axmol/extensions/spine/Skin.cpp

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <spine/Skin.h>
#include <spine/extension.h>
namespace cocos2d { namespace extension {
typedef struct _Entry _Entry;
struct _Entry {
int slotIndex;
const char* name;
Attachment* attachment;
_Entry* next;
};
_Entry* _Entry_create (int slotIndex, const char* name, Attachment* attachment) {
_Entry* self = NEW(_Entry);
self->slotIndex = slotIndex;
MALLOC_STR(self->name, name);
self->attachment = attachment;
return self;
}
void _Entry_dispose (_Entry* self) {
Attachment_dispose(self->attachment);
FREE(self->name);
FREE(self);
}
/**/
typedef struct {
Skin super;
_Entry* entries;
} _Internal;
Skin* Skin_create (const char* name) {
Skin* self = SUPER(NEW(_Internal));
MALLOC_STR(self->name, name);
return self;
}
void Skin_dispose (Skin* self) {
_Entry* entry = SUB_CAST(_Internal, self) ->entries;
while (entry) {
_Entry* nextEntry = entry->next;
_Entry_dispose(entry);
entry = nextEntry;
}
FREE(self->name);
FREE(self);
}
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void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment) {
_Entry* newEntry = _Entry_create(slotIndex, name, attachment);
newEntry->next = SUB_CAST(_Internal, self) ->entries;
SUB_CAST(_Internal, self) ->entries = newEntry;
}
Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name) {
const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
while (entry) {
if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
entry = entry->next;
}
return 0;
}
const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex) {
const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
int i = 0;
while (entry) {
if (entry->slotIndex == slotIndex) {
if (i == attachmentIndex) return entry->name;
i++;
}
entry = entry->next;
}
return 0;
}
void Skin_attachAll (const Skin* self, Skeleton* skeleton, const Skin* oldSkin) {
const _Entry *entry = SUB_CAST(_Internal, oldSkin) ->entries;
while (entry) {
Slot *slot = skeleton->slots[entry->slotIndex];
if (slot->attachment == entry->attachment) {
Attachment *attachment = Skin_getAttachment(self, entry->slotIndex, entry->name);
if (attachment) Slot_setAttachment(slot, attachment);
}
entry = entry->next;
}
}
}} // namespace cocos2d { namespace extension {