2019-11-23 20:27:39 +08:00
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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http://www.cocos2d-x.org
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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2021-12-25 10:04:45 +08:00
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2019-11-23 20:27:39 +08:00
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "scripting/lua-bindings/manual/CCLuaValue.h"
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NS_CC_BEGIN
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const LuaValue LuaValue::intValue(const int intValue)
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{
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LuaValue value;
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value._type = LuaValueTypeInt;
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value._field.intValue = intValue;
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return value;
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}
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const LuaValue LuaValue::floatValue(const float floatValue)
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{
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LuaValue value;
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value._type = LuaValueTypeFloat;
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value._field.floatValue = floatValue;
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return value;
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}
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const LuaValue LuaValue::booleanValue(const bool booleanValue)
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{
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LuaValue value;
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value._type = LuaValueTypeBoolean;
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value._field.booleanValue = booleanValue;
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return value;
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}
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const LuaValue LuaValue::stringValue(const char* stringValue)
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{
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LuaValue value;
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value._type = LuaValueTypeString;
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value._field.stringValue = new std::string(stringValue ? stringValue : "");
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return value;
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}
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const LuaValue LuaValue::stringValue(const std::string& stringValue)
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{
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LuaValue value;
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value._type = LuaValueTypeString;
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value._field.stringValue = new std::string(stringValue);
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return value;
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}
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const LuaValue LuaValue::dictValue(const LuaValueDict& dictValue)
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{
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LuaValue value;
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value._type = LuaValueTypeDict;
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value._field.dictValue = new LuaValueDict(dictValue);
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return value;
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}
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const LuaValue LuaValue::arrayValue(const LuaValueArray& arrayValue)
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{
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LuaValue value;
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value._type = LuaValueTypeArray;
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value._field.arrayValue = new LuaValueArray(arrayValue);
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return value;
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}
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const LuaValue LuaValue::ccobjectValue(Ref* ccobjectValue, const char* objectTypename)
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{
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LuaValue value;
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value._type = LuaValueTypeObject;
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value._field.ccobjectValue = ccobjectValue;
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ccobjectValue->retain();
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value._ccobjectType = new std::string(objectTypename);
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return value;
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}
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const LuaValue LuaValue::ccobjectValue(Ref* ccobjectValue, const std::string& objectTypename)
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{
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return LuaValue::ccobjectValue(ccobjectValue, objectTypename.c_str());
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}
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LuaValue::LuaValue(const LuaValue& rhs)
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{
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copy(rhs);
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}
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LuaValue& LuaValue::operator=(const LuaValue& rhs)
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{
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if (this != &rhs)
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copy(rhs);
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return *this;
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}
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LuaValue::~LuaValue()
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{
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if (_type == LuaValueTypeString)
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{
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delete _field.stringValue;
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}
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else if (_type == LuaValueTypeDict)
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{
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delete _field.dictValue;
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}
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else if (_type == LuaValueTypeArray)
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{
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delete _field.arrayValue;
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}
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else if (_type == LuaValueTypeObject)
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{
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_field.ccobjectValue->release();
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delete _ccobjectType;
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}
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}
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void LuaValue::copy(const LuaValue& rhs)
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{
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memcpy(&_field, &rhs._field, sizeof(_field));
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_type = rhs._type;
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if (_type == LuaValueTypeString)
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{
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_field.stringValue = new std::string(*rhs._field.stringValue);
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}
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else if (_type == LuaValueTypeDict)
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{
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_field.dictValue = new LuaValueDict(*rhs._field.dictValue);
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}
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else if (_type == LuaValueTypeArray)
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{
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_field.arrayValue = new LuaValueArray(*rhs._field.arrayValue);
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}
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else if (_type == LuaValueTypeObject)
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{
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_field.ccobjectValue = rhs._field.ccobjectValue;
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_field.ccobjectValue->retain();
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_ccobjectType = new std::string(*rhs._ccobjectType);
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}
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}
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NS_CC_END
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