axmol/core/network/WebSocket-wasm.h

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#pragma once
#include "platform/PlatformMacros.h"
#include <string>
#include "base/Object.h"
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#include "yasio/byte_buffer.hpp"
#include <emscripten/websocket.h>
NS_AX_BEGIN
namespace network
{
/**
* WebSocket implementation using yasio.
* Please note that all public methods of WebSocket have to be invoked on Axmol Thread.
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*/
class AX_DLL WebSocket
{
public:
/**
* Constructor of WebSocket.
*
* @js ctor
*/
WebSocket();
/**
* Destructor of WebSocket.
*
* @js NA
* @lua NA
*/
virtual ~WebSocket();
/**
* ErrorCode enum used to represent the error in the websocket.
*/
enum class ErrorCode
{
OK,
TIME_OUT, /** &lt; value 0 */
CONNECTION_FAILURE, /** &lt; value 1 */
NO_SEC_ACCEPT,
VERIFY_SEC_ACCEPT_FAILURE,
UPGRADE_FAILURE
};
/**
* State enum used to represent the Websocket state.
*/
enum class State
{
CONNECTING, /** &lt; value 0 */
OPEN, /** &lt; value 1 */
CLOSING, /** &lt; value 2 */
CLOSED, /** &lt; value 3 */
};
/**
* Data structure for message view
*/
struct Data
{
Data() : bytes(nullptr), len(0), issued(0), isBinary(false), ext(nullptr) {}
const char* bytes;
size_t len, issued;
bool isBinary;
void* ext;
};
/**
* The delegate class is used to process websocket events.
*
* The most member function are pure virtual functions,they should be implemented the in subclass.
* @lua NA
*/
class Delegate
{
public:
/** Destructor of Delegate. */
virtual ~Delegate() {}
/**
* This function to be called after the client connection complete a handshake with the remote server.
* This means that the WebSocket connection is ready to send and receive data.
*
* @param ws The WebSocket object connected
*/
virtual void onOpen(WebSocket* ws) = 0;
/**
* This function to be called when data has appeared from the server for the client connection.
*
* @param ws The WebSocket object connected.
* @param data Data object for message.
*/
virtual void onMessage(WebSocket* ws, const Data& data) = 0;
/**
* When the WebSocket object connected wants to close or the protocol won't get used at all and current
* _readyState is State::CLOSING,this function is to be called.
*
* @param ws The WebSocket object connected.
*/
virtual void onClose(WebSocket* ws) = 0;
/**
* This function is to be called in the following cases:
* 1. client connection is failed.
* 2. the request client connection has been unable to complete a handshake with the remote server.
* 3. the protocol won't get used at all after this callback and current _readyState is State::CONNECTING.
* 4. when a socket descriptor needs to be removed from an external polling array. in is again the struct
* libwebsocket_pollargs containing the fd member to be removed. If you are using the internal polling loop, you
* can just ignore it and current _readyState is State::CONNECTING.
*
* @param ws The WebSocket object connected.
* @param error WebSocket::ErrorCode enum,would be ErrorCode::TIME_OUT or ErrorCode::CONNECTION_FAILURE.
*/
virtual void onError(WebSocket* ws, const ErrorCode& error) = 0;
};
/**
* @brief The initialized method for websocket.
* It needs to be invoked right after websocket instance is allocated.
* @param delegate The delegate which want to receive event from websocket.
* @param url The URL of websocket server.
* @param protocols The websocket protocols that agree with websocket server
* @param caFilePath The ca file path for wss connection
* @param protocols Comma-separated list of sub-protocols that agree with websocket server
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* @return true: Success, false: Failure.
* @lua NA
*/
bool open(Delegate* delegate,
std::string_view url,
std::string_view caFilePath = "",
std::string_view protocols = "");
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/**
* @brief Sends string data to websocket server.
*
* @param message string data.
* @lua sendstring
*/
void send(std::string_view message);
/**
* @brief Sends binary data to websocket server.
*
* @param data binary string data.
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* @param len the size of binary string data.
* @lua sendstring
*/
void send(const void* data, unsigned int len);
/**
* @brief Closes the connection to server synchronously.
* @note It's a synchronous method, it will not return until websocket thread exits.
*/
void close();
/**
* @brief Closes the connection to server asynchronously.
* @note It's an asynchronous method, it just notifies websocket thread to exit and returns directly,
* If using 'closeAsync' to close websocket connection,
* be careful of not using destructed variables in the callback of 'onClose'.
*/
void closeAsync();
/**
* @brief Gets current state of connection.
* @return State the state value could be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
*/
State getReadyState() const { return _state; }
/**
* @brief Gets the URL of websocket connection.
*/
std::string_view getUrl() const { return _url; }
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/**
* @brief Gets the protocol selected by websocket server.
*/
std::string_view getProtocol() const { return _selectedProtocol; }
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protected:
static EM_BOOL em_ws_onopen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData);
static EM_BOOL em_ws_onerror(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData);
static EM_BOOL em_ws_onclose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData);
static EM_BOOL em_ws_onmessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData);
protected:
int _wsfd = -1;
State _state = State::CLOSED;
std::string _url;
std::string _subProtocols;
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std::string _selectedProtocol;
Delegate* _delegate{};
};
} // namespace network
NS_AX_END