2013-09-20 22:23:13 +08:00
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#include "cocos-ext.h"
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#include "../ExtensionsTest.h"
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#include "SceneEditorTest.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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SceneEditorTestLayer::~SceneEditorTestLayer()
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{
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armature::ArmatureDataManager::getInstance()->destoryInstance();
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SceneReader::getInstance()->purgeSceneReader();
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cocos2d::extension::ActionManagerEx::shareManager()->purgeActionManager();
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cocos2d::extension::UIHelper::instance()->purgeUIHelper();
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}
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SceneEditorTestLayer::SceneEditorTestLayer()
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{
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_curNode = NULL;
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}
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Scene* SceneEditorTestLayer::scene()
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{
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Scene * scene = NULL;
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do
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{
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// 'scene' is an autorelease object
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scene = Scene::create();
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CC_BREAK_IF(! scene);
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// 'layer' is an autorelease object
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SceneEditorTestLayer *layer = SceneEditorTestLayer::create();
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CC_BREAK_IF(! layer);
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// add layer as a child to scene
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scene->addChild(layer);
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} while (0);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool SceneEditorTestLayer::init()
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{
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bool bRet = false;
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do
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{
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CC_BREAK_IF(! LayerColor::initWithColor(Color4B(0,0,0,255)));
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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bRet = true;
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} while (0);
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return bRet;
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}
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cocos2d::Node* SceneEditorTestLayer::createGameScene()
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{
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Node *pNode = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/FishJoy2.json");
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if (pNode == NULL)
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{
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return NULL;
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}
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_curNode = pNode;
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MenuItemFont *itemBack = MenuItemFont::create("Back", CC_CALLBACK_1(SceneEditorTestLayer::toExtensionsMainLayer, this));
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itemBack->setColor(Color3B(255, 255, 255));
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itemBack->setPosition(Point(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
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Menu *menuBack = Menu::create(itemBack, NULL);
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menuBack->setPosition(Point(0.0f, 0.0f));
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menuBack->setZOrder(4);
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pNode->addChild(menuBack);
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//ui action
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cocos2d::extension::ActionManagerEx::shareManager()->playActionByName("startMenu_1.json","Animation1");
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return pNode;
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}
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void SceneEditorTestLayer::toExtensionsMainLayer(cocos2d::Object *sender)
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{
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ComAudio *pBackMusic = (ComAudio*)(_curNode->getComponent("CCBackgroundAudio"));
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pBackMusic->stopBackgroundMusic();
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ExtensionsTestScene *pScene = new ExtensionsTestScene();
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pScene->runThisTest();
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pScene->release();
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}
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void runSceneEditorTestLayer()
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{
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Scene *pScene = SceneEditorTestLayer::scene();
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Director::getInstance()->replaceScene(pScene);
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}
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