axmol/samples/TestCpp/Classes/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder/HelloCocosBuilderLayer.cpp

154 lines
6.7 KiB
C++
Raw Normal View History

#include "HelloCocosBuilderLayer.h"
#include "../TestHeader/TestHeaderLayerLoader.h"
#include "../LabelTest/LabelTestLayerLoader.h"
#include "../ButtonTest/ButtonTestLayerLoader.h"
#include "../SpriteTest/SpriteTestLayerLoader.h"
#include "../MenuTest/MenuTestLayerLoader.h"
2012-06-16 05:48:36 +08:00
#include "../ParticleSystemTest/ParticleSystemTestLayerLoader.h"
#include "../ScrollViewTest/ScrollViewTestLayerLoader.h"
2012-09-17 18:49:05 +08:00
#include "../AnimationsTest/AnimationsLayerLoader.h"
USING_NS_CC;
USING_NS_CC_EXT;
HelloCocosBuilderLayer::HelloCocosBuilderLayer()
: mBurstSprite(NULL)
, mTestTitleLabelTTF(NULL)
{}
HelloCocosBuilderLayer::~HelloCocosBuilderLayer()
{
CC_SAFE_RELEASE(mBurstSprite);
CC_SAFE_RELEASE(mTestTitleLabelTTF);
}
void HelloCocosBuilderLayer::openTest(const char * pCCBFileName, const char * pCCNodeName, CCNodeLoader * pCCNodeLoader) {
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
2012-09-17 15:31:07 +08:00
ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader());
if(pCCNodeName != NULL && pCCNodeLoader != NULL) {
ccNodeLoaderLibrary->registerCCNodeLoader(pCCNodeName, pCCNodeLoader);
}
/* Create an autorelease CCBReader. */
cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
ccbReader->autorelease();
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, this);
this->mTestTitleLabelTTF->setString(pCCBFileName);
CCScene * scene = CCScene::create();
if(node != NULL) {
scene->addChild(node);
}
/* Push the new scene with a fancy transition. */
ccColor3B transitionColor;
transitionColor.r = 0;
transitionColor.g = 0;
transitionColor.b = 0;
CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor));
}
void HelloCocosBuilderLayer::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) {
CCRotateBy * ccRotateBy = CCRotateBy::create(20.0f, 360);
CCRepeatForever * ccRepeatForever = CCRepeatForever::create(ccRotateBy);
this->mBurstSprite->runAction(ccRepeatForever);
}
SEL_MenuHandler HelloCocosBuilderLayer::onResolveCCBCCMenuItemSelector(CCObject * pTarget, CCString * pSelectorName) {
return NULL;
}
SEL_CCControlHandler HelloCocosBuilderLayer::onResolveCCBCCControlSelector(CCObject * pTarget, CCString * pSelectorName) {
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onMenuTestClicked", HelloCocosBuilderLayer::onMenuTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onSpriteTestClicked", HelloCocosBuilderLayer::onSpriteTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onButtonTestClicked", HelloCocosBuilderLayer::onButtonTestClicked);
2012-09-17 18:49:05 +08:00
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onAnimationsTestClicked", HelloCocosBuilderLayer::onAnimationsTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onParticleSystemTestClicked", HelloCocosBuilderLayer::onParticleSystemTestClicked);
CCB_SELECTORRESOLVER_CCCONTROL_GLUE(this, "onScrollViewTestClicked", HelloCocosBuilderLayer::onScrollViewTestClicked);
return NULL;
}
bool HelloCocosBuilderLayer::onAssignCCBMemberVariable(CCObject * pTarget, CCString * pMemberVariableName, CCNode * pNode) {
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mBurstSprite", CCSprite *, this->mBurstSprite);
2012-06-16 05:48:36 +08:00
CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "mTestTitleLabelTTF", CCLabelTTF *, this->mTestTitleLabelTTF);
return false;
}
void HelloCocosBuilderLayer::onMenuTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
2012-09-19 17:43:11 +08:00
this->openTest("ccb/ccb/TestMenus.ccbi", "TestMenusLayer", MenuTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onSpriteTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
2012-09-19 17:43:11 +08:00
this->openTest("ccb/ccb/TestSprites.ccbi", "TestSpritesLayer", SpriteTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onButtonTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
2012-09-19 17:43:11 +08:00
this->openTest("ccb/ccb/TestButtons.ccbi", "TestButtonsLayer", ButtonTestLayerLoader::loader());
}
2012-09-17 18:49:05 +08:00
void HelloCocosBuilderLayer::onAnimationsTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
// Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
CCBAnimationManager *actionManager = NULL;
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary->registerCCNodeLoader("TestHeaderLayer", TestHeaderLayerLoader::loader());
ccNodeLoaderLibrary->registerCCNodeLoader("TestAnimationsLayer", AnimationsTestLayerLoader::loader());
/* Create an autorelease CCBReader. */
cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary);
ccbReader->autorelease();
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
2012-09-19 17:43:11 +08:00
CCNode *animationsTest = ccbReader->readNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, &actionManager);
2012-09-17 18:49:05 +08:00
((AnimationsTestLayer*)animationsTest)->setAnimationManager(actionManager);
this->mTestTitleLabelTTF->setString("TestAnimations.ccbi");
CCScene * scene = CCScene::create();
if(animationsTest != NULL) {
scene->addChild(animationsTest);
}
/* Push the new scene with a fancy transition. */
ccColor3B transitionColor;
transitionColor.r = 0;
transitionColor.g = 0;
transitionColor.b = 0;
CCDirector::sharedDirector()->pushScene(CCTransitionFade::create(0.5f, scene, transitionColor));
//this->openTest("TestAnimations.ccbi", "TestAnimationsLayer", AnimationsTestLayerLoader::loader());
}
void HelloCocosBuilderLayer::onParticleSystemTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) {
2012-09-19 17:43:11 +08:00
this->openTest("ccb/ccb/TestParticleSystems.ccbi", "TestParticleSystemsLayer", ParticleSystemTestLayerLoader::loader());
}
2012-09-19 17:43:11 +08:00
void HelloCocosBuilderLayer::onScrollViewTestClicked(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent)
{
this->openTest("ccb/ccb/TestScrollViews.ccbi", "TestScrollViewsLayer", ScrollViewTestLayerLoader::loader());
}