mirror of https://github.com/axmolengine/axmol.git
186 lines
4.9 KiB
C++
186 lines
4.9 KiB
C++
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/*===============================================================================================
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Custom DSP Example
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Copyright (c), Firelight Technologies Pty, Ltd 2004-2011.
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This example shows how to add a user created DSP callback to process audio data.
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A read callback is generated at runtime, and can be added anywhere in the DSP network.
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===============================================================================================*/
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#include "../../api/inc/fmod.hpp"
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#include "../../api/inc/fmod_errors.h"
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#include "../common/wincompat.h"
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#include <stdio.h>
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#include <string.h>
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void ERRCHECK(FMOD_RESULT result)
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{
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if (result != FMOD_OK)
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{
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printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
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exit(-1);
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}
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}
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FMOD_RESULT F_CALLBACK myDSPCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels)
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{
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unsigned int count, userdata;
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int count2;
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char name[256];
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FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
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/*
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This redundant call just shows using the instance parameter of FMOD_DSP_STATE and using it to
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call a DSP information function.
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*/
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thisdsp->getInfo(name, 0, 0, 0, 0);
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thisdsp->getUserData((void **)&userdata);
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/*
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This loop assumes inchannels = outchannels, which it will be if the DSP is created with '0'
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as the number of channels in FMOD_DSP_DESCRIPTION.
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Specifying an actual channel count will mean you have to take care of any number of channels coming in,
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but outputting the number of channels specified. Generally it is best to keep the channel
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count at 0 for maximum compatibility.
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*/
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for (count = 0; count < length; count++)
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{
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/*
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Feel free to unroll this.
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*/
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for (count2 = 0; count2 < outchannels; count2++)
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{
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/*
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This DSP filter just halves the volume!
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Input is modified, and sent to output.
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*/
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outbuffer[(count * outchannels) + count2] = inbuffer[(count * inchannels) + count2] * 0.2f;
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}
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}
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return FMOD_OK;
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}
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int main(int argc, char *argv[])
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{
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FMOD::System *system;
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FMOD::Sound *sound;
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FMOD::Channel *channel;
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FMOD::DSP *mydsp;
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FMOD_RESULT result;
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int key;
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unsigned int version;
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float pan = 0;
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/*
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Create a System object and initialize.
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*/
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result = FMOD::System_Create(&system);
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ERRCHECK(result);
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result = system->getVersion(&version);
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ERRCHECK(result);
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if (version < FMOD_VERSION)
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{
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printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
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return 0;
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}
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result = system->init(32, FMOD_INIT_NORMAL, 0);
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ERRCHECK(result);
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result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_LOOP_NORMAL, 0, &sound);
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ERRCHECK(result);
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printf("===================================================================\n");
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printf("Custom DSP example. Copyright (c) Firelight Technologies 2004-2011.\n");
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printf("===================================================================\n");
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printf("Press 'f' to activate, deactivate user filter\n");
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printf("Press 'Esc' to quit\n");
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printf("\n");
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result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
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ERRCHECK(result);
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/*
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Create the DSP effects.
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*/
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{
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FMOD_DSP_DESCRIPTION dspdesc;
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memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION));
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strcpy(dspdesc.name, "My first DSP unit");
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dspdesc.channels = 0; // 0 = whatever comes in, else specify.
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dspdesc.read = myDSPCallback;
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dspdesc.userdata = (void *)0x12345678;
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result = system->createDSP(&dspdesc, &mydsp);
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ERRCHECK(result);
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}
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/*
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Inactive by default.
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*/
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mydsp->setBypass(true);
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/*
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Main loop.
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*/
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result = system->addDSP(mydsp, 0);
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/*
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Main loop.
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*/
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do
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{
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if (kbhit())
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{
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key = getch();
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switch (key)
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{
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case 'f' :
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case 'F' :
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{
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static bool active = false;
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mydsp->setBypass(active);
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active = !active;
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break;
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}
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}
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}
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system->update();
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Sleep(10);
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} while (key != 27);
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printf("\n");
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/*
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Shut down
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*/
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result = sound->release();
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ERRCHECK(result);
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result = mydsp->release();
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ERRCHECK(result);
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result = system->close();
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ERRCHECK(result);
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result = system->release();
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ERRCHECK(result);
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return 0;
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}
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