axmol/cocos/editor-support/cocosbuilder/CCBAnimationManager.h

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#ifndef __CCB_CCBANIMATION_MANAGER_H__
#define __CCB_CCBANIMATION_MANAGER_H__
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#include "base/CCMap.h"
#include "2d/CCActionInterval.h"
#include "2d/CCActionInstant.h"
#include "2d/CCActionEase.h"
#include "extensions/ExtensionMacros.h"
#include "editor-support/cocosbuilder/CCBSequence.h"
#include "editor-support/cocosbuilder/CCBKeyframe.h"
#include "editor-support/cocosbuilder/CCBSequenceProperty.h"
#include "extensions/GUI/CCControlExtension/CCControl.h"
namespace cocosbuilder {
class CC_DLL CCBAnimationManagerDelegate
{
public:
virtual ~CCBAnimationManagerDelegate() {}
virtual void completedAnimationSequenceNamed(const char *name) = 0;
};
class CC_DLL CCBAnimationManager : public cocos2d::Ref
{
public:
bool _jsControlled;
/**
* @js ctor
*/
CCBAnimationManager();
/**
* @js NA
* @lua NA
*/
~CCBAnimationManager();
cocos2d::Ref *_owner;
virtual bool init();
cocos2d::Vector<CCBSequence*>& getSequences();
void setSequences(const cocos2d::Vector<CCBSequence*>& seq);
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int getAutoPlaySequenceId();
void setAutoPlaySequenceId(int autoPlaySequenceId);
cocos2d::Node* getRootNode();
void setRootNode(cocos2d::Node* pRootNode); // weak reference
void addDocumentCallbackNode(cocos2d::Node *node);
void addDocumentCallbackName(std::string name);
void addDocumentCallbackControlEvents(cocos2d::extension::Control::EventType eventType);
void addDocumentOutletNode(cocos2d::Node *node);
void addDocumentOutletName(std::string name);
void setDocumentControllerName(const std::string &name);
std::string getDocumentControllerName();
cocos2d::ValueVector& getDocumentCallbackNames();
cocos2d::Vector<cocos2d::Node*>& getDocumentCallbackNodes();
cocos2d::ValueVector& getDocumentCallbackControlEvents();
cocos2d::ValueVector& getDocumentOutletNames();
cocos2d::Vector<cocos2d::Node*>& getDocumentOutletNodes();
std::string getLastCompletedSequenceName();
cocos2d::ValueVector& getKeyframeCallbacks();
const cocos2d::Size& getRootContainerSize();
void setRootContainerSize(const cocos2d::Size &rootContainerSize);
CCBAnimationManagerDelegate* getDelegate();
void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain
const char* getRunningSequenceName();
const cocos2d::Size& getContainerSize(cocos2d::Node* pNode);
void addNode(cocos2d::Node *pNode, const std::unordered_map<int, cocos2d::Map<std::string, CCBSequenceProperty*>>& seq);
void setBaseValue(const cocos2d::Value& value, cocos2d::Node *pNode, const std::string& propName);
void setObject(cocos2d::Ref* obj, cocos2d::Node *pNode, const std::string& propName);
void moveAnimationsFromNode(cocos2d::Node* fromNode, cocos2d::Node* toNode);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName, float fTweenDuration);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName);
/** @deprecated This interface will be deprecated sooner or later.*/
CC_DEPRECATED_ATTRIBUTE void runAnimations(int nSeqId, float fTweenDuraiton);
void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
void runAnimationsForSequenceNamed(const char *pName);
void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
/**
* when this function bound to js ,the second param are callfunc_selector
* @lua NA
*/
void setAnimationCompletedCallback(cocos2d::Ref *target, cocos2d::SEL_CallFunc callbackFunc);
void debug();
/**
* @js setCallFuncForJSCallbackNamed
*/
void setCallFunc(cocos2d::CallFunc *callFunc, const std::string &callbackNamed);
cocos2d::Sequence* actionForCallbackChannel(CCBSequenceProperty* channel);
cocos2d::Sequence* actionForSoundChannel(CCBSequenceProperty* channel);
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// return -1 if timeline not exist
int getSequenceId(const char* pSequenceName);
// get timeline duration
float getSequenceDuration(const char* pSequenceName);
private:
const cocos2d::Value& getBaseValue(cocos2d::Node *pNode, const std::string& propName);
Ref* getObject(cocos2d::Node *pNode, const std::string& propName);
CCBSequence* getSequence(int nSequenceId);
