axmol/cocos/scripting/lua-bindings/auto/api/Widget.lua

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-- @module Widget
-- @extend ProtectedNode,LayoutParameterProtocol
-- @parent_module ccui
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-- Toggle layout component enable.<br>
-- param enable Layout Component of a widget<br>
-- return void
-- @function [parent=#Widget] setLayoutComponentEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Changes the percent that is widget's percent size<br>
-- param percent that is widget's percent size
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-- @function [parent=#Widget] setSizePercent
-- @param self
-- @param #vec2_table percent
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Get the user defined widget size.<br>
-- return User defined size.
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-- @function [parent=#Widget] getCustomSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Gets the left boundary position of this widget in parent's coordination system.<br>
-- return The left boundary position of this widget.
-- @function [parent=#Widget] getLeftBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- Sets whether the widget should be flipped horizontally or not.<br>
-- param flippedX true if the widget should be flipped horizaontally, false otherwise.
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-- @function [parent=#Widget] setFlippedX
-- @param self
-- @param #bool flippedX
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Set callback name.<br>
-- param callbackName A string representation of callback name.
-- @function [parent=#Widget] setCallbackName
-- @param self
-- @param #string callbackName
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Gets the inner Renderer node of widget.<br>
-- For example, a button's Virtual Renderer is it's texture renderer.<br>
-- return Node pointer.
-- @function [parent=#Widget] getVirtualRenderer
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-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- brief Allow widget touch events to propagate to its parents. Set false will disable propagation<br>
-- param isPropagate True to allow propagation, false otherwise.<br>
-- since v3.3
-- @function [parent=#Widget] setPropagateTouchEvents
-- @param self
-- @param #bool isPropagate
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Query whether unify size enable state. <br>
-- return true represent the widget use Unify Size, false represent the widget couldn't use Unify Size
-- @function [parent=#Widget] isUnifySizeEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Get size percent of widget.<br>
-- return Percent size.
-- @function [parent=#Widget] getSizePercent
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-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Set the percent(x,y) of the widget in OpenGL coordinates<br>
-- param percent The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] setPositionPercent
-- @param self
-- @param #vec2_table percent
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Toggle widget swallow touch option.<br>
-- brief Specify widget to swallow touches or not<br>
-- param swallow True to swallow touch, false otherwise.<br>
-- since v3.3
-- @function [parent=#Widget] setSwallowTouches
-- @param self
-- @param #bool swallow
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Get the content size of widget.<br>
-- warning This API exists mainly for keeping back compatibility.<br>
-- return
-- @function [parent=#Widget] getLayoutSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Sets whether the widget is hilighted<br>
-- The default value is false, a widget is default to not hilighted<br>
-- param hilight true if the widget is hilighted, false if the widget is not hilighted.
-- @function [parent=#Widget] setHighlighted
-- @param self
-- @param #bool hilight
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Changes the position type of the widget<br>
-- see `PositionType`<br>
-- param type the position type of widget
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-- @function [parent=#Widget] setPositionType
-- @param self
-- @param #int type
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Query whether the widget ignores user deinfed content size or not<br>
-- return True means ignore user defined content size, false otherwise.
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-- @function [parent=#Widget] isIgnoreContentAdaptWithSize
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Get the virtual renderer's size<br>
-- return Widget virtual renderer size.
-- @function [parent=#Widget] getVirtualRendererSize
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-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- Determines if the widget is highlighted<br>
-- return true if the widget is highlighted, false if the widget is not hignlighted .
-- @function [parent=#Widget] isHighlighted
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Gets LayoutParameter of widget.<br>
-- see LayoutParameter<br>
-- return LayoutParameter
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-- @function [parent=#Widget] getLayoutParameter
-- @param self
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
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-- Gets the position type of the widget<br>
-- see `PositionType`<br>
-- return type the position type of widget
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-- @function [parent=#Widget] getPositionType
-- @param self
-- @return int#int ret (return value: int)
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-- Gets the top boundary position of this widget in parent's coordination system.<br>
-- return The top boundary position of this widget.
-- @function [parent=#Widget] getTopBoundary
-- @param self
-- @return float#float ret (return value: float)
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-- Toggle whether ignore user defined content size for widget.<br>
-- Set true will ignore user defined content size which means <br>
-- the widget size is always equal to the return value of `getVirtualRendererSize`.<br>
-- param ignore set member variabl _ignoreSize to ignore
-- @function [parent=#Widget] ignoreContentAdaptWithSize
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-- @param self
-- @param #bool ignore
-- @return Widget#Widget self (return value: ccui.Widget)
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. <br>
-- If the widget is not in a layout, it will return itself<br>
-- param direction the direction to look for the next focused widget in a layout<br>
-- param current the current focused widget<br>
-- return the next focused widget in a layout
-- @function [parent=#Widget] findNextFocusedWidget
-- @param self
-- @param #int direction
-- @param #ccui.Widget current
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- Determines if the widget is enabled or not.<br>
-- return true if the widget is enabled, false if the widget is disabled.
