua", this); // stack: table_return_from_lua userdata
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lua_getmetatable(l, -1); // stack: table_return_from_lua userdata mt
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lua_remove(l, -2); // stack: table_return_from_lua mt
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lua_pushnil(l); // stack: table_return_from_lua mt nil
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while (lua_next(l, -3)) // stack: table_return_from_lua mt key value
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{
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lua_pushvalue(l, -2); // stack: table_return_from_lua mt key value key
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lua_insert(l, -2); // stack: table_return_from_lua mt key key value
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lua_rawset(l, -4); // stack: table_return_from_lua mt key
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}
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lua_pop(l, 2);
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}
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void ComponentLua::removeLuaTable()
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{
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if (_succeedLoadingScript)
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{
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// LUA_REGISTRYINDEX["component"][strIndex] = nil
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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lua_pushstring(l, KEY_COMPONENT); // stack: "component"
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lua_rawget(l, LUA_REGISTRYINDEX); // stack: LUA_REGISTRYINDEX["component"]
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lua_pushstring(l, _strIndex.c_str()); // stack: LUA_REGISTRYINDEX["component"] strIndex
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lua_pushnil(l); // stack: LUA_REGISTRYINDEX["component"] strIndex nil
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lua_rawset(l, -3); // stack: LUA_REGISTRYINDEX["component"]
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}
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}
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void ComponentLua::getUserData()
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{
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lua_State* l = LuaEngine::getInstance()->getLuaStack()->getLuaState();
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object_to_luaval<cocos2d::ComponentLua>(l, "cc.ComponentLua", this);
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}
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NS_CC_END
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