axmol/samples/Cpp/TestCpp/Classes/SpineTest/SpineTest.cpp

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "SpineTest.h"
#include <iostream>
#include <fstream>
#include <string.h>
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace std;
//------------------------------------------------------------------
//
// SpineTestScene
//
//------------------------------------------------------------------
void SpineTestScene::runThisTest()
{
auto layer = SpineTestLayer::create();
addChild(layer);
Director::getInstance()->replaceScene(this);
}
bool SpineTestLayer::init () {
if (!Layer::init()) return false;
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skeletonNode = CCSkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.4f);
skeletonNode->setMix("jump", "walk", 0.4f);
skeletonNode->setAnimation("walk", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1),
FadeIn::create(1),
DelayTime::create(5),
NULL)));
Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Point(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void SpineTestLayer::update (float deltaTime) {
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if (skeletonNode->states[0]->loop) {
if (skeletonNode->states[0]->time > 2)
skeletonNode->setAnimation("jump", false);
} else {
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if (skeletonNode->states[0]->time > 1)
skeletonNode->setAnimation("walk", true);
}
}