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-- @function [parent=#Widget] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Query whether widget is focused or not.<br>
-- return whether the widget is focused or not
-- @function [parent=#Widget] isFocused
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-- @param self
-- @return bool#bool ret (return value: bool)
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-- Gets the touch began point of widget when widget is selected.<br>
-- return the touch began point.
-- @function [parent=#Widget] getTouchBeganPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Determines if the widget is touch enabled<br>
-- return true if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] isTouchEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Query callback name.<br>
-- return The callback name.
-- @function [parent=#Widget] getCallbackName
-- @param self
-- @return string#string ret (return value: string)
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-- Get the action tag.<br>
-- return Action tag.
-- @function [parent=#Widget] getActionTag
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-- @param self
-- @return int#int ret (return value: int)
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-- Gets position of widget in world space.<br>
-- return Position of widget in world space.
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-- @function [parent=#Widget] getWorldPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Query widget's focus enable state.<br>
-- return true represent the widget could accept focus, false represent the widget couldn't accept focus
-- @function [parent=#Widget] isFocusEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Toggle widget focus status.<br>
-- param focus pass true to let the widget get focus or pass false to let the widget lose focus<br>
-- return void
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-- @function [parent=#Widget] setFocused
-- @param self
-- @param #bool focus
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Set the tag of action.<br>
-- param tag A integer tag value.
-- @function [parent=#Widget] setActionTag
-- @param self
-- @param #int tag
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Sets whether the widget is touch enabled.<br>
-- The default value is false, a widget is default to touch disabled.<br>
-- param enabled True if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] setTouchEnabled
-- @param self
-- @param #bool enabled
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Sets whether the widget should be flipped vertically or not.<br>
-- param flippedY true if the widget should be flipped vertically, flase otherwise.
-- @function [parent=#Widget] setFlippedY
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-- @param self
-- @param #bool flippedY
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Sets whether the widget is enabled<br>
-- true if the widget is enabled, widget may be touched , false if the widget is disabled, widget cannot be touched.<br>
-- Note: If you want to change the widget's appearance to disabled state, you should also call `setBright(false)`.<br>
-- The default value is true, a widget is default to enable touch.<br>
-- param enabled Set to true to enable touch, false otherwise.
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-- @function [parent=#Widget] setEnabled
-- @param self
-- @param #bool enabled
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Gets the right boundary position of this widget in parent's coordination system.<br>
-- return The right boundary position of this widget.
-- @function [parent=#Widget] getRightBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- To set the bright style of widget.<br>
-- see BrightStyle<br>
-- param style BrightStyle::NORMAL means the widget is in normal state, BrightStyle::HIGHLIGHT means the widget is in highlight state.
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-- @function [parent=#Widget] setBrightStyle
-- @param self
-- @param #int style
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Sets a LayoutParameter to widget.<br>
-- see LayoutParameter<br>
-- param parameter LayoutParameter pointer
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-- @function [parent=#Widget] setLayoutParameter
-- @param self
-- @param #ccui.LayoutParameter parameter
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Create a new widget copy of the original one.<br>
-- return A cloned widget copy of original.
-- @function [parent=#Widget] clone
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-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- Allow widget to accept focus.<br>
-- param enable pass true/false to enable/disable the focus ability of a widget<br>
-- return void
-- @function [parent=#Widget] setFocusEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Gets the bottom boundary position of this widget in parent's coordination system.<br>
-- return The bottom boundary position of this widget.
-- @function [parent=#Widget] getBottomBoundary
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-- @param self
-- @return float#float ret (return value: float)
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-- Determines if the widget is bright<br>
-- return true if the widget is bright, false if the widget is dark.
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-- @function [parent=#Widget] isBright
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Toggle use unify size.<br>
-- param enable True to use unify size, false otherwise.<br>
-- return void
-- @function [parent=#Widget] setUnifySizeEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Return whether the widget is propagate touch events to its parents or not<br>
-- return whether touch event propagation is allowed or not.<br>
-- since v3.3
-- @function [parent=#Widget] isPropagateTouchEvents
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Return a current focused widget in your UI scene.<br>
-- No matter what widget object you call this method on , it will return you the exact one focused widget.
