axmol/tools/tojs/cocos2dx_spine.ini

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[cocos2dx_spine]
prefix = cocos2dx_spine
target_namespace = sp
android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
android_flags = -D_SIZE_T_DEFINED_
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clang_headers = -I%(clangllvmdir)s/lib/clang/%(clang_version)s/include
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clang_flags = -nostdinc -x c++ -std=c++11 -U __SSE__ -DNO_JS_ASSERT -DUINT32_MAX=0xffffffff
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cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external/spidermonkey/include/android -I%(cocosdir)s/external
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cocos_flags = -DANDROID
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
headers = %(cocosdir)s/cocos/editor-support/spine/spine-cocos2dx.h %(jsbdir)s/manual/spine/jsb_cocos2dx_spine_manual.h
classes = SkeletonRenderer SkeletonAnimation
classes_need_extend = SkeletonAnimation
skip = SkeletonRenderer::[createWithData findBone findSlot getAttachment],
SkeletonAnimation::[createWithData getCurrent setAnimation addAnimation]
remove_prefix =
classes_have_no_parents =
base_classes_to_skip =
abstract_classes =
script_control_cpp =
rename_functions = SkeletonAnimation::[createWithFile=create],
SkeletonRenderer::[createWithFile=create]
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rename_classes = SkeletonRenderer::Skeleton
# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
script_control_cpp = yes