cocos2d::ActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const std::string& propName, cocos2d::Node *pNode);
void setAnimatedProperty(const std::string& propName, cocos2d::Node *pNode, const cocos2d::Value& value, Ref* obj, float fTweenDuration);
void setFirstFrame(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
cocos2d::ActionInterval* getEaseAction(cocos2d::ActionInterval *pAction, CCBKeyframe::EasingType easingType, float fEasingOpt);
void runAction(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
void sequenceCompleted();
private:
cocos2d::Vector<CCBSequence*> _sequences;
std::unordered_map<cocos2d::Node*, std::unordered_map<int, cocos2d::Map<std::string, CCBSequenceProperty*>>> _nodeSequences;
std::unordered_map<cocos2d::Node*, std::unordered_map<std::string, cocos2d::Value>> _baseValues;
std::unordered_map<cocos2d::Node*, std::unordered_map<std::string, cocos2d::Ref*>> _objects;
int _autoPlaySequenceId;
cocos2d::Node *_rootNode;
cocos2d::Size _rootContainerSize;
CCBAnimationManagerDelegate *_delegate;
CCBSequence *_runningSequence;
cocos2d::ValueVector _documentOutletNames;
cocos2d::Vector<cocos2d::Node*> _documentOutletNodes;
cocos2d::ValueVector _documentCallbackNames;
cocos2d::Vector<cocos2d::Node*> _documentCallbackNodes;
cocos2d::ValueVector _documentCallbackControlEvents;
cocos2d::ValueVector _keyframeCallbacks;
cocos2d::Map<std::string, cocos2d::CallFunc*> _keyframeCallFuncs;
std::string _documentControllerName;
std::string _lastCompletedSequenceName;
cocos2d::SEL_CallFunc _animationCompleteCallbackFunc;
cocos2d::Ref *_target;
};
class CC_DLL CCBSetSpriteFrame : public cocos2d::ActionInstant
{
public:
/** creates a Place action with a position */
static CCBSetSpriteFrame* create(cocos2d::SpriteFrame *pSpriteFrame);
/**
* @js NA
* @lua NA
*/
~CCBSetSpriteFrame();
bool initWithSpriteFrame(cocos2d::SpriteFrame *pSpriteFrame);
// Overrides
virtual void update(float time) override;
virtual CCBSetSpriteFrame* clone() const override;
virtual CCBSetSpriteFrame* reverse() const override;
private:
cocos2d::SpriteFrame *_spriteFrame;
};
class CC_DLL CCBSoundEffect : public cocos2d::ActionInstant
{
public:
static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain);
/**
* @js NA
* @lua NA
*/
~CCBSoundEffect();
bool initWithSoundFile(const std::string &file, float pitch, float pan, float gain);
// Overrides
virtual void update(float time) override;
virtual CCBSoundEffect* clone() const override;
virtual CCBSoundEffect* reverse() const override;
private:
std::string _soundFile;
float _pitch, _pan, _gain;
};
class CC_DLL CCBRotateTo : public cocos2d::ActionInterval
{
public:
static CCBRotateTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Override
virtual void update(float time) override;
virtual CCBRotateTo* clone() const override;
virtual CCBRotateTo* reverse() const override;
virtual void startWithTarget(cocos2d::Node *pNode) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CC_DLL CCBRotateXTo: public cocos2d::ActionInterval
{
public:
static CCBRotateXTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Overrides
virtual void startWithTarget(cocos2d::Node *pNode) override;
virtual CCBRotateXTo* clone() const override;
virtual CCBRotateXTo* reverse() const override;
virtual void update(float time) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CC_DLL CCBRotateYTo: public cocos2d::ActionInterval
{
public:
static CCBRotateYTo* create(float fDuration, float fAngle);
bool initWithDuration(float fDuration, float fAngle);
// Override
virtual void startWithTarget(cocos2d::Node *pNode) override;
virtual CCBRotateYTo* clone() const override;
virtual CCBRotateYTo* reverse() const override;
virtual void update(float time) override;
private:
float _startAngle;
float _dstAngle;
float _diffAngle;
};
class CC_DLL CCBEaseInstant : public cocos2d::ActionEase
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{
public:
static CCBEaseInstant* create(cocos2d::ActionInterval *pAction);
virtual CCBEaseInstant* clone() const override;
virtual CCBEaseInstant* reverse() const override;
virtual void update(float dt) override;
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};
}
#endif // __CCB_CCBANIMATION_MANAGER_H__