2020-08-04 12:31:33 +08:00
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#ifndef __GBUTTON_H
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#define __GBUTTON_H
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#include "cocos2d.h"
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#include "FairyGUIMacros.h"
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#include "GComponent.h"
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NS_FGUI_BEGIN
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class GTextField;
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class GButton : public GComponent
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{
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public:
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static const std::string UP;
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static const std::string DOWN;
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static const std::string OVER;
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static const std::string SELECTED_OVER;
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static const std::string DISABLED;
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static const std::string SELECTED_DISABLED;
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GButton();
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virtual ~GButton();
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CREATE_FUNC(GButton);
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const std::string& getTitle() { return _title; }
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void setTitle(const std::string& value);
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virtual const std::string& getText() const override { return _title; }
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virtual void setText(const std::string& value) override { setTitle(value); }
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virtual const std::string& getIcon() const override { return _icon; }
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virtual void setIcon(const std::string& value) override;
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const std::string& getSelectedTitle() const { return _selectedTitle; }
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void setSelectedTitle(const std::string& value);
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const std::string& getSelectedIcon() const { return _selectedIcon; }
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void setSelectedIcon(const std::string& value);
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2022-07-11 17:50:21 +08:00
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axis::Color3B getTitleColor() const;
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void setTitleColor(const axis::Color3B& value);
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2020-08-04 12:31:33 +08:00
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int getTitleFontSize() const;
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void setTitleFontSize(int value);
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bool isSelected() const { return _selected; }
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void setSelected(bool value);
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GController* getRelatedController() const { return _relatedController; }
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void setRelatedController(GController* c);
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bool isChangeStateOnClick() { return _changeStateOnClick; }
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void setChangeStateOnClick(bool value) { _changeStateOnClick = value; }
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GTextField* getTextField() const;
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2022-07-11 17:50:21 +08:00
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virtual axis::Value getProp(ObjectPropID propId) override;
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virtual void setProp(ObjectPropID propId, const axis::Value& value) override;
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2020-08-04 12:31:33 +08:00
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protected:
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virtual void constructExtension(ByteBuffer* buffer) override;
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virtual void setup_afterAdd(ByteBuffer* buffer, int beginPos) override;
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virtual void handleControllerChanged(GController* c) override;
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void setState(const std::string& value);
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void setCurrentState();
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private:
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void onRollOver(EventContext* context);
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void onRollOut(EventContext* context);
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void onTouchBegin(EventContext* context);
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void onTouchEnd(EventContext* context);
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void onClick(EventContext* context);
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void onExit(EventContext* context);
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ButtonMode _mode;
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GObject* _titleObject;
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GObject* _iconObject;
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GController* _buttonController;
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GController* _relatedController;
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std::string _relatedPageId;
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std::string _title;
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std::string _selectedTitle;
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std::string _icon;
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std::string _selectedIcon;
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std::string _sound;
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float _soundVolumeScale;
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bool _selected;
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bool _over;
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bool _down;
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int _downEffect;
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bool _downScaled;
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float _downEffectValue;
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bool _changeStateOnClick;
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};
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NS_FGUI_END
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#endif
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