-- @function [parent=#Widget] getCurrentFocusedWidget
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
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-- Checks a point is in widget's content space.<br>
-- This function is used for determining touch area of widget.<br>
-- param pt The point in `Vec2`.<br>
-- return true if the point is in widget's content space, flase otherwise.
-- @function [parent=#Widget] hitTest
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
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-- Query whether layout component is enabled or not. <br>
-- return true represent the widget use Layout Component, false represent the widget couldn't use Layout Component.
-- @function [parent=#Widget] isLayoutComponentEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- when a widget calls this method, it will get focus immediately.
-- @function [parent=#Widget] requestFocus
-- @param self
-- @return Widget#Widget self (return value: ccui.Widget)
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-- @overload self, size_table
-- @overload self
-- @function [parent=#Widget] updateSizeAndPosition
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-- @param self
-- @param #size_table parentSize
-- @return Widget#Widget self (return value: ccui.Widget)
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--
-- @function [parent=#Widget] getTouchMovePosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Gets the size type of widget.<br>
-- see `SizeType`
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-- @function [parent=#Widget] getSizeType
-- @param self
-- @return int#int ret (return value: int)
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-- Query callback type.<br>
-- return Callback type string.
-- @function [parent=#Widget] getCallbackType
-- @param self
-- @return string#string ret (return value: string)
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--
-- @function [parent=#Widget] getTouchEndPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Gets the percent (x,y) of the widget in OpenGL coordinates<br>
-- see setPosition(const Vec2&)<br>
-- return The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] getPositionPercent
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- Returns the flag which indicates whether the widget is flipped horizontally or not.<br>
-- It not only flips the texture of the widget, but also the texture of the widget's children.<br>
-- Also, flipping relies on widget's anchor point.<br>
-- Internally, it just use setScaleX(-1) to flip the widget.<br>
-- return true if the widget is flipped horizaontally, false otherwise.
-- @function [parent=#Widget] isFlippedX
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-- @param self
-- @return bool#bool ret (return value: bool)
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-- Return the flag which indicates whether the widget is flipped vertically or not.<br>
-- It not only flips the texture of the widget, but also the texture of the widget's children.<br>
-- Also, flipping relies on widget's anchor point.<br>
-- Internally, it just use setScaleY(-1) to flip the widget.<br>
-- return true if the widget is flipped vertically, flase otherwise.
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-- @function [parent=#Widget] isFlippedY
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Checks a point if in parent's area.<br>
-- param pt A point in `Vec2`.<br>
-- return true if the point is in parent's area, flase otherwise.
-- @function [parent=#Widget] isClippingParentContainsPoint
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
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-- Changes the size type of widget.<br>
-- see `SizeType`<br>
-- param type that is widget's size type
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-- @function [parent=#Widget] setSizeType
-- @param self
-- @param #int type
-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
-- Sets whether the widget is bright<br>
-- The default value is true, a widget is default to bright<br>
-- param bright true if the widget is bright, false if the widget is dark.
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-- @function [parent=#Widget] setBright
-- @param self
-- @param #bool bright
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Set callback type.<br>
-- param callbackType A string representation of callback type.
-- @function [parent=#Widget] setCallbackType
-- @param self
-- @param #string callbackType
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Return whether the widget is swallowing touch or not<br>
-- return Whether touch is swallowed.<br>
-- since v3.3
-- @function [parent=#Widget] isSwallowTouches
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Widget] enableDpadNavigation
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Create and return a empty Widget instance pointer.
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-- @function [parent=#Widget] create
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] setScaleY
-- @param self
-- @param #float scaleY
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] setScaleX
-- @param self
-- @param #float scaleX
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] getScaleY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Widget] getScaleX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the string representation of widget class name<br>
-- return get the class description.
-- @function [parent=#Widget] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, float, float
-- @overload self, float
-- @function [parent=#Widget] setScale
-- @param self
-- @param #float scalex
-- @param #float scaley
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Changes the position (x,y) of the widget in OpenGL coordinates<br>
-- Usually we use p(x,y) to compose a Vec2 object.<br>
-- The original point (0,0) is at the left-bottom corner of screen.<br>
-- param pos The position (x,y) of the widget in OpenGL coordinates
-- @function [parent=#Widget] setPosition
-- @param self
-- @param #vec2_table pos
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Changes the size that is widget's size<br>
-- param contentSize A content size in `Size`.
-- @function [parent=#Widget] setContentSize
-- @param self
-- @param #size_table contentSize
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] getScale
-- @param self
-- @return float#float ret (return value: float)
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--------------------------------
-- Default constructor<br>
-- js ctor<br>
-- lua new
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-- @function [parent=#Widget] Widget
-- @param self
-- @return Widget#Widget self (return value: ccui.Widget)
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return nil