2013-06-04 17:38:43 +08:00
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#ifndef __CC_SceneController_H__
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#define __CC_SceneController_H__
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#include "cocos2d.h"
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#include "cocos-ext.h"
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2013-06-20 14:17:10 +08:00
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class SceneController : public cocos2d::extension::ComController
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2013-06-04 17:38:43 +08:00
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{
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protected:
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SceneController(void);
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virtual ~SceneController(void);
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public:
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virtual bool init();
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virtual void onEnter();
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virtual void onExit();
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virtual void update(float delta);
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static SceneController* create(void);
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public:
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2013-06-20 14:17:10 +08:00
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cocos2d::Array* getTargets() {return _targets;};
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cocos2d::Array* getProjectiles() {return _projectiles;};
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void spriteMoveFinished(cocos2d::Node* sender);
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2013-06-04 17:38:43 +08:00
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void increaseKillCount();
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void addTarget();
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float _fAddTargetTime;
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float _fElapsedTime;
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protected:
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2013-06-20 14:17:10 +08:00
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cocos2d::Array *_targets;
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cocos2d::Array *_projectiles;
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2013-06-04 17:38:43 +08:00
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};
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#endif // __FUNDATION__CCCOMPONENT_H__
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