2024-05-22 01:51:09 +08:00
|
|
|
cmake_minimum_required(VERSION 3.20)
|
2024-04-30 20:52:28 +08:00
|
|
|
|
|
|
|
set(APP_NAME unit-tests)
|
|
|
|
|
|
|
|
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
|
|
|
|
|
|
set(AX_EXT_HINT OFF CACHE BOOL "" FORCE)
|
|
|
|
|
|
|
|
|
|
|
|
# "too large PDB" error often occurs in unit-tests when using default "/Zi"
|
|
|
|
if (MSVC)
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
|
|
|
|
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
project(${APP_NAME})
|
|
|
|
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
if(XCODE)
|
|
|
|
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
set(_AX_ROOT "$ENV{AX_ROOT}")
|
|
|
|
if(NOT (_AX_ROOT STREQUAL ""))
|
|
|
|
file(TO_CMAKE_PATH ${_AX_ROOT} _AX_ROOT)
|
|
|
|
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
|
|
|
|
else()
|
|
|
|
set(_AX_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
set(CMAKE_MODULE_PATH ${_AX_ROOT}/cmake/Modules/)
|
|
|
|
|
|
|
|
include(AXBuildSet)
|
|
|
|
add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
_1kfetch(sample-assets)
|
|
|
|
_1klink("${sample-assets_SOURCE_DIR}/unit-tests/Content" "${CMAKE_CURRENT_LIST_DIR}/Content")
|
|
|
|
|
|
|
|
set(GAME_SOURCE
|
|
|
|
Source/AppDelegate.cpp
|
|
|
|
Source/doctest.cpp
|
|
|
|
|
|
|
|
Source/core/base/MapTests.cpp
|
|
|
|
Source/core/base/UTF8Tests.cpp
|
|
|
|
Source/core/base/UtilsTests.cpp
|
|
|
|
Source/core/base/ValueTests.cpp
|
|
|
|
Source/core/base/VectorTests.cpp
|
|
|
|
|
|
|
|
Source/core/math/MathUtilTests.cpp
|
|
|
|
|
|
|
|
Source/core/network/UriTests.cpp
|
|
|
|
|
|
|
|
Source/core/platform/FileUtilsTests.cpp
|
|
|
|
|
|
|
|
Source/core/ui/UIHelperTests.cpp
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
set(GAME_INC_DIRS
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Source"
|
|
|
|
)
|
|
|
|
|
|
|
|
set(content_folder
|
|
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/Content"
|
|
|
|
)
|
|
|
|
if(APPLE)
|
|
|
|
ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
|
|
|
|
elseif(WINDOWS)
|
|
|
|
ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(ANDROID)
|
|
|
|
list(APPEND GAME_HEADER
|
|
|
|
Source/JNITest/JNITest.h
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
Source/JNITest/JNITest.cpp
|
|
|
|
proj.android/app/jni/main.cpp
|
|
|
|
)
|
|
|
|
elseif(LINUX)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.linux/main.cpp
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
|
|
elseif(WASM)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.wasm/main.cpp
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
|
|
elseif(WINDOWS)
|
|
|
|
if(NOT WINRT)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.win32/main.cpp
|
|
|
|
${common_content_files}
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
ax_setup_winrt_sources()
|
|
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
|
|
elseif(APPLE)
|
|
|
|
if(IOS)
|
|
|
|
list(APPEND GAME_HEADER
|
|
|
|
proj.ios/Source/testsAppDelegate.h
|
|
|
|
proj.ios/Source/RootViewController.h
|
|
|
|
)
|
|
|
|
|
|
|
|
if (TVOS)
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios/LaunchScreenBackground.png
|
|
|
|
proj.ios/targets/tvos/LaunchScreen.storyboard
|
|
|
|
proj.ios/targets/tvos/Images.xcassets
|
|
|
|
)
|
|
|
|
else()
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.ios/LaunchScreenBackground.png
|
|
|
|
proj.ios/targets/ios/LaunchScreen.storyboard
|
|
|
|
proj.ios/targets/ios/Images.xcassets
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.ios/main.m
|
|
|
|
proj.ios/Source/testsAppDelegate.mm
|
|
|
|
proj.ios/Source/RootViewController.mm
|
|
|
|
proj.ios/Prefix.pch
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
|
|
|
elseif(MACOSX)
|
|
|
|
set(APP_UI_RES
|
|
|
|
proj.mac/Icon.icns
|
|
|
|
proj.mac/Info.plist
|
|
|
|
proj.mac/Prefix.pch
|
|
|
|
proj.mac/en.lproj/InfoPlist.strings
|
|
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
|
|
proj.mac/main.cpp
|
|
|
|
${APP_UI_RES}
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
list(APPEND GAME_SOURCE ${common_content_files})
|
|
|
|
endif()
|
|
|
|
|
|
|
|
|
|
|
|
# mark app complie info and libs info
|
|
|
|
set(all_code_files
|
|
|
|
${GAME_HEADER}
|
|
|
|
${GAME_SOURCE}
|
|
|
|
)
|
|
|
|
|
|
|
|
if(NOT ANDROID)
|
|
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
|
|
else()
|
|
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
|
|
|
|
|
|
|
# whole archive for jni
|
|
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
|
|
|
|
config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
|
|
|
endif()
|
|
|
|
|
2024-05-22 01:51:09 +08:00
|
|
|
target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
|
|
|
|
|
2024-04-30 20:52:28 +08:00
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
|
|
|
|
|
|
|
if (AX_ENABLE_EXT_EFFEKSEER)
|
|
|
|
target_compile_definitions(${APP_NAME} PRIVATE AX_ENABLE_EXT_EFFEKSEER=1)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if (AX_ENABLE_EXT_DRAWNODEEX)
|
|
|
|
target_compile_definitions(${APP_NAME} PRIVATE AX_ENABLE_EXT_DRAWNODE=1)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# mark app resources
|
|
|
|
ax_setup_app_config(${APP_NAME} CONSOLE)
|
|
|
|
|
|
|
|
if(APPLE)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
|
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.${APP_NAME}")
|
|
|
|
|
|
|
|
if(MACOSX)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
|
|
|
|
elseif(TVOS)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist")
|
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
|
|
|
elseif(IOS)
|
|
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist")
|
|
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
|
|
|
elseif(WINDOWS AND NOT WINRT)
|
|
|
|
if(NOT _AX_USE_PREBUILT)
|
|
|
|
ax_sync_target_dlls(${APP_NAME})
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if ((NOT APPLE) AND (NOT WINRT))
|
|
|
|
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
|
|
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
2024-05-01 02:16:53 +08:00
|
|
|
if(WINDOWS)
|
|
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
|
|
|
endif()
|
2024-04-30 20:52:28 +08:00
|
|
|
elseif(WINRT)
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if((NOT IOS) AND (NOT WINRT))
|
|
|
|
message("CMake ${APP_NAME} target_precompile_headers")
|
|
|
|
target_precompile_headers(${APP_NAME} PRIVATE
|
|
|
|
"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
|
|
|
|
)
|
|
|
|
endif()
|
|
|
|
|
|
|
|
ax_setup_app_props(${APP_NAME})
|